Buying custom morph.. "Long fingertips"

ajr0717ajr0717 Posts: 0
edited April 2014 in The Commons

Ehh lets down to the nitty gritty. I like fingernails for the wrong reasons. Shouldnt have a problem with it. One of the things I dislike is that the tips of the fingers from the point where the last knuckle is, and on, are at a static length. This is known as "Nailbeds" to females.. Some have short, just naturally, and some have longer. What it is essentially is stretching both the finger and nail right at the base of the nail outward to lengthen the finger (Because we're talking about an extension of the finger AND the nail at a certain spot of the finger.) I'm not gonna =not= assume this can be done since theres twofinger morph and other stuff like that.... so... I buy in for forty bucks. Anyone buy that? Because people are making these morph characters for like 8 or 9 dollars each..

Whatll it take to haved somone whip somethin up like that. Fifty bucks? Fifty bucks hate to make this sound like an auction... but please...
Whoops, might I add that I'm buying that for the poser character Victoria 4.2

Post edited by ajr0717 on

Comments

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    ajr0717 said:
    Ehh lets down to the nitty gritty. I like fingernails for the wrong reasons. Shouldnt have a problem with it. One of the things I dislike is that the tips of the fingers from the point where the last knuckle is, and on, are at a static length. This is known as "Nailbeds" to females.. Some have short, just naturally, and some have longer. What it is essentially is stretching both the finger and nail right at the base of the nail outward to lengthen the finger (Because we're talking about an extension of the finger AND the nail at a certain spot of the finger.) I'm not gonna =not= assume this can be done since theres twofinger morph and other stuff like that.... so... I buy in for forty bucks. Anyone buy that? Because people are making these morph characters for like 8 or 9 dollars each..

    Whatll it take to haved somone whip somethin up like that. Fifty bucks? Fifty bucks hate to make this sound like an auction... but please...
    Whoops, might I add that I'm buying that for the poser character Victoria 4.2


    Well ... I do not understand ... or
  • jorge dorlandojorge dorlando Posts: 1,157
    edited April 2014

    sorry, that's what you want?:
    http://www.renderosity.com/mod/bcs/new-nails-for-v4/76190/
    http://www.renderosity.com/mod/bcs/artful-nails/88577/
    http://www.renderosity.com/mod/bcs/nyc-collection-nails/98564/
    Morphs, 8, or $ 9 ... But you're only paying for the right to use them.
    they will not be yours for that price, just right on the renders from them.
    I've already paid $ 100.00 for just a morph of opening and closing the mouth, and move the eyebrows, although the seller gave me a bonus: (morph expression of anger, joy, angry etc.)
    it was a morph on order. The person who made the morphs for me, made ​​just for me, and all he received for his work was just what I paid.
    When someone puts a morph for sale in the store, it is expected that there will be dozens / hundreds / thousands of users who will pay for the right to use them on your characters / renders ... Hence the price: 8, 9 or 5 dollars

    Post edited by jorge dorlando on
  • Miss BMiss B Posts: 3,071
    edited December 1969

    I think I understand the question. Please correct me if I'm wrong, but instead of making the nails longer (like letting them grow), you want to make the base of the nail (the part that's attached to the finger tips) longer.

    My fingers are fairly long, but my nail bases are of average length. I do remember a lady who worked at my old office years ago who had long nail bases. Once her nails were polished, you couldn't tell from a distance whether she had let her nails grow, or that was just how long her finger tips were.

    That all said, I don't know if what you want can be done. OK, I just clicked on V4's lThumb3, which is the tip of her left thumb, where the nail resides. I then went to the Parameters tab and unhid the Scale parameters (they're hidden for the finger tips), and tried each of xScale, yScale and zScale, and all it did was distort her left thumb in each direction.

    I think if you wanted something like this, it would definitely have to be modeled into the mesh with specific morph(s) to do exactly that. I don't see anyway it can be done with existing character meshes.

  • ajr0717ajr0717 Posts: 0
    edited December 1969

    Miss B said:
    I think I understand the question. Please correct me if I'm wrong, but instead of making the nails longer (like letting them grow), you want to make the base of the nail (the part that's attached to the finger tips) longer.

    My fingers are fairly long, but my nail bases are of average length. I do remember a lady who worked at my old office years ago who had long nail bases. Once her nails were polished, you couldn't tell from a distance whether she had let her nails grow, or that was just how long her finger tips were.

    That all said, I don't know if what you want can be done. OK, I just clicked on V4's lThumb3, which is the tip of her left thumb, where the nail resides. I then went to the Parameters tab and unhid the Scale parameters (they're hidden for the finger tips), and tried each of xScale, yScale and zScale, and all it did was distort her left thumb in each direction.

    I think if you wanted something like this, it would definitely have to be modeled into the mesh with specific morph(s) to do exactly that. I don't see anyway it can be done with existing character meshes.


    So any idea who to seek out for this, maybe an experienced member, or maybe only the staff that programmed victoria 4 could do something about this?

  • Miss BMiss B Posts: 3,071
    edited April 2014

    Possibly one of the PAs here would be able to set it up for you. Take a look in the store at character packs you've purchased, and if there's a PA who does work you admire, try contacting them and see if it's possible, and if they're interested in doing it.

    Just be sure they understand it's the nail base you want longer, and not necessarily the whole top/3rd joint of the character's fingers.

    Post edited by Miss B on
  • icprncssicprncss Posts: 3,694
    edited December 1969

    ajr0717 said:
    Miss B said:
    I think I understand the question. Please correct me if I'm wrong, but instead of making the nails longer (like letting them grow), you want to make the base of the nail (the part that's attached to the finger tips) longer.

    My fingers are fairly long, but my nail bases are of average length. I do remember a lady who worked at my old office years ago who had long nail bases. Once her nails were polished, you couldn't tell from a distance whether she had let her nails grow, or that was just how long her finger tips were.

    That all said, I don't know if what you want can be done. OK, I just clicked on V4's lThumb3, which is the tip of her left thumb, where the nail resides. I then went to the Parameters tab and unhid the Scale parameters (they're hidden for the finger tips), and tried each of xScale, yScale and zScale, and all it did was distort her left thumb in each direction.

    I think if you wanted something like this, it would definitely have to be modeled into the mesh with specific morph(s) to do exactly that. I don't see anyway it can be done with existing character meshes.


    So any idea who to seek out for this, maybe an experienced member, or maybe only the staff that programmed victoria 4 could do something about this?

    Given the fact that DAZ is now 2 generations beyond V4, I doubt there will be any further updates or improvements made. There are any number of sets over at Renderosity for V4 including several that cover hands and feet (though I don't know off the top of my head if what you want is included).

  • Ghosty12Ghosty12 Posts: 2,058
    edited April 2014

    Just my 2 cents here not entirely sure what you are after but I will give it a shot these 2 pics are of Sabby's Charisma G2F's hand one standard the other with the fingers lengthened to 1.0.. Though of course getting this does require shelling out for Genesis 2 content..

    Though Genesis 1 does have the same ability to do this as well..

    Hand2.jpg
    600 x 800 - 141K
    Hand1.jpg
    600 x 800 - 125K
    Post edited by Ghosty12 on
  • ajr0717ajr0717 Posts: 0
    edited December 1969

    Im looking on both boards daz3d and renderosity making this post. I see you struck gold with those two samples so let me know if you have sometihng that does that for v4 or a clue on how to get that. Your two cents (both of you guys) were two thousand fold. My head is is going in different directions trying NOT to indulge people into work im not going to pay them so dont go ahead and get anything for me but very wonderful job. You're very right, both you two forum speakers have been very correct on what "I mean".Although even though very correct those two samples images are, the one on the right has the FIGNERS longer which is great! but just finger3 (the last knuckle to the joint) is all I really want spread!

  • ajr0717ajr0717 Posts: 0
    edited December 1969

    I dont need the modication anymore. I close this post.

  • ajr0717ajr0717 Posts: 0
    edited December 1969

    Actually yeah I still do. My work around (Extending index3 scaleX property) is buggy.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Rather than play with the scale sliders, try using a dformer on just the part of the finger you want to lengthen. This can be done inside the app.

    Do you have a modelling app and do you know how to use it? You could import the V4 mesh into the modelling app, zoom in on the fingers and use the tools in the app to create morph targets. You would then have to save the morph targets and use morph loader pro to add the morph targets to the V4 mesh.

    I'm guessing that you use DS. If you are using another app, there are other things you could try but if you don't have them, I won't go into it.

  • ajr0717ajr0717 Posts: 0
    edited April 2014

    Thanks to everyone who pitched into help the result is as follows one side worked on the other not, ussing d-formers carefully with 0.0001 nudge trying just to pull outward a pinch of each fingertip reswulting in an overall longer nailbed

    alternate text
    Mariny's Roma female character on V4
    PD Nails
    Jewelry from Sylph Jewels set

    Post edited by ajr0717 on
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