Dynamic sheets ignore floor and plane surfaces
JUJU
Posts: 1,128
I tried to drape a sheet on the floor but it falls through! I can drape it on a chair or something but if there is a plane surface like floor, plane or big cube.... it ingnores it and cuts through the surface....
Any ideas?
I updatet Studio and Dynamic panel but nothing changed....
:(
All I need is a big sheet that dropped to the floor....
Comments
I've noticed this as well. The easiest solution is to make a cube primative, position it so it's directly where you want the sheet to drap and make it invisible and have the sheet collide with that.
The dynamic sheet and DS dynamics are a bit wonky and very inconsistent. What are you using for the floor? Try using a different mesh for the floor, usually works for me. Also make sure that under the collide with tab the floor is the only collision object.
I tried a cube but it falls through it too... :(
I plan to freeze the simulation and save the dropped sheet as a prop but I need it on a floor or something like that....
I tried a plane, a cube, a floor from a DM set...... I will try other floor props...
You need to create a plane that has enough density to interact with the dynamic item. If you create it with 1x1 divisions there's nothing for the sheet to collide with except the 4 corners.
So...subdivide the plane?
Make sure you also only select the things you ABSOLUTELTY want your dynamics to collide with. I've found that in any kind of scene with a decent amount of objects if you select "everything" it'll just fall through everything. I've never had a problem with any dynamics colliding with the standard 1M primative cube.
In short, your problem is mesh density. A default plane primitive is basically a single poly, and doesn't have enough vertices for the cloth engine to calculate collision against. Many sets also use low-poly planes for floors and walls.
When you create a plane for your dynamic cloth to interact with, give it a number of divisions (I generally will go anywhere in the 20-50 range). That should give it a sufficient density for the cloth engine to calculate collision.
Thank you all. I found a bed for the sheet ;) It works with the mattress of the deco bed...
with a plane with 50 devisions comes an error up while draping.....
But I think with the bed I got something I can use ;)
If you also have a copy of Poser installed the high poly plane in the poser primitive props folder does a good job as a "floor" for draping, just make it invisible before you render, or apply a nice shader to it.
I do this often, works great.