Can you rig hair?
Testing6790
Posts: 1,091
A few months ago I made a post raving about hair like "Terri hair" that have adjustment handles that you can move around using IK and wanting more of that style. I've never tried my own rigging, but would it be possible to add bones to conforming hair and emulate a similar effect? I love hair like Charm Hair and other long hair-styles, but I find that I rarely use them due to the difficulty of posing the hair well.
Comments
Yes you can rig hair. You just need to have groups set up. Depending on what you want it may be easier to do a morph
The majority of hair being released these days is rigged. That means it conforms to the figure using DAZ Studio's 'Fit to' function.
However, not all hair has additional bones that allow you to control say the ponytail of a hair piece.
Like Frank said you can do this by adding additional bones and painting weights for those bones, or you can do it with a morph.
I add childbones and rig hairs all the time for using with spring in iclone
I paint with the weightbrush copying and pasting the rotation and scale for each added bone
iclone does not support morphs except for facial animation but the spring bone fearure is realy cool, wish Daz had something like it.
I've never tried adding bones or doing /anything/ with weigh-maps so this should be fun.
You can rig anything, even a steel pole if u want. The key lies in what's realistically feasible.
As for hair, I actually prefer to rig it (versus prop style hair) because you can do JCM's to fix pokes and other things. But you can also control a fair amount in morphs as well.