Genesis Evolution: Muscularity -- Not Working?
john_2125931
Posts: 6
Hi,
A quick question...and I apologize if it's a dumb one:
I am under the impression that the Genesis Evolution: Muscularity should be automatically applying when a character is moved, and requires no input on my part, correct?
If so, it does not seem to working, as if I (for example) bend the foot, the calf does not flex (like in the Muscularity example video on youtube), etc.
Any ideas on what I would need to do here? It seems like it is installed, as I've used the content manager installer.
Thank you for the help -- I feel like this, more than even others, adds a great sense of realism -- especially in animations. :)
Comments
Nope, first you need to be using the Muscle morphs in the figure at least some... as in dialed to at least use Fitness or one of the others that call the morphs then you need to set the Parameter to Flexions ON.
Thanks so much; I'll surely be trying this out. Out of curiosity, is there somewhere where all of this is documented...or is it just something you need to "know"? I didn't seem to see any supplemental information regarding how to use / enable the Muscularity package -- but if there is documentation to be found, I'm always eager to read it.
Thank you again, and for especially how quickly you responded. :)
I forget how I learned that, it could have been right here in the forums myself.