Genesis Texture on G2M

Salem2007Salem2007 Posts: 513
edited December 1969 in The Commons

I've searched through the forum for an answer, but I'm not finding one... I'm trying to fit a Genesis texture to G2M--is this possible?

I saw a post about M4 textures on G2M, but I have super tired-head. The answer may have been there, but I missed it. Cam anyone point me in the right direction?

Comments

  • Sfariah DSfariah D Posts: 26,259
    edited December 1969

    Genesis has multiple uv sets so it depends on which one it is built on.

  • Salem2007Salem2007 Posts: 513
    edited December 1969

    Ahh-that makes sense. I am trying to apply one of the Monstrositie textures to fit G2M---probably no UV for that. Thanks, though!

  • SpottedKittySpottedKitty Posts: 7,232
    edited April 2014

    Salem2007 said:
    I'm trying to fit a Genesis texture to G2M--is this possible?

    It depends. G2F/M can take Genesis textures with no extra plugins needed, but (1) G2 can only take textures in .duf format, and (2) older Genesis textures made before D|S4.5 will probably be in the old script format and won't work immediately on G2. The fix is to load the Genesis texture on a Genesis figure, then save it as a "Materials preset". This new preset will be in .duf format and will load onto G2. DON'T USE THE SAME NAME AS THE EXISTING FILE, USE A NEW FILE NAME!

    Note that these older Genesis textures are gradually being fixed and updated to the new file format, but it isn't a high priority unless that texture has an actual bug that needs fixing.

    Edit: just noticed I got ninja'd. I'm sure I saw a thread somewhere in here about transferring Genesis UVs to Gen2, so there might still be a way of doing this. Not sure if the morphs (if you want them as well) would be as easily transferred, though.

    Post edited by SpottedKitty on
  • Salem2007Salem2007 Posts: 513
    edited December 1969

    Salem2007 said:
    I'm trying to fit a Genesis texture to G2M--is this possible?

    It depends. G2F/M can take Genesis textures with no extra plugins needed, but (1) G2 can only take textures in .duf format, and (2) older Genesis textures made before D|S4.5 will probably be in the old script format and won't work immediately on G2. The fix is to load the Genesis texture on a Genesis figure, then save it as a "Materials preset". This new preset will be in .duf format and will load onto G2. DON'T USE THE SAME NAME AS THE EXISTING FILE, USE A NEW FILE NAME!

    Note that these older Genesis textures are gradually being fixed and updated to the new file format, but it isn't a high priority unless that texture has an actual bug that needs fixing.

    Edit: just noticed I got ninja'd. I'm sure I saw a thread somewhere in here about transferring Genesis UVs to Gen2, so there might still be a way of doing this. Not sure if the morphs (if you want them as well) would be as easily transferred, though.

    Thank you--I'll check to see what materials/UV maps I'm using as soon as this render finishes.

  • greysgreys Posts: 335
    edited December 1969

    G2F comes with V5 UV and G2M with M5 straight out of the box.

    UVs for the other generation 5 characters (Steph, Aiko, Hiro, David, Freak) can be added to Gen2 using Slosh's UV bundles:

    Males: http://www.daz3d.com/generation-5-uv-bundle-for-genesis-2-male-s
    Females: http://www.daz3d.com/generation-5-uv-bundle-for-genesis-2-female-s

    Many Genesis characters however, used V4/M4 UVs since those came built in on Genesis and provided backwards compatability. M4/V4 UVs can be added to Gen2 via the M4/V4 for Genesis 2 Males/Females by Slosh and MallenLane.

    As far as I know, none of the custom monster/creature UVs have been transferred.

  • Salem2007Salem2007 Posts: 513
    edited December 1969

    G2F comes with V5 UV and G2M with M5 straight out of the box.

    UVs for the other generation 5 characters (Steph, Aiko, Hiro, David, Freak) can be added to Gen2 using Slosh's UV bundles:

    Males: http://www.daz3d.com/generation-5-uv-bundle-for-genesis-2-male-s
    Females: http://www.daz3d.com/generation-5-uv-bundle-for-genesis-2-female-s

    Many Genesis characters however, used V4/M4 UVs since those came built in on Genesis and provided backwards compatability. M4/V4 UVs can be added to Gen2 via the M4/V4 for Genesis 2 Males/Females by Slosh and MallenLane.

    As far as I know, none of the custom monster/creature UVs have been transferred.

    I think you're right. I used Luthbel's "Zombie" instead of one of the "Monstrosities" textures. I'll try again tomorrow...

    anger1.jpg
    1280 x 720 - 528K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    it can be done in two steps using map transfer
    a lot of work but doable
    you use map transfer on Genesis first to create new M5 UV'd maps of your textures
    then save those as a material preset for G2M which uses M5 UV's

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    not one I was actually looking for but Sickleyeild has a cool tute too
    http://sickleyield.deviantart.com/journal/Tutorial-The-Map-Transfer-Utility-368686796

  • Coon RaCoon Ra Posts: 200
    edited April 2014

    but (1) G2 can only take textures in .duf format

    Ain't you talking about material presets? All the texteres are .jpgs and .duf presets are referring to them. So, if G2 figure has a UV set corresponding to .jpg texture set, then you might use existing G2 skin material preset to compile a new one with G1 textures.
    Post edited by Coon Ra on
  • Salem2007Salem2007 Posts: 513
    edited December 1969

    not one I was actually looking for but Sickleyeild has a cool tute too
    http://sickleyield.deviantart.com/journal/Tutorial-The-Map-Transfer-Utility-368686796

    Thanks--I'll take a look at this. It does sound like a lot of work, though....

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