Underwater
pimpy
Posts: 274
Work in progress...
jellyunderwater.jpg
1500 x 574 - 244K
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Comments
Very nice! Are you using a light gel and light cone to get the rays through the water?
Hi Evil,
I use two spot ligth in the scene
spot 1:and 2 (with different intensity but color white) + gel effect + lens flare (underwater effect)
for the water an infinite plane with color gradient+color
Very cool so far. I did notice the ambient light setting is fairly high in your scene settings. You may get a better, more dynamic look to your lighting by reducing the intensity or even turning it off. My suggestion would be to use a spotlight or shape light to provide the reflective light on your figures. You can exclude or restrict the lighting to specific models if you need to.
The issue with the ambient light is that it is completely uniform in intensity, color and direction. Real light doesn't behave this way.
It is you picture, and it does look really nice so far, so if you wish to keep your settings, then that is cool. It is only a suggestion. I'm looking forward to seeing the finished product!
thank you i'll try....:-)
Not dissimilar to how I did the lighting for the underwater animation I did last year for a music video (the animation kicks in around 4.00, but it's a great track to listen to the whole way through!). All done in Carrara except the cloth simulation was done in Marvelous Designer and imported.
https://www.youtube.com/watch?v=kOvH6VNpib8