product to inj face rigging to V4 and M4
Mistara
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product to inj face rigging to V4 and M4
and mil3 would be nice too.
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product to inj face rigging to V4 and M4
and mil3 would be nice too.
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the mesh needs to be unwelded
you can actually use the transfer utility on all of them using clones but mouths are welded shut, eyeballs welded to sockets etc
just the skins work somewhat better
You can't inject new bones, and the rules on parenting in legacy rigging might well block the project from the outset.
I did autofit m4 with all his morphs++ etc injected to Genesis 3 once,
hid genesis 3
if you ignored facial animation for mouth and eyes with bones and used his morphs instead most other stuff works quite well including genesis 3 morphs on the mesh
the face bones have the welding issue for mouth and eyes
I used that to export an obj for morphloader on M4 to transfer morphs from genesis 3 to M4
so it could be done if the welding issue could be solved not m4 skeleton though
i cant work out how they rigged the eye lids? the eyelid skin has to fold. did they start with closed eyes
the poser heirarchy needs to see the eyelids split into 3 body parts.
its seems more like merging separately rigged figures.
parenting a figure to a figure, was how the victorian street shoppes was set up. each building was a figure.
cant be done inside poser. a mystery how they did it. unless they manually edited cr2
mebbe they started with the mouth open, closed it after the verts were assigned.
yeah was way I actually rerigged the subdivided marsh monster for iclone, baked rotations on mouth for obj mesh and the target skeleton figure
I used the other figures internals just his skin and eyes
but that for strictly my own use in renders obviously
What is it that you are trying to accomplish?
bones for the eyebrow ridge, upper and lower eyelids, cheekbones, chin bones, upper lip and lower lip, ear bones, nose bones
I get that, but what are you trying to retain from the Mil4 and Mil3 figures.
i want to keep my characters presets, but i like the elegance of rotation animated face posing to linear morphs movements.
also great for face sculping.non symmetrical face structure
toothless in the dragon movie had over 6000 controls
I don't think you'd be able to keep your character presets, because the mesh has changed. You would need to transfer them the way we already do with the Genesis figures.
face rig for gn1 and 2 would be nice too.
i've used gianni6 as a base for several home spun chars
it would havve to start with eyelids closed?! wouldnt it??
how would you uv map an eyelid if the mesh doesnt start that way?
UVing can be done on a non-default shape.