Transparency value

Eric3dddEric3ddd Posts: 67
edited December 1969 in Carrara Discussion

We used to be able to choose "Value" as a parameter for transparency. If I remember properly, we could choose texture map, mixers, or just about anything in that channel. As you can see in the attached image, Value is available in an old shader, but it's no longer an option. Same problem with reflection.

Is there a way to re-enable those options (preferably today)?

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Comments

  • DUDUDUDU Posts: 1,945
    edited May 2014

    You can find all these options in the "Intensity" line...

    ...and in "Texture" for the reflexion.

    Post edited by DUDU on
  • DartanbeckDartanbeck Posts: 21,543
    edited December 1969

    Wow... what was the last version that allowed that? Carrara 6 + is still the same in that regard.

  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    UGH! Forum ate my reply! :vampire:

    you can still force drop a value slider from another channel, but you are only assigning one parameter in a multi-parameter channel. When Transparency changed it added absorption and fresnel falloff. It got better but it also became a little slower in some cases (so people said, I never tested).

    That "basic" greyscale transparency function moved to the ALPHA shader. You will probably see (slightly) faster renders and a better OpenGL Preview (in 8.5) setting Transparency to none, and using your value slider in the Alpha.

  • Eric3dddEric3ddd Posts: 67
    edited December 1969

    Thanks all, I can do what I need between the alpha shader and some of the other settings are still available one level deeper.

    It's just strange to have options available in one shader but not the other. And yes, Dartanbeck, I often move shaders from one project to the next. Some may date back to the Infini-D days.

  • Design AcrobatDesign Acrobat Posts: 459
    edited May 2014

    We used to be able to choose "Value" as a parameter for transparency. If I remember properly, we could choose texture map, mixers, or just about anything in that channel. As you can see in the attached image, Value is available in an old shader, but it's no longer an option. Same problem with reflection.

    Is there a way to re-enable those options (preferably today)?[/quote

    You still can.

    Just choose texture map and pop in your texture map of choice for he intensity to duplicate a soap bubble (in this example) or fairy wings.

    5-1-2014_12-04-55_PM.jpg
    1024 x 446 - 94K
    Post edited by Design Acrobat on
  • DartanbeckDartanbeck Posts: 21,543
    edited December 1969

    That is so cool to know!
    Out of curiosity I've looked at Amazon and although I cannot remember which all version I've found that I could actually buy, I found entries for Ray Dream and Infini-D and All (or most) early versions of Carrara. One day I may just start buying them to create a nostalgia shelf in my office. I still have my first home-built computer, and it runs like a charm (WinXP Pro 32 bit) which would likely be overjoyed if I installed some of these apps onto it! :) One day....

  • DartanbeckDartanbeck Posts: 21,543
    edited May 2014

    LOL!!!
    Found the images of that search! I have them in Ringo Monfort's "History of Carrara" thread:

    Amapi, Infini-D, and Ray Dream

    Carrara through 5 Pro

    6, 7, 8, and Express

    At that time, Carrara 6 and Express were the only versions that were not available for purchase. But some of those older versions were over $300

    Post edited by Dartanbeck on
  • Eric3dddEric3ddd Posts: 67
    edited December 1969

    You still can.

    Just choose texture map and pop in your texture map of choice for he intensity to duplicate a soap bubble (in this example) or fairy wings.

    Thanks. As I mentioned, it's one or two layers deeper. Instead of

    Transparency: Value (0-100)

    I now have
    Transparency: Transparency > Intensity > Value (0-100)
  • Eric3dddEric3ddd Posts: 67
    edited December 1969

    That is so cool to know!
    Out of curiosity I've looked at Amazon and although I cannot remember which all version I've found that I could actually buy, I found entries for Ray Dream and Infini-D and All (or most) early versions of Carrara. One day I may just start buying them to create a nostalgia shelf in my office. I still have my first home-built computer, and it runs like a charm (WinXP Pro 32 bit) which would likely be overjoyed if I installed some of these apps onto it! :) One day....

    I still have boxed versions of Carrara 1 through 5pro. I think that was the last version with a physical box release. I never owned RayDream or Infini-D. It was purchased by the company I worked for at the time.
  • DartanbeckDartanbeck Posts: 21,543
    edited December 1969

    Eric3ddd said:
    You still can.

    Just choose texture map and pop in your texture map of choice for he intensity to duplicate a soap bubble (in this example) or fairy wings.

    Thanks. As I mentioned, it's one or two layers deeper. Instead of

    Transparency: Value (0-100)

    I now have
    Transparency: Transparency > Intensity > Value (0-100)
    Did you catch what Holly said about this? You can still do what you used to, just use the new Alpha channel instead. That accepts images and any of the other shader functions as well ;)

    Just checking :)

    Too cool that you have all of those versions. Did they come with a bunch of cool content - different than what Carrara comes with now?
    I love how much stuff... shear amounts of stuff that you get when you buy Carrara!

  • Eric3dddEric3ddd Posts: 67
    edited December 1969

    Too cool that you have all of those versions. Did they come with a bunch of cool content - different than what Carrara comes with now?
    I love how much stuff... shear amounts of stuff that you get when you buy Carrara!

    There was some content, but not a tremendous amount. Mostly textures and tutorial files. When Eovia (and MetaCreations before them) developed Carrara, the primary goal was content creation. It's only after Daz purchased it that the focus shifted to using purchased content and bundling content with the app.
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