Do Genesis 2 characters work in iclone?
wungun
Posts: 59
Can i use Genesis 2 figures in iclone like i can with Genesis figures?
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Can i use Genesis 2 figures in iclone like i can with Genesis figures?
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First off, i don't use iclone.
but I don't see why not. You should be able to set up a G2 character the same way as a Genesis. There's very little difference between the 2.
If you've got iclone, just give it a whirl
with a lot of manual work
no preset facial animation key duf file so you must put all the facial morphs on the time line manually, but you can save and reuse that animation.3dx5 will not automatically detect the viseme facial muscle sequence either so again must manually assign them but again can save and reuse for mesh with the same polygons
so no good for decimated exports.
That said the genesis duf key now does semi work for me but am unsure what changed,, suspect it might be GenX plugin and me adding gen1 facial morphs to gen2
thirdly the fingers all need reposing from the genesisI tpose, are all bent.
Hi wendy, I understand we can save and re-use expression profile in 3ds Xchange.
When I exported new Actor made by gen2female with different clothing,
I could not load the profile witch I had saved .><;</p>
Is there easy way to re-use expression pro-file?
I am afraid, in Expression Editor,, it seems counts all poligons not about base genesis2female poligons only ><;<br /> (though we can import morph for each obj shape)
About T poze (adjust manually finger bones etc) , Characterization profile , and facial animation keyed duf ,
we can save and re-use for all gen2Actor, I think)
yes expression editor very fussy
two figures with the exact same polycount will work but add a skirt bone, hide a bodypart or any other difference it will not.