Spiderqueen Hair
rumpot
Posts: 96
Is there a hidden morph or something to allow for ear poke out with this hair? Some hairs it seems is made for it
Screen_Shot_2014-05-02_at_11.16_.31_PM_.png
689 x 319 - 234K
Comments
Select the hair, and go to Parameters, click the Options icon (rectangle with horizontal lines in the upper corner) and make sure “Show Hidden Properties” is checked. The ear morphs are automatically generated to follow the Genesis morph—zero those morphs for the hair.
Thanks, but I think I am doing something wrong, here was the original settings
And when I lower it to 0
I found if I use the morph that was originally 0, and make that a large negative number it sorta works but messes up the sides, is this something I have to just accept or am I doing something wrong?
Regards
I am afraid you will have to look at the morphs of that hair - are there any to move behind ears?
Else you will have to create your own morphs either with DForms or with an external modeler like Hexagon.
If the Hair mesh was never built to show ears with a morph you can mostly fake it in DAZ Studio now with some work.
Step Zero; The ones you just did.
Step one, as noted use a deformer to push the hair more TO the ear for starters. Sounds wrong but stay with me..
Step two. Use the Polygon Group Editing tool to Cut and then Hide as much of the hair as needed to Have the ear out.
Step three: Use more small deformers to shape the Hair so it looks as good from your Render camera as you need.
Four of course is Render.
That is work for just one render but the only other option is the find a hair that will show the ears properly.
Lucky you, you can mess around with that delightful model! I think most Valea's hairstyles even have morphs to reveal ears. Maybe, if you cannot find them in Parametres Tab, you can simply ask Valea? Unfortunately I don't have the model (I wish I did), so I cannot help more.