G2F Eye issue
rumpot
Posts: 96
What causes the weird white lines near the bottom and how can it be fixed?
Regards
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Post edited by rumpot on
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That's the tear layer - select it in the Surfaces pane and lower the Refraction Strength to 0, if it isn't, and make sure multiply Specularity through Opacity is set to on under the Specular settings if you want to lose it.
Thanks, that worked. What causes the eye MU to pixelate like this or is that a specular
The tear layer is to simulate the way there's usually a rim of liquid under the eye where it meets the lid - I imagine the way it looked in your render was a mix of render quality settings (things like specular, refraction and reflection are much more sensitive to render quality settings than plain surfaces with textures) and material settings (standard Poser 4-style reflection maps don't work that well in DS).