Daz export for Vue(2014) Import as obj
rumpot
Posts: 96
This is the default I used and when imported to Vue was only 35cm tall, what should I use as a default scale value || what is the proper "To:" choice.
COLLADA exports have no textures, so I never bothered with the dementions
Regards
Screen_Shot_2014-05-03_at_4.13_.02_PM_.png
496 x 610 - 73K
Comments
Change the scale until you are satisfied. Even though I use the same scale on everything, it can vary. I noticed you didn't have collect maps checked. I always check it so all my maps for an item are together when I export from Daz.
It should be mathematically solvable though no? Is there no preset? Im not sure if this is a Vue issue or Daz. How do I verify that the obj I exported is treated the same scale wise. My char os ~62" tall, but imports to Vue as 35cm.
EDIT: I will try the collect maps, but I have always got materials into vue, although all G2FMFD objects change to metallic
Regards
I have never had a metallic issue, but I often have to change my bump map settings as well as the highlight settings. I use 2% as my export value. This probably will not meet your criteria. Since I work using relative sizes, the exact size is not always critical unless it throws the atmosphere off and things like that. In Vue I try to keep my people the sizes they should be realistically, but unless something looks weird, I work with relative sizes increasing size or decreasing as necessary.
Daz Studio 1 unit is 1 CM.
Vue defaults at meters so 1 unit is one Meter.
So doing some math you need to scale down to 10% see my attached image.
Just to prove it
Create a cube at 1 CM Sq, export as my sceenshot above.
Open Vue, Import Cube and check the size.
Thanks Szark for this information. I didn't realize what DAZ used for units of measure.
No problem That is it if you know that one thing it all comes clear what to do.
Where can I see the size of a figure, for example, in DAZ? I can see where the size is when I create a primitive and I use Vue sizes all the time.
Thanks
You cannot unless you buy an addition product http://www.daz3d.com/measure-metrics-for-daz-studio for the store. But if you use my Export settings it will tell you in Vue. LOL Sorry but I joke but it still pees me off a little that I have to but another product to see the size of things. ;)
That's great information, thanks! I noticed your other settings are a bit different also, is that the optimal settings for DAZ export to Vue?
Regards
Yes for me it is. Like batesyboy I then have to adjust highlights and add reflection if needed and also adjust bumps depending on if 0.100 is enough or too much.
Rumpot - I think we all use slightly different settings. I have discovered when exporting people, surface names is very useful because they correspond to the Surface names in DAZ. Then in Vue if , for example, I want the whole body minus eyes, teeth and hair, etc. to have a certain color highlights, I just choose these and the edit all materials. With people, I normally use a bump between .004 and .002 if one is necessary. I use highlights as if I were painting - a light flesh for the skin, etc. My settings are, then 15 % and 10% respectively in Vue under the highlight tab. Using surface names, I can make more global changes. In DAZ under specularity, even if I make the color a light flesh, it doesn't always translate in Vue. The percentage never translates.
Szark I remember seeing that addition for sizing. Somehow I still expected sizing to be a part of DAZ. That is an important function that should be part of the program and not a separate add-on.
OK, here is my results. Still a bit wonky.
Vue settings
First G2F is exported as default poser with 0.410105 scale, she is 2.414ft. tall
Second G2F( you call only see the feet) using the 10% scale is 51.994ft. tall
What am I doing wrong?
Regards
Well if I set the scale to 1, it seems to work out, does anyone know why?
@1 Vue says she is 5.886ft. tall.
Regards
Image removed
Nope haven't got a clue sorry. Vey strange.
Yes, someone did the math wrong. DS Unit = 1 centimeter Vue Unit = 1 meter 100 centimeters = 1 meter therefore 1 centimeter is 1% of 1 meter
I made the same math error for Blender as 1 Blender Unit also equals 1 meter.
Doh silly me. Wonder way it worked on 10%
Thanks Jestmart
That's probably why my 2% works. But I tried the 10% on the cube and that workred. This does not make sense. It probably has something to do with the size of the figure in Daz since without the addon we don't know the real size. Since vue is mt final destination, if I make changes, that is where I do it.