DS4.6 Pro Questions (mac)
Morning all,
So last year we moved and somewhere I lost the cd that had my DS pizzeria scene file on it. It's the one where I have 100 emoticons in it. So I decided as a project to rebuild it in DS4.6 Pro on my new imac. Been working on it for several weeks now and had 26 emoticons in it. I went to open it this morning after working on it for several hours yesterday and it won't open. DS crashes and asks if I want to send a report. My question is this: DS3 and also DS4 could handle having that many emoticons. Is DS4.6 able to handle that many? If not, can I install DS3 along side DS4.6 and will DS3 run on my new imac which has Mavericks on it?
I figure if DS4.6 won't handle the emoticons, perhaps I can put DS3 back on and rebuild the pizzeria that way.
Very discouraged this morning.....
Thanks for any help.
Comments
Yes, you can install DS3 alongside DS4.x (but you can't have two different release versions of DS4). Whether that's the root of the issue is another matter - if you uncompress the scene file that won't open (using the Batch Convert pane in DS, or using an archive tool) is it all plain text, or does it switch to binary gibberish [part way through?
Sorry Richard but I've never done that. After it processes the file, where do I look to see text?
If you use an archive application the file will appear wherever you tell it to, leaving the compressed version in place (it probably won't have an extension - at least it doesn't on Windows 7 when I use 7 Zip to uncompress- if you use the Batch Convert pane it will uncompress the original file (so, since there's the possibility that it's gone bad I'd work on a copy). Once uncompressed I would think you could drag the fiel to an open text editor window to view its contents - at least, that works on Windows.
Ok, I think I did it right.
Here's a snip of from the text editor. It starts off normal but then goes to rows of the numbers. Is that the binary stuff you were talking about? BTW, I just upgraded to .120 a few days ago...
}
],
"general_scale" : {
"id" : "general_scale",
"type" : "float",
"name" : "Scale",
"label" : "Scale",
"auto_follow" : true,
"value" : 1,
"current_value" : 0.25,
"min" : 0.001,
"max" : 100000,
"display_as_percent" : true,
"step_size" : 0.004
},
"legacy_figure" : {
"legacy_bones" : [
{
"bone" : "rHand",
"figure_map" : {
"count" : 1201,
"values" : [ [ 9280, 0 ], [ 9281, 0 ], [ 9282, 0 ], [ 9283, 0 ], [ 9284, 0 ], [ 9285, 0 ], [ 9286, 0 ], [ 9287, 0 ], [ 9288, 0 ], [ 9289, 0 ], [ 9290, 0 ], [ 9291, 0 ], [ 9292, 0 ], [ 9293, 0 ], [ 9294, 0 ], [ 9295, 0 ], [ 9296, 0 ], [ 9297, 0 ], [ 9298, 0 ], [ 9299, 0 ], [ 9300, 0 ], [ 9301, 0 ], [ 9302, 0 ], [ 9303, 0 ], [ 9304, 0 ], [ 9305, 0 ], [ 9306, 0 ], [ 9307, 0 ], [ 9308, 0 ], [ 9309, 0 ], [ 9310, 0 ], [ 9311, 0 ], [ 9312, 0 ], [ 9313, 0 ], [ 9314, 0 ], [ 9315, 0 ], [ 9316, 0 ], [ 9317, 0 ], [ 9318, 0 ], [ 9319, 0 ], [ 9320, 0 ], [ 9321, 0 ], [ 9322, 0 ], [ 9323, 0 ], [ 9324, 0 ], [ 9325, 0 ], [ 9326, 0 ], [ 9327, 0 ], [ 9328, 0 ], [ 9329, 0 ], [ 9330, 0 ], [ 9331, 0 ], [ 9332, 0 ], [ 9333, 0 ], [ 9334, 0 ], [ 9335, 0 ], [ 9336, 0 ], [ 9337, 0 ], [ 9338, 0 ], [ 9339, 0 ], [ 9340, 0 ], [ 9341, 0 ], [ 9342, 0 ], [ 9343, 0 ], [ 9344, 0 ], [ 9345, 0 ], [ 9346, 0 ], [ 9347, 0 ], [ 9348, 0 ], [ 9349, 0 ], [ 9350, 0 ], [ 9351, 0 ], [ 9352, 0 ], [ 9353, 0 ], [ 9354, 0 ], [ 9355, 0 ], [ 9356, 0 ], [ 9357, 0 ], [ 9358, 0 ], [ 9359, 0 ], [ 9360, 0 ], [ 9361, 0 ], [ 9362, 0 ], [ 9363, 0 ], [ 9364, 0 ], [ 9365, 0 ], [ 9366, 0 ], [ 9367, 0 ], [ 9368, 0 ], [ 9369, 0 ], [ 9370, 0 ], [ 9371, 0 ], [ 9372, 0 ], [ 9373, 0 ], [ 9374, 0 ], [ 9375, 0 ], [ 9376, 0 ], [ 9377, 0 ], [ 9378, 0 ], [ 9379, 0 ], [ 9380, 0 ], [ 9381, 0 ], [ 9382, 0 ], [ 9383, 0 ], [ 9384, 0 ], [ 9385, 0 ], [ 9386, 0 ], [ 9387, 0 ], [ 9388, 0 ], [ 9389, 0 ], [ 9390, 0 ], [ 9391, 0 ], [ 9392, 0 ], [ 9393, 0 ], [ 9394, 0 ], [ 9395, 0 ], [ 9396, 0 ], [ 9397, 0 ], [ 9398, 0 ], [ 9399, 0 ], [ 9400, 0 ], [ 9401, 0 ], [ 9402, 0 ], [ 9403, 0 ], [ 9404, 0 ], [ 9405, 0 ], [ 9406, 0 ], [ 9407, 0 ], [ 9408, 0 ], [ 9409, 0 ], [ 9410, 0 ], [ 9411, 0 ], [ 9412, 0 ], [ 9413, 0 ], [ 9414, 0 ], [ 9415, 0 ], [ 9416, 0 ], [ 9417, 0 ], [ 9418, 0 ], [ 9419, 0 ], [ 9420, 0 ], [ 9421, 0 ], [ 9422, 0 ], [ 9423, 0 ], [ 9424, 0 ], [ 9425, 0 ], [ 9426, 0 ], [ 9427, 0 ], [ 9428, 0 ], [ 9429, 0 ], [ 9430, 0 ], [ 9431, 0 ], [ 9432, 0 ], [ 9433, 0 ], [ 9434, 0 ], [ 9435, 0 ], [ 9436, 0 ], [ 9437, 0 ], [ 9438, 0 ], [ 9439, 0 ], [ 9440, 0 ], [ 9441, 0 ], [ 9442, 0 ], [ 9443, 0 ], [ 9444, 0 ], [ 9445, 0 ], [ 9446, 0 ], [ 9447, 0 ], [ 9448, 0 ], [ 9449, 0 ], [ 9450, 0 ], [ 9451, 0 ], [ 9452, 0 ], [ 9453, 0 ], [ 9454, 0 ], [ 9455, 0 ], [ 9456, 0 ], [ 9457, 0 ], [ 9458, 0 ], [ 9459, 0 ], [ 9460, 0 ], [ 9461, 0 ], [ 9462, 0 ], [ 9463, 0 ], [ 9464, 0 ], [ 9465, 0 ], [ 9466, 0 ], [ 9467, 0 ], [ 9468, 0 ], [ 9469, 0 ], [ 9470, 0 ], [ 9471, 0 ], [ 9472, 0 ], [ 9473, 0 ], [ 9474, 0 ], [ 9475, 0 ], [ 9476, 0 ], [ 9477, 0 ], [ 9478, 0 ], [ 9479, 0 ], [ 9480, 0 ], [ 9481, 0 ], [ 9482, 0 ], [ 9483, 0
The numbers are OK, it's if there's a switch to arbitrary symbols that the file is corrupted.
No, no switch. Just like what I posted.
Ah well, I'll try to rebuild the file in DS3.
Thanks.
Out of curiosity, can DS4.6 handle 100 of the emoticons like DS3? I'm still trying to figure out why I can't open the file I started in DS4.6.