(Released like doves) CyberCity Roadkit [Commercial]

inception8inception8 Posts: 280
edited June 2020 in Daz PA Commercial Products

CyberCity Roadkit

17 pieces. Built around the 'greeble as a design aesthetic'. This set, just like the previous CyberCity Walls, is heavy on the reliance of textures where the geometry is very bare minimum.

Will also contain several preset setups to make life easier such as a 2x2 city block grid.

As you can see I also have a canal bridge and a separate piece to extend it.

Also a VERY long 1 piece on/off ramp as well (CCRK08).

Last image is just for reference to give a visual representation of what they might look like against my other previous content.

Not really intended for closeups. Made more to fill out a cityscape but it would seem that the textures can hold up. Scale fits in with my previous 2 sci fi building packs, now owned by Daz.

EDIT: Submittd Sunday May 24, 2020.

         New images were uploaded Sunday, May 24, 2020 to reflect changes in the look. Subdued the 'red arrows' to blend in with the road. You can barely see them. If anyone wants to they can change the texture map to become more visible.

 

EDITED 06/01: New images were created per changes. Previously removed the red arrows. Re-edited the dashed lines so they're smaller. Had to realign dashed lines per block. Created an additional image to show Scene Presets. There's now technically 17 pieces since I added the "curved riser to upper road" switch for both left and right.

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Post edited by inception8 on
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Comments

  • tkdroberttkdrobert Posts: 3,543

    This looks pretty cool.

  • inception8inception8 Posts: 280
    tkdrobert said:

    This looks pretty cool.

    Thanks very much for saying so. Take care and stay safe wherever you may be.

  • WolfwoodWolfwood Posts: 735

     

    Not really intended for closeups. Made more to fill out a cityscape but it would seem that the textures can hold up. 

    Fingers cross for textures to hold because this looks really good and exactly as what i need for a highway chase scene i'm planning.

     

  • mavantemavante Posts: 734

    Gadzooks! Endlessly useful. Really looking forward to it arriving.

  • Eggs ActlyEggs Actly Posts: 168

    Looks really great - looking forward to the release yes

  • inception8inception8 Posts: 280

    After looking at this rendered I realized the red arrows look kinda stupid maybe. Little too in the face. I'm subduing them (too much work redo everything). I actually got the idea from watching live action Ghost in the Shell where they had animated roads. It might be fine if the roads had animated graphics.

  • Would this set work for regular non sci-fi/cyber streets?

  • inception8inception8 Posts: 280

    Would this set work for regular non sci-fi/cyber streets?

    This set has a pretty specific look to it that I don't think would lend itself to anything else other than scifi.

  • SigurdSigurd Posts: 1,086

    Definitely looking forward to this.

  • bytescapesbytescapes Posts: 1,841

    Nice. Now the inhabitants of the cyber-city have somewhere to go ... until they run into the Walls.

  • inception8inception8 Posts: 280

    Here's a quick example of one of the preset setups - Canal Bridges.

    CyberCity-Roadkit-Canal-Bridges_2020.jpg
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  • Lothar WeberLothar Weber Posts: 1,611

    Very nice. Ideas getting staring. yes

  • Griffin AvidGriffin Avid Posts: 3,764

    Very nice. Is there going to be any Iray settings or (multiple) textures to get the lights in the windows to glow (I mean really light up)?

    A night and day version?

    I can't remember if they do or did. Light enough for night scenes - no, not to illuminate the city or scene, but enough for a Blade Runner-ish vibe...

     

  • xyer0xyer0 Posts: 5,934

    I'm very excited about this! I have needed this for a long time. Thanks for the bonus pad space filler so I can add other things.

  • inception8inception8 Posts: 280

    Very nice. Is there going to be any Iray settings or (multiple) textures to get the lights in the windows to glow (I mean really light up)?

    A night and day version?

    I can't remember if they do or did. Light enough for night scenes - no, not to illuminate the city or scene, but enough for a Blade Runner-ish vibe...

     

    There's technically no buildings in this. Just roads. I do have light strips if you will that are just colored objects.

  • inception8inception8 Posts: 280

    Very nice. Is there going to be any Iray settings or (multiple) textures to get the lights in the windows to glow (I mean really light up)?

    A night and day version?

    I can't remember if they do or did. Light enough for night scenes - no, not to illuminate the city or scene, but enough for a Blade Runner-ish vibe...

     

    Oh man I'm sorry I misunderstoood. I've been away from this for quite a while and I probably don't know how. I've been doing regular employment. Ha. ;o)

  • RiggswolfeRiggswolfe Posts: 905

    Strong Blade Runner vibes here which is perfect in my opinion!

  • Those ThingsThose Things Posts: 1,132

    This looks fantastic. I know you said it's not intended for closeups, but will it subdivide ok? Because I'm already having ideas.

  • Those ThingsThose Things Posts: 1,132

    Here's a quick example of one of the preset setups - Canal Bridges.

    Killer. Just killer.

  • inception8inception8 Posts: 280

    This looks fantastic. I know you said it's not intended for closeups, but will it subdivide ok? Because I'm already having ideas.

    I'm not sure I understand the question in regards to 'subdivide ok'. Could you please elaborate?

  • inception8inception8 Posts: 280

    Strong Blade Runner vibes here which is perfect in my opinion!

    The street lights are based on 2049. ;o)

  • inception8inception8 Posts: 280

    This looks fantastic. I know you said it's not intended for closeups, but will it subdivide ok? Because I'm already having ideas.

    If you mean Convert to SubD under the Edit/Geometry menu then the answer would be a definite no. You can see why below. Not enough geometry to start. Very light 'framework', all texture. I hope that answers that question.

    No-SubD-Here.jpg
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  • FSMCDesignsFSMCDesigns Posts: 12,755

    I saw this thread and while this looks very cool, i was wondering how i could use this with no buildings. then I visited your store and saw the Future Cityscape Density Blocks, so now i understand and can see lots of uses. In your first image with the greeble blocks, it looks like the scale is off since the roads are pretty big and the windows on the buildings very small.

    Looking forward to checking this out.

  • inception8inception8 Posts: 280

    I saw this thread and while this looks very cool, i was wondering how i could use this with no buildings. then I visited your store and saw the Future Cityscape Density Blocks, so now i understand and can see lots of uses. In your first image with the greeble blocks, it looks like the scale is off since the roads are pretty big and the windows on the buildings very small.

    Looking forward to checking this out.

    I fixed the dashed lines so they're smaller. That was somewhat of a concern with the submission initially. And if you look at Greeble Blocks 3 by Stonemason where there are 'road' pieces included they don't follow the same norm. But I suppose they look MORE scifi than mine.

  • JohnDelaquioxJohnDelaquiox Posts: 1,195

    Looks great. Wish it had elevations and more turns.

    depositphotos_57387871-stock-photo-shanghai-china-highways-and-cityscape.jpg
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  • inception8inception8 Posts: 280

    Looks great. Wish it had elevations and more turns.

    Thanks.

    Can't argue a good wish.

  • xyer0xyer0 Posts: 5,934
    edited June 2020

    There's this, but it's not sci-fi. kitbash3d props: highways

    image

    But you can add elements from this to help.

    image

    Post edited by xyer0 on
  • inception8inception8 Posts: 280
    xyer0 said:

    There's this, but it's not sci-fi. kitbash3d props: highways

    image

    But you can add elements from this to help.

    image

    Thanks for stepping in and being helpful.

    The latter product looks almost Warhammer 40k-ish.

  • AscaniaAscania Posts: 1,849
    xyer0 said:
     

    Bloody hell! Have they totally forgotten how physics work in the future?

     

    That said, neat set.

     

  • inception8inception8 Posts: 280
    Ascania said:
    xyer0 said:
     

    Bloody hell! Have they totally forgotten how physics work in the future?

     

    That said, neat set.

     

    Haha. Close your eyes and make believe.

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