League Of Legends 3D Models From Riot for Fans! (Free & Official)

MoonCraft3DMoonCraft3D Posts: 379
edited June 2020 in Freebies

Riot the creator of League Of Legends is celebrating its 2020 season by offering their fans FREE official 3d assets for fans to use in fan art! That's right, the creators of this game want fans to use their 3d models to make fan art and are giving us permission and the models to do so!

Url for official downloads and full details: https://na.leagueoflegends.com/en-us/news/community/warriors-cinematic-season-2020-asset-pack/

 

Character models to download and rig for yourself:
 

IMAGE 2 .jpg
6400 x 2500 - 4M
Post edited by Chohole on

Comments

  • TorquinoxTorquinox Posts: 3,319

    Thanks for pointing these out. The character zips include both .max and .obj formats for the characters. There are no .mtl or actual texture maps that I can see. The meshes are pretty dense! The workmanship is beautiful. It should be possible to fit some of the outfit pieces to Daz or Poser figures. There is a lot of concept art, figure renders, and objs for some of the characters' weapons including a rifle, a sword, and a staff. Nice find!

  • Cris PalominoCris Palomino Posts: 11,362

    Make sure the width is no wider than 800 on your image and proportion is locked.

  • FirePro9FirePro9 Posts: 456

    Too bad no .mtl files. The obj I tried had 600K vetrices.

  • Seven193Seven193 Posts: 1,080

    I only downloaded one file, and it had no textures.  The model was 800k verts/polys, and no rig.

  • zombietaggerungzombietaggerung Posts: 3,725

    It says in the OP: Character models to download and rig for yourself

  • Seven193Seven193 Posts: 1,080

    Yes, I know, you can't export a rig with .obj files anyway.

    The model comes in two formats, .obj and .max.  I don't have 3ds max, so I can't open it, and I can't tell if there's hidden textures or a hidden rig.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208
    edited June 2020
    Dave230 said:

    Yes, I know, you can't export a rig with .obj files anyway.

    The model comes in two formats, .obj and .max.  I don't have 3ds max, so I can't open it, and I can't tell if there's hidden textures or a hidden rig.

    there are no bitmaps looking in notepad 

    ÿØÿá is usually the first thing

    and Google tells me MAX format does not save them internally that's why they have a material file to reference them

    there are paths etc in them if you look in notepad 

    so no textures provided

    think these are for 3D printing 

    this wouldn't work either 

    https://sourceforge.net/projects/resourcextract/

    tried changing extensions 

    subsequently I don't think there are any in any of the MAX related files provided

    some helpful references for the keener polypainters

    https://www.artstation.com/artwork/JlK4Vv

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208
    edited June 2020

    I don't even play games but I did find one way to texture them

    https://www.facebook.com/wendy5/videos/10221096439314636/

    ended up spliting in groups and projection painting each mesh, even then had to add surfaces as overlapping UV's

    roughly rigged using much joint rotation, translation baking on g8f rig

    https://www.facebook.com/1653360584/posts/10221098777373086/

    not really a lot of use to me and only posting on facebook not my Youtube channel because of IP issues, still the exercise of using Spotlight to paint textures a good one for learning skills.

    lux007.jpg
    1920 x 1080 - 583K
    Post edited by WendyLuvsCatz on
  • FirePro9FirePro9 Posts: 456

    Thanks Wendy, never heard of Projection Painting before.  I don't have ZBrush but I think Photoshop can do similar, based on this https://helpx.adobe.com/photoshop/using/3d-painting-photoshop.html

    Maybe one of our PS experts can do a little tut on this, if it works.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208

    https://www.facebook.com/1653360584/posts/10221118999158618/

    another video, gets easier the next figure one does,

    so does the transfer utility rigging, his fingers are rigged!

    faces will still be unlikely cheeky

  • TorquinoxTorquinox Posts: 3,319

    Could be that was the intended mapping method. I was looking for something more elaborate!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208

    the Cinematic I made with the ones I rigged 

    (the last one a feeble attempt at fitting the feljordian armour to G8M )

  • What are .mat files? Is that short for material, and if so, is it possible to import them into Blender? Also, I noticed that when importing as OBJ into Blender that the UV unwraps are completely awful. There are no seams or sharps, and it's broken into a million pieces. I do appreciate the fact that they have the mesh seperated into logically distinct objects though.

  • I found the best results with doing materials and texturing myself, it did take me around 2 days but it looks decent. It's made in Blender with Mixamo for the Auto rigger.
    My final render I made with the model is here: https://www.therookies.co/projects/20265

    Rig 2.png
    1080 x 1920 - 2M
  • Impressive, but if that's the end result, it's probably better to just create your own textures materials. That's what I've been doing, and it's actually pretty fun.

    WendyLuvsCatz said:

    I don't even play games but I did find one way to texture them

    https://www.facebook.com/wendy5/videos/10221096439314636/

    ended up spliting in groups and projection painting each mesh, even then had to add surfaces as overlapping UV's

    roughly rigged using much joint rotation, translation baking on g8f rig

    https://www.facebook.com/1653360584/posts/10221098777373086/

    not really a lot of use to me and only posting on facebook not my Youtube channel because of IP issues, still the exercise of using Spotlight to paint textures a good one for learning skills.

  • How to use these model as Genesis 8?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,208

    those are just the same images as on the Riot sitewink

    and FreakazoidRobot if you are still around, I have since learned how to use Spotlight in Zbrush to get better results projecting textures but frankly would not bother with trademarked models I cannot use

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