Custom M6 HD morph not working? (DAZ 4.6 Pro)
I recently created a custom morph for M6 HD (using GoZ and ZBrush). When I first import it back into DAZ via ZBrush (GoZ), it appears under the "ZBrush" tab-like it is supposed to. It also works perfectly fine when I apply it.
The problem occurs when I open DAZ the next time. When I try loading the scene that contains the figure with the custom morph, the figure (M6 HD) appears only as a bunch of grey boxes. The morph doesn't appear in the parameters tab (nor does the brush tab appear at all). When I try loading a new M6 HD, the morph still doesn't appear in the parameters tab.
Even weirder is that when Ioad up Genesis, the custom morph appears under the brush tab for Genesis!
I made another test morph with M6 HD, and saw that whenever I make a custom morph with M6HD and save it, the morph goes to genesis instead. Is there any way to get my morph working for M6 HD again?
Comments
Which exact version of DAZ Studio is this? Help>About DAZ Studio, look at the top-left for the version number.
The version I am currently running is 4.6.0.18 (64 bit)
That's an older version and is, as I recall, a version that misnamed morphs sent back from GoZ. Please update to 4.6.2.120 and try the process in that.
I updated DAZ. Now, when I edit the figure in ZBrush, when I click GoZ, DAZ tells me that the topology of the figure has changed, and cannot be updated. It gives me the only option of creating a new object, and with a second option greyed out.
Did you use anything like the insert brushes in ZBrush, or have the mesh divided?
Hmmm, when I sent it to ZBrush, I checked a box that said to "export at current resolution." As far as brushes, I just used the standard, smooth, and elastic topical. I made a test morph without checking the box (export at current resolution) and it worked fine. Though, I do hope there is a way to have the higher resolution HD mesh in Zbrush, as some areas I would like to have better detail.
I'd really like to use the HD mesh for morphing, though-if possible.
The tools for making HD morphs have not been made available to us, so our only option fro higher resolution detail is to use a displacement map.