Tigerlily requires Giselle 6?

SassanikSassanik Posts: 340
edited December 1969 in The Commons

Does Tigerlily require Giselle 6? Or do the morphs just not work correctly without it? It says on the general link for her that she required Giselle 6, but in the Tiger Lily Bundle it just says G2F Morphs Bundle.

I really like Tiger Lily, but not really wanting/needing Giselle 6.

Thanks!

Amy

Comments

  • IndigoJansonIndigoJanson Posts: 1,100
    edited May 2014

    I was wondering the same. I like the look of the Tigerlily character very much.

    I guess it is required if you want her or the Lily version to look like the promo images as far as face/body shape goes. It says on the Tigerlily page (the individual character) that Giselle6 is required. But if I can use her texture on G2F I might get her for that only.

    Required Products:

    Genesis 2 Female(s) Morphs Bundle
    Giselle 6

    Post edited by IndigoJanson on
  • scorpioscorpio Posts: 8,413
    edited May 2014

    Under What's Included and Features it says that both Lily and Tiger Lily use the Genesis 2 Female Base UV Maps,so the textures will work without Giselle, the Morph though wont look the same

    Post edited by scorpio on
  • Faeryl WomynFaeryl Womyn Posts: 3,623
    edited December 1969

    All new morph packages they sell are not morphs of G2 but actually a custom designed morph in some other program and added to G2, which kinda makes the head and body morphs obsolete since every new package out there was not made with them. However, if you want to use any new characters that are made, you need to buy the newly morphed characters the new characters are made with. Hope that doesn't confuse anyone too much...lol

  • DemonicaEviliusDemonicaEvilius Posts: 144
    edited December 1969

    Hi guys, that is correct @ scorpiodragon the textures will work without Giselle, but the morphs will require Giselle to look like characters in the promo's :)

    Glad you like her, we enjoyed working on her hugely :D

  • IndigoJansonIndigoJanson Posts: 1,100
    edited May 2014

    Excellent, thanks both.

    Under What's Included and Features it says that both Lily and Tiger Lily use the Genesis 2 Female Base UV Maps,so the textures will work without Giselle, the Morph though wont look the same

    Should have thought to check there... good to know it's as I expected from this vendor though. I like it when vendors use G2F UVs. :)

    (Oops and cross posted with vendor but thank you for the confirmation.)

    Post edited by IndigoJanson on
  • Richard HaseltineRichard Haseltine Posts: 100,765
    edited December 1969

    All new morph packages they sell are not morphs of G2 but actually a custom designed morph in some other program and added to G2, which kinda makes the head and body morphs obsolete since every new package out there was not made with them. However, if you want to use any new characters that are made, you need to buy the newly morphed characters the new characters are made with. Hope that doesn't confuse anyone too much...lol

    I'm not quite sure what you are saying - the Giselle or Victoria 6 characters are indeed full morphs of the base figure, as are many character sets (either working on the base figure or on one of the DAZ character shapes) but that doesn't mean you can't use the morph sets for additional customisation, or in many cases use a morph that is made to add to one of the DAZ shapes on its own (some will look bad that way, but most will just look different).

  • Faeryl WomynFaeryl Womyn Posts: 3,623
    edited December 1969

    Sorry for not making myself clear, I was in a hurry writing that.

    What I meant was that with this new onslaught of characters that have been coming out, Giselle, V6, Gia and the others, also for the male side, all of which are very nice, these new Gen6 characters are not created with the head and body morphs, they are created in another program and made into morphs, a custom design. After which people create characters with these new custom designed characters, negating the need for head and body morphs, hence my saying they were becoming obsolete. If one does not read carefully or a vendor does not state effectively, it is difficult to know if you have what is needed to use any character. Textures may be usable on any character, morphs are not. If I was not the kind of person who read threads and what others had to say about a product, my first instinct would be to assume that all these custom design characters means you need the head and body morphs and nothing else. To a customer who is not so familiar with the trend or possibly even kinda new to using Daz and similar programs, this can be quite frustrating.

    Hope that clarified it, though I realize I kinda went beyond my original statement...lol

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    Sorry for not making myself clear, I was in a hurry writing that.

    What I meant was that with this new onslaught of characters that have been coming out, Giselle, V6, Gia and the others, also for the male side, all of which are very nice, these new Gen6 characters are not created with the head and body morphs, they are created in another program and made into morphs, a custom design. After which people create characters with these new custom designed characters, negating the need for head and body morphs, hence my saying they were becoming obsolete. If one does not read carefully or a vendor does not state effectively, it is difficult to know if you have what is needed to use any character. Textures may be usable on any character, morphs are not. If I was not the kind of person who read threads and what others had to say about a product, my first instinct would be to assume that all these custom design characters means you need the head and body morphs and nothing else. To a customer who is not so familiar with the trend or possibly even kinda new to using Daz and similar programs, this can be quite frustrating.

    Hope that clarified it, though I realize I kinda went beyond my original statement...lol

    The head and body morphs are for customizing your own characters off the base morphs. The full character morphs are for having a good starting point. That's how it has always been with the weight-mapped figures.

    Back in the Gen 4 days, only making characters from the head and body morphs (then Morphs++) was a selling point when individual sellers did it. Most clothing supported the Morphs++, and clothing could only fit if it had custom morphs. With Genesis 1 and 2, clothing can be fitted with Autoconform, so clothing can fit any character, including custom ones. So there is no reason for anyone not to make a fully custom body morph if they wish to do so; and DAZ can release more such customs themselves. This gives more potential content in the Gene Pool for everyone, and those not wishing to spend the money can still use clothes made for Giselle or Gianni or whoever on any character they dial themselves.

    I would really, really hate to see things go back to the days of such a small gene pool for characters.

  • SassanikSassanik Posts: 340
    edited December 1969

    Sorry for not making myself clear, I was in a hurry writing that.

    What I meant was that with this new onslaught of characters that have been coming out, Giselle, V6, Gia and the others, also for the male side, all of which are very nice, these new Gen6 characters are not created with the head and body morphs, they are created in another program and made into morphs, a custom design. After which people create characters with these new custom designed characters, negating the need for head and body morphs, hence my saying they were becoming obsolete. If one does not read carefully or a vendor does not state effectively, it is difficult to know if you have what is needed to use any character. Textures may be usable on any character, morphs are not. If I was not the kind of person who read threads and what others had to say about a product, my first instinct would be to assume that all these custom design characters means you need the head and body morphs and nothing else. To a customer who is not so familiar with the trend or possibly even kinda new to using Daz and similar programs, this can be quite frustrating.

    Hope that clarified it, though I realize I kinda went beyond my original statement...lol

    Okay I am confused by what you are saying. I think what you are saying is that the characters are being sculpted in another program such as zbrush, and then applied to G2F, so it is not a "morph" in a traditional sense? Meaning it is not made using the dials and sliders that are in Daz?

    Amy

  • CypherFOXCypherFOX Posts: 3,401
    edited May 2014

    Greetings,

    Okay I am confused by what you are saying. I think what you are saying is that the characters are being sculpted in another program such as zbrush, and then applied to G2F, so it is not a "morph" in a traditional sense? Meaning it is not made using the dials and sliders that are in Daz?
    Think of it in comparison with V4, where many characters were made just by spinning dials on Morphs++. Nowadays almost NONE of the characters are purely based on DAZ-provided dials, they're all sculpted in ZBrush or something like that off of a base character (often G2F, sometimes some other base character like Giselle 6 or Girl 6), and then imported as original morphs, which adds a new dial for their shape.

    Nowadays you don't need the Head and Body morphs in order to use most of the new characters created; instead you use them to add your own flavor to the characters that others sculpt. Now those sculpts are often based off of non-base characters (like TigerLily's morph is sculpted off of Giselle 6), so you need the base character to have that morph look exactly right. It's a different paradigm than it was in the V4 days, but it's been like this since Genesis came out.

    Hopefully I've described it right.

    -- Morgan

    Post edited by CypherFOX on
  • Faeryl WomynFaeryl Womyn Posts: 3,623
    edited December 1969

    Thats exactly what I mean Amy. Also depending on how you want to look at it from a financial point, Giselle does not require the head and body morphs to use her, neither does Gia and not sure about the others but I think it goes for all of them. On the flip side, if you want to make your own character from morphs, you have the option of using these new Gen6 custom design character with the head and body morphs. An example of that is the original post about Tiger Lily, you need both Giselle and the head and body morphs to get that character morph on your model, which a lot of vendors are now doing with their creation of characters. The end result I have been seeing in the store lately is that you need Genesis 2, the head and body morphs and at least one or more of the custom designed characters in order to use the new characters that are popping up. Read the information on the promotion carefully to make sure you have what you need to have that character adn when in doubt, just ask here and someone will tell you.

  • SassanikSassanik Posts: 340
    edited December 1969

    Yeah but it is still cheaper to buy the morphs set than to have to buy a new character like Gia, Olympia or Giselle each time they come out.

    Does someone maybe have an example of what Tiger Lily looks like when the morphs are applied with out the Giselle being installed?

    I just don't see Giselle an item I am planning on investing in at this time.

    Amy

  • BeeMKayBeeMKay Posts: 7,019
    edited May 2014

    Here's a test render using the skin and morphs.
    From left to right, you have:
    * G2F Eve with the tiger skin, ear and eye morphs. I tried to apply the cat body& head morphs from TigerLily, but the result was rather discouraging.
    * TigerLily (actor with cat morph) with tiger skin
    * regular G2F, using both that TigerLily full body, head cat, ears and eye morph, and tiger skin. I have to say the result surprised me, and she looks very good, IMO.

    TigerTiger.jpg
    2000 x 1500 - 637K
    Post edited by BeeMKay on
  • SassanikSassanik Posts: 340
    edited December 1969

    She does look great!


    Amy

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    She does!
    Here's another one, same standing order as before (G2F Eve, TigerLily, G2F regular), but with a differnt hair for the regular G2F.

    Tiger-Girls.jpg
    2000 x 1600 - 590K
  • jakibluejakiblue Posts: 7,281
    edited December 1969

    lee_lhs said:
    Here's a test render using the skin and morphs.
    From left to right, you have:
    * G2F Eve with the tiger skin, ear and eye morphs. I tried to apply the cat body& head morphs from TigerLily, but the result was rather discouraging.
    * TigerLily (actor with cat morph) with tiger skin
    * regular G2F, using both that TigerLily full body, head cat, ears and eye morph, and tiger skin. I have to say the result surprised me, and she looks very good, IMO.

    lee_lhs...curious about the Big Cat (the one TigerLily is sitting on..). Is that a fur you used with LAMH player or something? It's not hte default texture that came with the Big Cat?

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    It's Real Fur for DAZ Big Cat 2. it is an add on sold seperately for the Big Cats, but certainly a good investment. :-)
    http://www.daz3d.com/wild/real-fur-for-big-cats-2

  • Faeryl WomynFaeryl Womyn Posts: 3,623
    edited December 1969

    You need the LAMH player in order to use that hair on the big cat.

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    Yes, that's true, it will only work with LAMH. :-)

    For completeness, I have added M6 with the TigerLilly skin, which he wears pretty well, IMO.

    TigerGuyLilly.jpg
    2000 x 1600 - 558K
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