Spell Effects for V4?

KeiththegamergeekKeiththegamergeek Posts: 42
edited December 1969 in The Commons

I want to create witch and sorceress characters for V4, but I can't seem to find any good spell effects or hand poses. Any suggestions where I might look?

Comments

  • robkelkrobkelk Posts: 3,259
    edited December 1969

    Are the effects in Shadowcaster Spellribbons the sort you're looking for?

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited May 2014

    You actually don't need a purchasable for that. There is plenty of free stocks such as the ones FrostBo makes on DA. They are perfect and you don't have to apply them in DS, meaning postwork is easier. As for poses, it is equally easy to get free ones. I'd peruse ShareCG and Rendo. Partial ones will be useful.

    Post edited by cecilia.robinson on
  • kyoto kidkyoto kid Posts: 40,940
    edited May 2014

    ...Hero FX Xtreme while a commercial product is another possibility.

    http://www.daz3d.com/hero-fx-xtreme


    There are several add on;s based on a magical theme for it as well:


    Hero FX EXP Magic 2

    http://www.daz3d.com/hero-fx-exp-magic-2

    Hero FX Alchemy and Magic FX

    http://www.daz3d.com/herofx-alchemy-and-magicfx

    Hero FX EXP Pixie Magic

    http://www.daz3d.com/hero-fx-exp-pixie-magic

    If you are going to do a lot of fantasy work that involves magic effects then this could be a good investment.

    As I primarily do CyberFuture related work I have the base as well as all the Sci Fi and Computer ones. Very handy tool that renders nicely.

    You might also want to look at some of Jepe's effects as well (you'll nave to scroll down for most of his effects content)..

    http://www.daz3d.com/catalogsearch/result/?q=jepe

    Post edited by kyoto kid on
  • ShaneWSmithShaneWSmith Posts: 636
    edited May 2014

    I personally do all my spell effects in postwork, though I do add lights to the Poser scene where necessary to get the right effects.

    Something like Ron's Particles is pretty good for this kind of thing, and there are a bunch of products called "Light and Magic" on Rendo, which are also pretty good.

    In terms of poses, this one is pretty good, though doesn't have separate hand poses!
    http://www.daz3d.com/mystical-sorceress-poses-for-v4

    This one on the other hand (although for M4) does contain separate hand poses, which can be easily tweaked for V4.
    http://www.daz3d.com/the-mage-poses

    Post edited by ShaneWSmith on
  • robkelkrobkelk Posts: 3,259
    edited May 2014

    Postwork is sometimes the easiest way to do this sort of effect - but it assumes one is doing single-frame renders. If one is doing animation, postwork is a pain. (And some people prefer to do everything "in Studio/Poser", the way some photographers prefer to do everything "in the camera".)

    I noticed a couple of other products here that might be of interest, if one is going the postwork route: Magic Effects Brushes for Photoshop and Forgotten Glyphs Brushes. I have no idea how well either of these work.

    Post edited by robkelk on
  • kyoto kidkyoto kid Posts: 40,940
    edited December 1969

    ...I try to do as much in camera as I am lousy at postwork partly due to the fact I cannot do a lot of "digital painting" because I no longer have a steady enough hand for that.

    Some 2D applications have their own "special effects" that can be applied, however I do not find them as versatile and the Hero FX or Jepe ones. For one, with HeroFX you can adjust the ambient channel to better match the scene (there are also presets as well). They have shape, size, and colour adjustments as well. If part of the effect is to be obscured (like through a hole in a wall, behind a window frame, partly behind another character etc...) there is no masking or layering involved as the effect is part of the rendered scene

  • KeryaKerya Posts: 10,943
    edited December 1969

    Jepe has nice effects
    http://www.daz3d.com/jepe

  • robkelkrobkelk Posts: 3,259
    edited December 1969
  • KeiththegamergeekKeiththegamergeek Posts: 42
    edited December 1969

    Wow! That's a whole lot of stuff I missed. Thanks to everyone who chimed in :)

  • SlimerJSpudSlimerJSpud Posts: 1,453
    edited December 1969

    Here's a trick I use for the classic "magic ball". There are many alternatives, of course, given a little searching.

    1. Create a sphere primitive. Scale to suit.
    2. Go to NASA.gov and browse around the Multimedia Images section.
    3. Download and apply one of the NASA images as a diffuse texture to the sphere.
    4. Set the Opacity of the sphere to maybe 50-60%.
    5. Add a point light at the center of the sphere. Adjust color, brightness and sphere Opacity.
    6. Save it as a prop.

    All images on NASA.gov are royalty-free, public domain, as they were all paid for with public money. There's one that been dubbed "The Eye of Sauron" :lol:

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    If you don't intend the effects to be included as part of an animation, but a still artwork, then stocks are the easiest solution - there's plenty of free ones to choose from and you only need a graphics software to apply them with some changes.

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