I need a marquee and lasso tool in the viewport.
RexRed
Posts: 1,323
I have "thousands" of grass patches that were part of group instances that I have made into individual instances and I need to delete specific ones around the perimeter of my camera view. In the scene pane it is a list and that view gives me no placement Information. This is an editing nightmare.
I plan to instance many scene objects in this way in the future and I need a marquee tool that I can either draw a square or a lasso around certain objects and then delete them.
This would be very helpful! Thank you!
Comments
Daz Studio 4.12 has a Geometry Editor mode with a marquee and lasso for selecting polygons. I'm not very good at instructions, but I'll try my best.
Go to the Tools menu and scroll down to and select Geometry Editor. You'll now be in Geometry Edit mode. With the object in your scene selected, Right Click in your stage and a menu with selection modes will pop up. Mouse over Selection Mode and another menu pops up with three methods to select polygons: Merquee Selection, Lasso Selection and Drag Selection. Once you have selected the polygons for deletion, Right Click in the stage again for the pop up menu and mouse over Geometry Editing. Choose Delete Selected Polygon(s). To get out of Geometry Edit mode, go to the Tools menu again and choose Node Selection.
Hope this helps. I'll see if there's a proper tutorial available to provide more information.
Thanks for your suggestion Cathan, I believe the Drag, Marquee and Lasso selection tools in Geometry Editor only select the geometry contained within one instance of an object. It cannot currently be used to select multiple instances or many objects for deletion or editing. The only way that I know to select multiple instances is by selecting the objects listed in the scene pane. If you select multiple instances in the scene pane and then draw the Marquee tool it only selects the last instance in the in highlighted list I believe. For this reason, a mode for selecting multiple instance objects in the viewport is needed. Thanks again anyway for your help though.
Unfortunetely, I only have a basic knowledge of Studio's more in depth features. The only other method I can think of is using the Hexagon bridge, and I'm still a newbie with that program and I'm not sure if or how instances can be edited in Hexagon. Hopefully, someone with more Studio experience can help you out.
you can click on the eye icons of everything else and hide them to make it easier to hit the instances with the arrow tool
It ought to be scriptable, after a fashion - create a primitive cube and position it to define the area you want to select, perhaps select a set of target nodes (if you want it to work on only certain things) and have the script go through checking the bounding box of the cube against the bounding boxes of other nodes, seelcting those that overlap or are enclosed. It's possible casual already has a script for this.
Camera View Optimizer can delete things that are not visible to the camera, but I don't know if that is specific enough for your needs.