Architools- any example

edited December 1969 in Carrara Discussion

Hi all.

I was thinking to buy architools from inagoni and wondered if anyone used it before.
What is your opinion.
Any examples to show us.
any modling or shading issues?
Any issues with converting to vertex object?

Many thanks

Comments

  • That Other PersonaThat Other Persona Posts: 381
    edited May 2014

    There are a couple of examples here:

    http://www.daz3d.com/forums/discussion/29357/

    3rd post down: Jonstark

    I have Architools but don't use it as much as I should (been busy with other things lately) and it is pretty easy to use. I just toss together simple buildings.

    Post edited by That Other Persona on
  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    I just toss together simple buildings.

    So Architools is good for that - just tossing together quick buildings?
    I know it's good for making really detailed buildings, etc., too... but I didn't know that it is good for quick ones too... is that the case? If so, I'm putting it on my wish list.

    I was always planning to get it eventually. But I normally just buy in most of my buildings from the store. Vertex modeling buildings has never been difficult either. But it would be cool to know a bit more about the plugin than what's mentioned in the ads.

  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    Yeah... Jon's examples look nice.

  • VarselVarsel Posts: 574
    edited December 1969

    Here is two that I did, using ArchiTools

    http://www.daz3d.com/forums/viewreply/459383/

    http://www.daz3d.com/forums/viewreply/421509/

    Converting a ArchiTool building to vertex object is possible, but it is a mess.
    Everything is triangulated.

    Texturing is quite easy. Everything is UV-mapped, and you can also create new shading domains for everything.
    When starting to create a building, walls and floor and ceiling ... comes with their own shading domains, but if you want one wall with a different shader, you can create a new shading domain for that.

    Tossing together simple buildings is quick and easy.
    Or you can creating more advance....

  • That Other PersonaThat Other Persona Posts: 381
    edited May 2014

    So Architools is good for that - just tossing together quick buildings?

    Took just a couple of minutes to toss this together. You have control over the roof style and you can make your own windows and doors in the vertex room. You can then set sizing in Architools so you can have a floor to ceiling window, for example for a convenience store (I needed one).

    New project.
    New Architools object
    Draw four walls.
    Place windows and door spaces.
    Assemble room: load window and door.
    Back to Building and link windows and door.
    Add roof and adjust to taste.
    Assemble room: add shaders.
    Add light bulb inside building.
    Done.

    sample.jpg
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    Post edited by That Other Persona on
  • That Other PersonaThat Other Persona Posts: 381
    edited May 2014

    Or a simple castle tower in a couple of minutes.

    Create room.
    Bend two walls into arcs.
    Add floor (duplicate of the first).
    Replace with crenelated wall.
    Return to Assemble room, add rocks shader. Make a quick ground in the VM and add green shader. Less than five minutes.

    castle.jpg
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    Post edited by That Other Persona on
  • argus1000argus1000 Posts: 701
    edited December 1969

    Here's a little bungalow I built using Architools. It's not much, but it has exactly the specifications I want for the story I'm working on. Of course, there are other kits, like Maclean's Room creator, that you can use to build houses, but only houses; Architools allows you also to build apartment buildings as big and as high as you like. Plus, the Veloute procedural shaders, that you can buy separately, are astonishingly realistic and versatile.

    Bungalow.jpg
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  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    Thanks for the examples and workflow offerings! Looks like something I would enjoy immensely! :)

  • Dave_5690Dave_5690 Posts: 19
    edited December 1969

    I'm about to move into a new house, and I'm looking at taking out part (or entire) of a wall. I used architools to mock up a few alternatives to see what they'd look like. (Yes, there are probably easier ways to do this, but I wanted to try out architools).

    newhouse-wideopen.png
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    newhouse-partopen.png
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    newhouse-open.png
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    newhouse-doors.png
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    newhouse-before.png
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  • Dave_5690Dave_5690 Posts: 19
    edited December 1969

    Don't forget to download all the extra obj's at inagoni's site. There are lots of windows, doors, stairs, etc...

  • DartanbeckDartanbeck Posts: 21,537
    edited December 1969

    Very cool. It's amazing what these plugins do for Carrara. I have the Advance Pack from the store here, which includes all of the Inagoni plugins except for Shaper and ArchiTools. I intend to complete the collection.
    Your responses certainly put ArchiTools higher on the Want list, that's for sure.

  • argus1000argus1000 Posts: 701
    edited December 1969

    Shaper I recommend too. You can model any object with a few clicks of the mouse. I'm not going to show you what I did with it because it would be a spoiler for my next movie. But it's a good plugin.

  • GarstorGarstor Posts: 1,411
    edited December 1969

    argus1000 said:
    Shaper I recommend too. You can model any object with a few clicks of the mouse. I'm not going to show you what I did with it because it would be a spoiler for my next movie. But it's a good plugin.

    I suppose that I don't "get it" then because I found Shaper to be completely useless and a waste of money (fortunately, not much money but still).

  • PhilWPhilW Posts: 5,145
    edited December 1969

    Here's some samples from when I first got it - I haven't used it that much since, but I have done the odd Architectural Visualisation project where it was useful.
    http://www.renderosity.com/mod/gallery/index.php?image_id=2372193&np;

  • That Other PersonaThat Other Persona Posts: 381
    edited December 1969

    I will have a sit down with Architools this weekend. Need a couple of buildings for a new project so this is a good time.

    Tried converting an Architools building to a vertex model; NOT pretty. If that step is needed, I think use AT to design and then quickly rebuild in VM or SM.

    Off to have some fun.

  • That Other PersonaThat Other Persona Posts: 381
    edited May 2014

    Working on curved walls and windows. So far, it's difficult to create a curved wall and get the windows to match. If, however, I create straight walls in a curve, then the windows fit fine.

    I'm trying to create a restaurant dining hall with atmosphere.

    Created the 1st level, duplicated and then created the roof. Added two light bulbs within in dining area (1F, 2F). The angle of the shot keeps reflection strong on the upper windows.

    Now I just need better furniture and a chef...

    round_x.jpg
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    Post edited by That Other Persona on
  • edited December 1969

    Good information guys.

    Thank you.

  • edited June 2014

    Guys,

    Question please:-

    - How can you build such roof like the one in the tutorial in the inagoni site? I did every thing I think of to no avail. any idea?

    Many thanks for the help

    roof.JPG
    384 x 332 - 19K
    Post edited by sahebfahmi_18ba20182a on
  • That Other PersonaThat Other Persona Posts: 381
    edited June 2014

    I haven't tried anything that complicated yet, but I will give it a shot tonight or tomorrow.

    Do you mean the entire roof for that house or just the one section?

    Edit: I am working through the roofing tutorial now... There are a lot more adjustments possible than I was aware of!

    Post edited by That Other Persona on
  • edited December 1969

    I mean that this roof has 2 main levels (as shown) ... how to do this?

    Also if you look at this building from the side, you see that the gutter on the right is now at the same level of the left one? I reckon that this roof should be made of 2 pieces,,,,, I do not know, I spent more that an hour to do but did not get it.....

    roof.JPG
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  • That Other PersonaThat Other Persona Posts: 381
    edited June 2014

    mo-fahmi said:
    I mean that this roof has 2 main levels (as shown) ... how to do this?

    Also if you look at this building from the side, you see that the gutter on the right is now at the same level of the left one? I reckon that this roof should be made of 2 pieces,,,,, I do not know, I spent more that an hour to do but did not get it.....

    I just downloaded the model of that house (the link is at the top of the page just under the picture).

    Those are two pieces.

    The roof for that side is made up of four pieces. The other side is three for a total of seven.

    Post edited by That Other Persona on
  • That Other PersonaThat Other Persona Posts: 381
    edited June 2014

    Still haven't done anything that complicated; I need fairly simple buildings for the moment. Am Slowly working on a small town for my toon characters to play around in.

    Here is a simple restaurant I put together in well under an hour with lots of tweaking that wasted time. It was also the first time I had used 3D text in a scene. Some of the elements are objects that ship with C8.5. Trees are plant element, duplicated.

    I need to add a trim around the base of the building and to make the walkway into stones. Also want a light on the wall.

    buildingra.jpg
    640 x 480 - 55K
    Post edited by That Other Persona on
  • makmamakma Posts: 54
    edited July 2014

    I've used Architools for modelling different levels of a hotel. It was quick and easy task. So I can confirm it is a good tool for skeching up the ideas. Unfortunatelly when exported into vertex modeller I had same issues with walls intersections. There where vertises to be welded.
    Quick renders in C.8.1
    I like the tools and want to test it in making of a catalogue rural house from the blueprints.

    Greetings

    Marek

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    x_test_parter_z_holem_i_galeriami.jpg
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    x_test_parter_z_salami_konferencyjnymi.jpg
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    Post edited by makma on
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