Wet Denim???
Tramp Graphics
Posts: 2,411
Just as the title suggests, How do you get the effect of wet denim and other "heavy" cloths? I had figured it was a simple matter of darkening the diffuse setting and bumping up the specular setting, but that didn't work. For the record, these are what I want to make look soaking wet.
Comments
Did you pour a bucket of water on your monitor?
in all honesty, perhaps using a bumpmap that does ripples with increased spec/glossy settings.
what surface shader are you using? You may want to use one that lets you sharpen spec as well. Make sure not to use velvet.
How wet are you talking? Dripping wet or partially wet/splattered like the bottoms of these?
For really drenched cloth it's important to add a small amount of reflection. I wonder if a Glossy Plastic material model might be helpful too? Wet cloth is glossy and exhibits more reflection at an angle than straight on.
I've considered using some magnets/Dforms to mash wet clothes down here and there to simulate clinging, but so far I haven't bothered to experiment with that.
That just hit me a few minutes ago.
Hmm. I pulled out my copy of JeanZ and tried a few things, but in the end the problem is that this just doesn't seem to be a really good item of clothing for the soaking wet look.. That's not so much because of the textures, per se, but rather because of the draping. There were a couple of ways that produced what should have been the appropriate amount of darkening and shininess, most of which have already been mentioned, but in the end they all rang false to the eye for the simple reason that the fabric appears to puff out and away from the body (exactly as the pair of dry, baggy jeans that they're supposed to be would) rather than clinging to the skin with a few heavy folds like actual wet denim.