Wet Denim???

Tramp GraphicsTramp Graphics Posts: 2,411
edited December 1969 in Technical Help (nuts n bolts)

Just as the title suggests, How do you get the effect of wet denim and other "heavy" cloths? I had figured it was a simple matter of darkening the diffuse setting and bumping up the specular setting, but that didn't work. For the record, these are what I want to make look soaking wet.

Comments

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Did you pour a bucket of water on your monitor?

    in all honesty, perhaps using a bumpmap that does ripples with increased spec/glossy settings.

    what surface shader are you using? You may want to use one that lets you sharpen spec as well. Make sure not to use velvet.

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    Mattymanx said:
    Did you pour a bucket of water on your monitor?

    in all honesty, perhaps using a bumpmap that does ripples with increased spec/glossy settings.

    what surface shader are you using? You may want to use one that lets you sharpen spec as well. Make sure not to use velvet.

    I'm not using any special surface shader, just the stock texture set that came with the JeanZ using the "Daisy Dukes" setting.
  • CybersoxCybersox Posts: 9,053
    edited May 2014

    How wet are you talking? Dripping wet or partially wet/splattered like the bottoms of these?

    lightlywet_.jpg
    2000 x 1444 - 591K
    Post edited by Cybersox on
  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    How wet are you talking? Dripping wet or partially wet/splattered like the bottoms of these?
    Totally drenched.
  • edited December 1969

    For really drenched cloth it's important to add a small amount of reflection. I wonder if a Glossy Plastic material model might be helpful too? Wet cloth is glossy and exhibits more reflection at an angle than straight on.

    I've considered using some magnets/Dforms to mash wet clothes down here and there to simulate clinging, but so far I haven't bothered to experiment with that.

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    For really drenched cloth it's important to add a small amount of reflection. I wonder if a Glossy Plastic material model might be helpful too? Wet cloth is glossy and exhibits more reflection at an angle than straight on.

    I've considered using some magnets/Dforms to mash wet clothes down here and there to simulate clinging, but so far I haven't bothered to experiment with that.

    Yeah, that was my thinking too, but I couldn't get the JeanZ to look more glossy after bumping up the Specularity and changing it from grey to white. The "glossiness" was already set at 93% to begin with. Since these are tight shorts to begin with, Dformers aren't really necessary.
  • edited December 1969

    Since these are tight shorts to begin with, Dformers aren't really necessary.

    That just hit me a few minutes ago.

  • CybersoxCybersox Posts: 9,053
    edited December 1969

    Hmm. I pulled out my copy of JeanZ and tried a few things, but in the end the problem is that this just doesn't seem to be a really good item of clothing for the soaking wet look.. That's not so much because of the textures, per se, but rather because of the draping. There were a couple of ways that produced what should have been the appropriate amount of darkening and shininess, most of which have already been mentioned, but in the end they all rang false to the eye for the simple reason that the fabric appears to puff out and away from the body (exactly as the pair of dry, baggy jeans that they're supposed to be would) rather than clinging to the skin with a few heavy folds like actual wet denim.

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    Hmm. I pulled out my copy of JeanZ and tried a few things, but in the end the problem is that this just doesn't seem to be a really good item of clothing for the soaking wet look.. That's not so much because of the textures, per se, but rather because of the draping. There were a couple of ways that produced what should have been the appropriate amount of darkening and shininess, most of which have already been mentioned, but in the end they all rang false to the eye for the simple reason that the fabric appears to puff out and away from the body (exactly as the pair of dry, baggy jeans that they're supposed to be would) rather than clinging to the skin with a few heavy folds like actual wet denim.
    Well, the draping isn't an issue because I'm using the "Daisy Dukes" setting for the JeanZ, so there is no draping. It's just the tight short-shorts cut. My problem is I'm not getting the "shininess" I should be getting at all. Basically I want to make Tommie here (the girl in the middle), shorts and all, all wet:
    Beach-Beauties-small.jpg
    1778 x 1000 - 337K
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