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Comments
I don't have Filter Forge, but I would also go for this option, myself. Dis-assembling Stonemason products over the years has taught me a lot about using maps on low numbers of polygons to get some really efficient scenes together, that still look fantastic. It also allows me to very quickly increase or decrease quality depending upon where the camera is, for added efficiency in the final renders.
I certainly do not wish to knock the importance of replicators, but I have learned to use them most sparingly.