Geografting Mil Dog?

lexbairdlexbaird Posts: 167
edited December 1969 in The Commons

Can you do it? Or can geografting only be done on Genesis figures?

I get to the point of trying to assign base model polys to "Graft faces for fitted figure", and I get a dialog box that says I need to select a "single skinned figure"

Comments

  • Male-M3diaMale-M3dia Posts: 3,581
    edited December 1969

    You can only geograft figures that have triax weightmapping, which includes genesis.

  • lexbairdlexbaird Posts: 167
    edited December 1969

    Thanks! I converted the MilDog to Triax, and now it seems to be working.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Were you geografting extra heads to make a Cerebus? Because if I knew how to geograft that's what I'd do. :-)

  • lexbairdlexbaird Posts: 167
    edited December 1969

    Nothing so ambitious, I'm afraid. Just playing around with horns and spikes. I got them to attach in place, but they aren't changing with the dog breed morphs. Another problem to figure out, but progress at least. Next is blending in the surfaces. I think I'm going to try transparency maps and not hiding the polys right under the edges, and see if I can get a gradual edge blend.

    Something like Cerebus would involve rigging bones for motion and stuff. Maybe I'll try out something more simple, like a tentacle or long toungue to learn that.

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