She Freak's hair in the product promos?

RenderPretenderRenderPretender Posts: 1,041
edited December 1969 in The Commons

Anyone know? :) Can't seem to find it anywhere!

Comments

  • CybersoxCybersox Posts: 9,053
    edited December 1969

    It appears to be Portia Hair http://www.daz3d.com/short/portia-hair

  • RenderPretenderRenderPretender Posts: 1,041
    edited May 2014

    Thank you so much.

    Sadly, I just realized that She Freak 4 is not working properly. When I select V4.2 and click She Freak, she loads as a separate model, with only of the four body types. I can dial the other three in with the respective sliders, but the presets do not work. Also, none of the head morph presets work at all, and worse, there are no corresponding sliders for the head morphs, all eight of which are inaccessible, as are all ov V4's other morphs. One is supposed to be able to mix with Morphs++, but how is this possible if She Freak loads as a separate model with only her specific character morphs available?

    Help please? There appears to be no documentation. Not awfully pleased with my purchase.

    Thanks.

    Post edited by RenderPretender on
  • RenderPretenderRenderPretender Posts: 1,041
    edited December 1969

    I figured out how to inject the package to V4. The head morphs are buried so that you have to select head to access them; they are not otherwise listed among the She Freak morphs. The product doc/support page is worthless.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    masi3vee said:
    I figured out how to inject the package to V4. The head morphs are buried so that you have to select head to access them; they are not otherwise listed among the She Freak morphs.

    That was fairly common in character morphs before Genesis came out, and it's still used in some Genesis character sets. There are still a certain number of morph and pose dials that are easiest found by selecting the relevant body part — it isn't just a "head morphs only" situation. Remember, these old morph sets were created long before the current arrangement of grouped parameter dials was developed. It usually still works fairly well in a current version of D|S, but every now and then you will need to go digging in your Parameters tab.
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