question for poser mo cap and Daz Tech guys

IvyIvy Posts: 7,165
edited June 2014 in The Commons

I would really like to up date my animation files for g2 and gensis and love this product released http://www.daz3d.com/new-releases/everyday-moves
But my problem is I have a never ending issue with poke through using Ani-blocks with genesis and g2 figures which are very UN-desireable & frustrating to say the least. especially when you are using gravity morphs like breast bouncing breast or muscle flex. I have bought a few tools to deal with poke through including away2-for-genesis-2 http://www.daz3d.com/poke-away2-for-genesis-2-bundle & http://www.daz3d.com/poke-away for -genesis-
but as soon as you add aniblocks to the figure these tools do not really work all that well and the poke through issues remain, the only acceptable wayI have found of dealing with some of the poke through is to turn the effected surface area off . but in many cases that option is not a option.

My question to you guys is what is the most acceptable way to deal with poke through using genesis and g2 figures when you animate them with ani blocks?
because at this point it has stalled me from buying any animation products for these figures, Please advise...

edited once for spelling and grammar

Post edited by Ivy on

Comments

  • ReisormocapReisormocap Posts: 146
    edited June 2014

    Hi Ivy, thanks for your support.

    Dealing with poke-through on animation can be a pain. The last thing that anyone wants to do is to go through an manually keyframe clothing morphs to get rid of poke-through - the pain of having to re-render the scene over and over because you end up with some body parts coming through clothing is frustrating to say the least. And I've been there myself - looking at what appears to be a perfect render only to spot a bit of the character's skin popping through.

    The most effective way that I've found is to make the affected body part invisible. This can be done by either a) turning off visibilty of the affected area, or b) creating a custom opacity map and applying that to the character.

    Opacity maps are black and white maps with white showing areas where the object is fully visible, and black showing where the object is invisible. I just load in the texture map of the affected body part into Photoshop or an image editor, and then save that as a new image file so I can paint over it without worrying about possibly saving over the existing texture map. Then, I just mark in black any areas that should be invisible, and white any areas I want visible. It may take a few tries to get it right. This entire process takes me about five minutes.

    Apply it to the character in the opacity channel of the surfaces in Daz|Studio, and you're all set. This is a great solution for situations where a female character has a low-cut blouse - we can leave any areas exposed by the blouse as fully opaque, and any areas covered by the blouse as fully transparent. If you load up some new clothing that covers different areas, just draw a new opacity map. Simple, and fully customizable.

    The opacity map technique also works on clothing as well. I've purchased a number of outfits that are supposed to have the shirt tuck into the pants, but when animated, the shirt mesh flexes enough to poke through the pants. Apply a custom opacity map, and problem solved.

    Hope this helps.

    Post edited by Reisormocap on
  • IvyIvy Posts: 7,165
    edited December 1969

    Hi Posermocap
    Thank you for your reply, I already knew about the turning off the surface tabs of the effected area but it never occurred to me to paint the character texture maps invisible for poke through areas that you can't turn off on the surface settings. this is a great idea for skippier clothing and the use of gravity morphs .. thank you for the advice I will have to practice it to see if i can prefect it for my animations , in the long run it will save me time on my character set up as well as it may also resolve some other issues as well like not being able to get the proper shadowing of the skin textures. this is really great advice
    As you properly already know i am a very big fan of your aniblocks and have all the generation 4 ones that you have offered
    But I've been banging my head trying to find a work around with these poke through I get with genesis and g2 figures so thank you very very much for your advice
    now i feel better about buying some of these g2 aniblocks now :)

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