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Did you do a custom FBM for the item? Usually I do that and it's enough.
You may also be having issues with the difference between base resolution of your item and Genesis (if the item is much more or less dense than the figure, sometimes bending is affected). Other than "do it differently next time" or "try an FBM," JCMs for the particular shape are probably the next best option, yes. You'll need to add the shape to the Multiply instead of Add/Subtract if memory serves.
Hmm, do you have any other info on the Multiply node?
See the screen grabs below... one has the Wildfire full body morph I made in ZBrush applied. The other is the Default Genesis shape.
OK.. I see that now Richard. I'll try to remember for next time I try it with MLP! Thanks! :-)