Weight Mapping VS JCM's

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    RAMWolff said:
    Yea, got that figured out. Lord have mercy. I guess when you get your work flow down it's not so daunting! lol

    OK, so I've got all the head movement helpers done for the Genesis BASE. Now for the main Wildfire shape I created I'm running into similar issues even with the JCM's kicked in helping. So how do I remedy that? Do I just start throwing the helper morphs into the Wildfire shape morph the same way to compensate for these new poke throughs? I see folks out there making stuff that looks good on every shape they throw at it including shapes they make themselves including you and Smay! So how is that accomplished?

    Gracias

    Richard

    Did you do a custom FBM for the item? Usually I do that and it's enough.

    You may also be having issues with the difference between base resolution of your item and Genesis (if the item is much more or less dense than the figure, sometimes bending is affected). Other than "do it differently next time" or "try an FBM," JCMs for the particular shape are probably the next best option, yes. You'll need to add the shape to the Multiply instead of Add/Subtract if memory serves.

    Hmm, do you have any other info on the Multiply node?

    See the screen grabs below... one has the Wildfire full body morph I made in ZBrush applied. The other is the Default Genesis shape.

    WildfireShape-MultipleRotations.jpg
    1549 x 608 - 257K
    WildfireGenesis-MultipleRotations.jpg
    1546 x 640 - 264K
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    The morph that wasn't working when imported with MLP but ddi work via GoZ - your problem was that you weren't checking Reverse Deformations in MLP, or you had changed the pose between exporting to morph and bringing back via MLP. Reverse deformations is there to strip out any posing or morphing changes to the mesh, leaving only the corrective morph.

    OK.. I see that now Richard. I'll try to remember for next time I try it with MLP! Thanks! :-)

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