48 Hour Film Contest Entry - “Be Mine” - Full 6 Minute Video

Steve KSteve K Posts: 3,241
edited December 1969 in Art Studio

This is an entry in the Houston 2014 48 Hour Film contest. We drew the "Romance" genre, and had to include a mask, a character R. Andreus (crew chief), and the line "It's probably easier than it looks". It was done in two days (still images created earlier are allowed). It was done primarily in Carrara Pro 8.1, using Gen4 characters and a lot of stuff from DAZ and Renderosity. A 48 second trailer was posted here earlier. The "Premiere Screening" for our group (the last of five groups, about ten teams each) was last night. I think the audience (mostly members of other teams, all live action) enjoyed it.

https://www.youtube.com/watch?v=sK39GLUGwWg&feature=youtu.be

Comments

  • bighbigh Posts: 8,147
    edited December 1969

    its ok for 48hours

  • WAVEDELSHWAVEDELSH Posts: 100
    edited December 1969

    Well done ...... I'm totally amazed how you get so much work done in 48 hours.... Its brilliant that you enter this competition

  • Steve KSteve K Posts: 3,241
    edited December 1969

    wavedelsh said:
    Well done ...... I'm totally amazed how you get so much work done in 48 hours.... Its brilliant that you enter this competition

    Thanks. I should clarify that I use many "environments" that are created before the contest. I consider this fair, since the live action teams have the "real world" just sitting there. But I enjoy the game, and virtually all the 50+ teams say the same thing, its a lot of fun. And better than most of the others, e.g. online contests that don't have the fun of seeing your video in a theater and hearing the audience reaction. (My "villain's" unfortunate incident in the biplane got a nice cheer and applause).

  • JaderailJaderail Posts: 0
    edited December 1969

    I will come out first as saying I have always enjoyed your 48 hour video's. I also understand the use of pre-built sets as you say the other teams have a much bigger advantage in that regard in the contest.

    This one though misses the mark for me. Far to many animated post card effects, for those that do not know what that is, it is the scrolling and or zooming of a over sized background or static image to impart the effect of motion, often using layers to impart other motion, and the few parts of real animation used in this one seemed much stiffer and less life like than most of your past works. I know you were working under a time crunch as always, but this one just does not live up to most of your past work in my eyes.

    Nothing meant by this other than to me you have done much better work than this one before. Still enjoyed it, and I often learn new things to try myself from watching your video's. I did see a couple of things I will try myself very soon. I hope my work is as good as yours when I get the nerve to ever let others see more than simple tests I think worked well.

  • Steve KSteve K Posts: 3,241
    edited December 1969

    Jaderail said:
    ... Far to many animated post card effects ...

    Fair enough. I agree its a crutch in a very time intensive contest. Oddly, I did a lot of the same thing in "Blown Away", which folks (and judges) liked. But maybe they fit a little better in the overall story.

    I blame the whole thing on our genre draw. Standing in line with ten other team reps, I was near the back. When "Musical or Western", and "Film Noir" were drawn, I said "YES!", since I really did not want those. Then I drew "Romance", and seriously considered a "Wild Card" genre. But those were worse ...

  • Hermit CrabHermit Crab Posts: 841
    edited December 1969

    There's a lot to admire in that work. To create six minutes of such a variety of scenes in the time allowed is quite an achievement.

    The opening smoke and cloud effects were spectacular - maybe a tutorial some day?

    I liked the Galaxy backgrounds and how the camera swung round in space.

    Also, I liked the terrains the aircraft flew over - at the start there was a sense of space and distance being travelled.

    I would have liked to have seen quicker head-turns in the flying sequence and perhaps in the canteen.

    Thanks for showing it.

  • Steve KSteve K Posts: 3,241
    edited December 1969

    There's a lot to admire in that work. To create six minutes of such a variety of scenes in the time allowed is quite an achievement.

    Thanks. As I mentioned above, the "environments" were created before the contest, which I consider fair since the live action guys have the real world available.

    The opening smoke and cloud effects were spectacular - maybe a tutorial some day?

    It was done with Particle Illusion, a favorite 2D FX program and very easy to use plus lots of customizing dials, etc. Also hundreds of free "emitters", the basic effects patterns that can then be customized (also some not free "Pro" emitters). It can use any image or video as a background (in the case you mention there is no background, its all PI), and usually renders faster than real time (really). There are some instructional videos here:

    http://www.wondertouch.com/index_2.asp

    I liked the Galaxy backgrounds and how the camera swung round in space.

    It was done with a "Space Sphere", a full 360 degree background:

    http://www.renderosity.com/mod/bcs/index.php?ViewProduct=85743

    Also, I liked the terrains the aircraft flew over - at the start there was a sense of space and distance being travelled.

    A sphere similar to the "Space Sphere" titled "Terra Sphere 1":

    http://www.renderosity.com/mod/bcs/index.php?ViewProduct=98766

    I would have liked to have seen quicker head-turns in the flying sequence and perhaps in the canteen.

    Agreed, its one of those final tweaks that you just run out of time to do. But that's not a bug, its a feature, a built-in excuse for anything that anybody doesn't like. :coolsmirk:

    Thanks for showing it.

    Thanks for watching it, glad you liked it.

  • IvyIvy Posts: 7,165
    edited December 1969

    Great Job for a 48 hour contest not many can achieve results like you can .. well done Gary

  • Hermit CrabHermit Crab Posts: 841
    edited December 1969

    Hi Steve,

    Thanks for the full reply with links.

    I'm heading elsewhere in a moment but I will look into those when I get a chance.

    For someone like me, the exposition of how you did things will open up a lot of new possibilities.

    I imagine the 'real world' film-makers got to thinking of how to incorporate CG into their works.

  • Steve KSteve K Posts: 3,241
    edited December 1969

    Ivy said:
    Great Job for a 48 hour contest not many can achieve results like you can .. well done Gary

    Thanks.

  • Steve KSteve K Posts: 3,241
    edited December 1969

    Hi Steve,

    Thanks for the full reply with links.

    I'm heading elsewhere in a moment but I will look into those when I get a chance.

    For someone like me, the exposition of how you did things will open up a lot of new possibilities.

    I imagine the 'real world' film-makers got to thinking of how to incorporate CG into their works.

    I don't know. They did, of course, use some special effects, but most of the teams seemed to be pretty conventional in their approach. Lots of the usual titles (director, producer, DP, screenwriter, grip, production assistant, sound guy, etc.) I don't recall any of the teams having an "animator". In any case, blending the two is harder than doing either one by itself, IMHO.

    Right, "new possibilities" is part of why I do the contest, it goads me into trying new techniques.

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