Dynamic Breasts, Softbodys, bullet physics, figure Collision(s)
Looking for some help,
I'm looking for the easiest way to get dynamic breast movement in daz studio. I have seen a lot of amazing things poser can do with soft body bullet physics and was hopping to get something similar in daz studio.
model: Genesis
3 goals for the project i am working on.
1. Dynamic breasts so when my model walks jumps ext. they move realistically.
2. similar to goal 1, I want to have a scene were a model gets punched in the face and the skin acting as such?
3. again similar to goal 1 and 2, I want to be able to have genesis have birth.
I know you can do some of this with d forms, but i cant seem to get the right effect i want.
Budget: you can recommend anything but i want to keep it under $50 if possible.
I have seen a picture were someone have a orb under genesis's skin and made a bubble:
wancow said:We already have collision detection in DSHere's Genesis with a sphere under it's skin...
Comments
The first one is pretty easy. Just use this.
For the second, your only real option is DFormers. Daz really doesn't have "Soft body dynamics".
For the third, I'm not sure if you're asking if you can make the female figure look pregnant or actually have a baby pop out. For the first, you'll simply need a Pregnant morph. Luckily for you, that is included in this set. For the second, you'll first need a female genital prop or geograft, as well as special morphs that work with it. For that, I typically use this with the morphs converted for use with Genesis using this (I used the original Gen X).
Right now you can do none of the things above directly... also a big 'eww' to number 3. Right now, there are no soft body physics in Daz Studio, however there is a plugin being worked on which will incorporate Bullet physics into the mix.
The issue with most soft body physics is that it doesn't take into consideration bones. Since, by default, Genesis doesn't actually have a real skeleton, this means that the deformations would be done across the entire mesh. A blow to the jaw, would cause the entire face to flex and distort, including the teeth, eyes and any thing else in the affected area. To an extent, you want this since any impact will ripple across the surface of your skin, but there are certain parts you want to be considered 'rigid'.
The catch is that these rigid parts are connected to soft body parts rather than a proper skeletal structure like the human body, meaning changes to one will affect the other. So simply applying rigidity to these parts still doesn't quite give you the level of control needed. You could do a very simplistic version, but making it believable is a lot more complex than simply adding collision mechanics.
The Genesis 2 Female figure has poseable breasts, meaning they have their own separate bones and can be moved independently of each other. The advantage of this is that you can also animate movements for say, jogging, and move the breasts manually to match. Genesis is a bit trickier, but there are some movement and 'squish' morphs which you might want to look into that could help.
Glute and Breast Movement for Genesis looks like it isnt animation friendly\you need to spent to much time to make a smooth animation. as for birth i was more talking like the skin moving down and out , with a cloth covering the legs(PG Friendly)
i should of noted that i would be only working with animations and not poses.
Thanks for your time regardless
Thanks for the detailed response, i currently run daz 4.5 so i guess i need to upgrade for starters. I was hoping for a quick fix. I did read somewhere that cararra 8.5 had softbodys?
Thanks for the info, I guess i will look on youtube to see it animated.
I was truly hoping for something like poser and soft bodys. were you can take just 1 minute and come out with really good animations. Without the $130 price tag and having to learn a new software.
Thanks for the info, I guess i will look on youtube to see it animated.
I was truly hoping for something like poser and soft bodys. were you can take just 1 minute and come out with really good animations. Without the $130 price tag and having to learn a new software.DAZ studio simply does not have this at this time. The fact it is Free and doable with a cheaper than $130 set of morphs and some time spent on key framing the animation is still better in my book. Maybe look at the Tool Puppeteer and see if your goal can be reached a bit faster. I've not used Puppeteer in DS4.6.3 yet but have in the past with good results.
Is there a way to toggle which way smoothing goes? Like, if instead of a bubble poking out, what if I wanted to create a crater with the same sphere? The effect of smoothing would have to be reversed but I cannot see a setting to do that.
Is there a way to toggle which way smoothing goes? Like, if instead of a bubble poking out, what if I wanted to create a crater with the same sphere? The effect of smoothing would have to be reversed but I cannot see a setting to do that.What determine whether collission will cause an item to envelop an object it's colliding with or be indented by it is based upon the two item's relative positions. In the case of the ball under the skin, it was enveloped because it is positioned deep into the figure's body. If it were brought out further away, it would only create an indentation.
even Poser cloth would not acheive what you want.
unless deflated balloons on her chest the desire!
Do curious minds really want to know? :ohh:
actually I since ran a hybrid cloth sim on D3D DSON imported Gia in PP12
clothifying left and right pectorals
result rather surprising will upload video soon, with some tweaking dynamic bouncy boobies may be actually feasable in Poser
Just like to point out that Genesis also has the pectoral bones.
my clothified boobs https://www.youtube.com/watch?v=ZNx6Efpspw0
This isn't the software for you, unfortunately. At least nor for a long, long while. We're still pushing for dynamic cloth. Dynamic, believable human body movement would be welcome but orders of magnitude more difficult, I suspect.
Movie quotes that say what Believe is doable in DAZ Studio 4.6.3.50
Damn it Jim...
We have the tools...
We can rebuild him... If it was easy everybody would be doing it...
It's Alive!!
Push buttons and see what happens...
So, what would you little maniacs like to do first?...
The tools the morphs and all needed content is Right here, if a user wishes to invest the time a simulated softbody is doable in DS.
The reason why this doesn't work in DS?
"We forgot to hook up the doll!"
“We forgot to hook up the doll!”
Not THAT's funny!
I hope it isn't "illegal" to post this link, but here's the result of one user's tragic outcome when first testing Poser's soft-body physics on V4...
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=4068499
I laughed until I cried when I saw poor Vicky's fate!
LOL... You're right it is painful. Been laughing on and off.
Anyway, since we are on the subject of dynamic bits and bobs, I hope to see some dynamic man parts for Michael in the future. :D
And just to be clear, I am talking about his penis, testicles, buttocks and pecs. :o
I think it's safe to say that soft body dynamics of any kind are not coming to DAZ within the next couple years.
I must try hybrid clothifying the geograft in Poser next
Thanks for the info, I guess i will look on youtube to see it animated.
I was truly hoping for something like poser and soft bodys. were you can take just 1 minute and come out with really good animations. Without the $130 price tag and having to learn a new software.
I've been working with Daz & poser in animation for awhile. I sorry to say this but you can not achieve at this time realistic soft body tissue movements in animation with daz studio as you can in poser pro 2014 and even in poser there are a lot of limitations to what soft body movements can be achieved. due to the limits of the sub-division in the mesh. unfortunately more realistic body movements require more powerful 3d programming.. I can feel your pain. I don;lt know anything about Carerra to know if that physic engine will achieve what your looking for or not.
the best you can do with daz studio body moments at this time. for such as breast movements in Daz Studio animation is use Generation 4 figures and V4 alive ani-blocks http://www.daz3d.com/victoria-alive or m4 Alive ani-blocks
I also found that the genesis alive ani blocks http://www.daz3d.com/genesis-alive don't seem to work as well as gen 4 one. they seem more blocky for lack of a better word.
either way both sets gen 4 and genesis ani-blocks will still have limitations on how real they looks and that they are not really soft body tissue controls.
As far as your needs for a baby to come out of the characters vagina you will need to do some creative editing with either daz or poser to achieve that effect. just because those morphs sets have not been developed that I know of for these programs.