How to Transfer a Daz Figure to Blender using the updated DazToBlender Bridge 2022:
Step by Step Instructions:
1. Open Daz Studio
2. Add Figure
3. Add Clothing
4. Add Hair
5. Select File -> Send To -> Daz To Blender
6. Make sure Asset Type is "Skeletal Mesh"
7. Click Accept and wait for export to finish
8. Start Blender 3.2
9. Open the Blender Toolshelf by clicking the small arrow along the right-edge
10. Click the DazToBlender Tab
11. Click "Import New Genesis Figure"
How to Transfer a Daz Figure with Morphs and Use Native Blender Subdivision Surface Support with the Daz To Blender Bridge 2022:
Step by step Instructions
1. Open Daz Studio
2. Add Figure
3. Add Clothing
4. Add Hair
5. Select File \ Send To \ Daz To Blender to open DazToBlender Bridge window
6. Check Export Morphs and click "Choose Morphs"
7. Select the scene object from the left pane, then select morphs from the middle pain and click "Add Morphs" to add them to the Morphs to Export in the right pane.
8. Click Accept to finish Morph Selections.
9. Click Accept to transfer to Blender
10. Open Blender
11. Click the DazToBlender tab in the Blender Toolshelf on the right-edge of the Blender Viewport
12. Click "Import New Genesis Figure"
13. In the Toolshelf, look for the "Morphs List" section.
14. Adjust the ShapeKeys Sliders to increase or decrease morph strength. This will apply the morph to the figure and all parented clothing and hair.
15. Select the base Daz Figure.
16. Open the Blender Modifiers (Wrench Icon) Tab on the right-panel.
17. Select the Subdivision Modifier.
18. Increase the viewport or render subdivision level to the desired amount.
How to Transfer Figures with Animation using Daz To Blender 2022:
1. Open Daz Studio
2. Add Figure, Clothing, Hair
3. Add Animation
4. If it is an aniMate or aniBlock based animation, you will need to bake to Daz Studio Timeline
5. Right-Click in any empty-space on the aniMate pane, and select "Bake to Studio Keyframes"
6. Click Yes to confirm, then wait for baking to finish.
7. Select File \ Send To \ Daz To Blender
8. Click the Asset Type drop-down and select "Animation"
9. Click Accept to transfer animation to Blender.
10. Open Blender
11. Click the DazToBlender Tab in the Blender Toolshelf
12. Click "Import New Genesis Figure"
How to Transfer and Use Auto-JCM (Joint Controlled Morphs) with Daz To Blender 2022
1. Open Daz Studio
2. Add Figure, Clothing, Hair
3. Select File \ Send To \ Daz To Blender
4. Enable Export Morphs
5. Click "Choose Morphs"
6. In the Choose Morphs window, Find the "Morph Utilities, Add JCMs" in the bottom-left corner.
7. Click "Arms", "Legs" and "Torso"
8. Click Accept for Choose Morphs window.
9. Click Accept for DazToBlender Bridge window and wait for export to complete.
10. Open Blender
11. Click the DazToBlender Tab in the blender toolshelf, on the right-edge of the Viewport.
12. Click "Import New Genesis Figure"
13. Wait for automatic Python script execution Warning.
14. Click "Allow Execution"
15. Select Daz Figure Shape in Viewport.
16. Select "Object Data Properties" (Icon: upside-down triangle with 3 vertices) in the right-panel.
17. Under ShapeKeys, auto-JCM morphs should now be listed in purple, meaning they are controlled by another property in Blender (joint position).
18. Rotate joints in the figure.
19. The Morph Strength of controlled morphs (in purple) should now automatically be updated.
Should it work with Blender 3.1 ? I'm getting the "appropriate fbx does not exist" message
Yes, it's been tested with Blender 2.83 LTS, Blender 2.93 LTS, Blender 3.0.1, 3.1.0, 3.1.2 and 3.2.0. All should work. Make sure that you are following the installation instructions and video above to Install the Blender Plugin. If you were using "Use Custom Import Path" in the Blender Plugin, you will need to disable that.
If it's still not working, try resetting Blender to Defaults:
File -> Defaults -> Load Factory Settings.
Then go to Edit -> Preferences and re-enable DazToBlender
Thank you. That experimental plugin unfortunately has broken ToRigify functions, but I will incorporate the new custom "Documents" path functionallity in the next release.
OK, thanks! With the current release version, I'll just copy the files from the D:documents daz folder over to the user folder each time for now then ;-)
Did the location of the exports change with the new version? I'm using the addon on an older version of Blender (2.92) and had some issues after updating the plugin through Daz Central. When I use the addon in Blender, it still loads in an old export that was done before the upgrade. I can see the current exported character if I drill down in my documents folder, but Blender isn't importing that one.
I just can't tell where Blender might be importing from and I have so many FBX and OBJ files that I can't even search for what it might be pulling.
Did the location of the exports change with the new version? I'm using the addon on an older version of Blender (2.92) and had some issues after updating the plugin through Daz Central. When I use the addon in Blender, it still loads in an old export that was done before the upgrade. I can see the current exported character if I drill down in my documents folder, but Blender isn't importing that one.
I just can't tell where Blender might be importing from and I have so many FBX and OBJ files that I can't even search for what it might be pulling.
Did the location of the exports change with the new version? I'm using the addon on an older version of Blender (2.92) and had some issues after updating the plugin through Daz Central. When I use the addon in Blender, it still loads in an old export that was done before the upgrade. I can see the current exported character if I drill down in my documents folder, but Blender isn't importing that one.
I just can't tell where Blender might be importing from and I have so many FBX and OBJ files that I can't even search for what it might be pulling.
This worked. I copied the new DLL to DAZ and still had the same result. Once I reinstalled the Blender plugin through the DAZ Blender export again, it worked. Thanks.
Did the location of the exports change with the new version? I'm using the addon on an older version of Blender (2.92) and had some issues after updating the plugin through Daz Central. When I use the addon in Blender, it still loads in an old export that was done before the upgrade. I can see the current exported character if I drill down in my documents folder, but Blender isn't importing that one.
I just can't tell where Blender might be importing from and I have so many FBX and OBJ files that I can't even search for what it might be pulling.
This worked. I copied the new DLL to DAZ and still had the same result. Once I reinstalled the Blender plugin through the DAZ Blender export again, it worked. Thanks.
This bridge is making me really crazy now! No Scripts menu in Daz Studio. But "sent to..." from file available. But not importing my new charachter in Blende (3.2.0) keep importing an old character... Please Team make this happen again...
This bridge is making me really crazy now! No Scripts menu in Daz Studio. But "sent to..." from file available. But not importing my new charachter in Blende (3.2.0) keep importing an old character... Please Team make this happen again...
Sorry you're having trouble! I'm trying to make this information as visible and as easy to follow as possible, but maybe I'm not understanding how people use the Daz Forums, hehe.
Daz To Blender has been updated and is now accessed from the File->Send To menu.
You can find more information, instructions and tutorials to install and use the new bridge in the following places:
This bridge is making me really crazy now! No Scripts menu in Daz Studio. But "sent to..." from file available. But not importing my new charachter in Blende (3.2.0) keep importing an old character... Please Team make this happen again...
Sorry you're having trouble! I'm trying to make this information as visible and as easy to follow as possible, but maybe I'm not understanding how people use the Daz Forums, hehe.
Daz To Blender has been updated and is now accessed from the File->Send To menu.
You can find more information, instructions and tutorials to install and use the new bridge in the following places:
Yeah.... Idk what happened but with the new updates, the environments tab is greyed out. Can't export environments with the bridge, only static mesh, animations, and skeletal mesh light up. Everything else is in grey and unclickable. How do I fix this? I have the environment loaded...
Yeah.... Idk what happened but with the new updates, the environments tab is greyed out. Can't export environments with the bridge, only static mesh, animations, and skeletal mesh light up. Everything else is in grey and unclickable. How do I fix this? I have the environment loaded...
Sorry for the confusion. The environments option is currently disabled because we are still integrating it to use the new C++ framework. Only the actions mentioned in github documentation currently work: https://github.com/daz3d/DazToBlender (Static Mesh, Skeletal Mesh, Animations).
Hello guys I did a factory reset. Installed the bridge with DIM and now I'm having "appropriate fbx does not exist" error. I've been fighting for this for a moment now...
Hello guys I did a factory reset. Installed the bridge with DIM and now I'm having "appropriate fbx does not exist" error. I've been fighting for this for a moment now...
Please try the hotfix that I mentioned in my previous reply to you. I am hopeful that it will help you:
Yeah!! FINALLY!!!!! it works!! Ive try that before I reset my computer but did not work. I changed the exporting setting and maybe this what I was supposed to do!!
Comments
The Daz To Blender Bridge has been updated to version 2022.1. Here is a video to show you how to install it with the newly released Blender 3.2:
Step-by-step Instructions:
Updated Tutorial videos coming soon...
How to Transfer a Daz Figure to Blender using the updated DazToBlender Bridge 2022:
Step by Step Instructions:
1. Open Daz Studio
2. Add Figure
3. Add Clothing
4. Add Hair
5. Select File -> Send To -> Daz To Blender
6. Make sure Asset Type is "Skeletal Mesh"
7. Click Accept and wait for export to finish
8. Start Blender 3.2
9. Open the Blender Toolshelf by clicking the small arrow along the right-edge
10. Click the DazToBlender Tab
11. Click "Import New Genesis Figure"
How to Transfer a Daz Figure with Morphs and Use Native Blender Subdivision Surface Support with the Daz To Blender Bridge 2022:
Step by step Instructions
1. Open Daz Studio
2. Add Figure
3. Add Clothing
4. Add Hair
5. Select File \ Send To \ Daz To Blender to open DazToBlender Bridge window
6. Check Export Morphs and click "Choose Morphs"
7. Select the scene object from the left pane, then select morphs from the middle pain and click "Add Morphs" to add them to the Morphs to Export in the right pane.
8. Click Accept to finish Morph Selections.
9. Click Accept to transfer to Blender
10. Open Blender
11. Click the DazToBlender tab in the Blender Toolshelf on the right-edge of the Blender Viewport
12. Click "Import New Genesis Figure"
13. In the Toolshelf, look for the "Morphs List" section.
14. Adjust the ShapeKeys Sliders to increase or decrease morph strength. This will apply the morph to the figure and all parented clothing and hair.
15. Select the base Daz Figure.
16. Open the Blender Modifiers (Wrench Icon) Tab on the right-panel.
17. Select the Subdivision Modifier.
18. Increase the viewport or render subdivision level to the desired amount.
How to Transfer Figures with Animation using Daz To Blender 2022:
1. Open Daz Studio
2. Add Figure, Clothing, Hair
3. Add Animation
4. If it is an aniMate or aniBlock based animation, you will need to bake to Daz Studio Timeline
5. Right-Click in any empty-space on the aniMate pane, and select "Bake to Studio Keyframes"
6. Click Yes to confirm, then wait for baking to finish.
7. Select File \ Send To \ Daz To Blender
8. Click the Asset Type drop-down and select "Animation"
9. Click Accept to transfer animation to Blender.
10. Open Blender
11. Click the DazToBlender Tab in the Blender Toolshelf
12. Click "Import New Genesis Figure"
How to Transfer and Use Auto-JCM (Joint Controlled Morphs) with Daz To Blender 2022
1. Open Daz Studio
2. Add Figure, Clothing, Hair
3. Select File \ Send To \ Daz To Blender
4. Enable Export Morphs
5. Click "Choose Morphs"
6. In the Choose Morphs window, Find the "Morph Utilities, Add JCMs" in the bottom-left corner.
7. Click "Arms", "Legs" and "Torso"
8. Click Accept for Choose Morphs window.
9. Click Accept for DazToBlender Bridge window and wait for export to complete.
10. Open Blender
11. Click the DazToBlender Tab in the blender toolshelf, on the right-edge of the Viewport.
12. Click "Import New Genesis Figure"
13. Wait for automatic Python script execution Warning.
14. Click "Allow Execution"
15. Select Daz Figure Shape in Viewport.
16. Select "Object Data Properties" (Icon: upside-down triangle with 3 vertices) in the right-panel.
17. Under ShapeKeys, auto-JCM morphs should now be listed in purple, meaning they are controlled by another property in Blender (joint position).
18. Rotate joints in the figure.
19. The Morph Strength of controlled morphs (in purple) should now automatically be updated.
Should it work with Blender 3.1 ? I'm getting the "appropriate fbx does not exist" message
Yes, it's been tested with Blender 2.83 LTS, Blender 2.93 LTS, Blender 3.0.1, 3.1.0, 3.1.2 and 3.2.0. All should work. Make sure that you are following the installation instructions and video above to Install the Blender Plugin. If you were using "Use Custom Import Path" in the Blender Plugin, you will need to disable that.
If it's still not working, try resetting Blender to Defaults:
Daz To Blender How-To videos thread:
https://www.daz3d.com/forums/discussion/572806/daztoblender-bridge-2022-what-s-new-and-how-to-use-it#latest
Thanks, I've tried your suggestions but still getting the same message
Are you on Windows or Mac? Are you using OneDrive as your Documents folder? Do you have your home folder one another hard-drive?
Windows 10, no onedrive but my documents folder is on the D: drive
Ok got it. Copied the Daz folder from the D:documents to my "Users" Documents folder
Try this experimental blender plugin (attached zip). Instructions to install:
Cheers, that seems to have solved it :)
Thank you. That experimental plugin unfortunately has broken ToRigify functions, but I will incorporate the new custom "Documents" path functionallity in the next release.
OK, thanks! With the current release version, I'll just copy the files from the D:documents daz folder over to the user folder each time for now then ;-)
Did the location of the exports change with the new version? I'm using the addon on an older version of Blender (2.92) and had some issues after updating the plugin through Daz Central. When I use the addon in Blender, it still loads in an old export that was done before the upgrade. I can see the current exported character if I drill down in my documents folder, but Blender isn't importing that one.
I just can't tell where Blender might be importing from and I have so many FBX and OBJ files that I can't even search for what it might be pulling.
Please try this new version if your Documents folder is on another drive or a custom user home path: https://github.com/daz3d/DazToBlender/releases/tag/2022.1.10
This worked. I copied the new DLL to DAZ and still had the same result. Once I reinstalled the Blender plugin through the DAZ Blender export again, it worked. Thanks.
This worked. I copied the new DLL to DAZ and still had the same result. Once I reinstalled the Blender plugin through the DAZ Blender export again, it worked. Thanks.
Hi everyone!
This bridge is making me really crazy now! No Scripts menu in Daz Studio. But "sent to..." from file available. But not importing my new charachter in Blende (3.2.0) keep importing an old character... Please Team make this happen again...
Sorry you're having trouble! I'm trying to make this information as visible and as easy to follow as possible, but maybe I'm not understanding how people use the Daz Forums, hehe.
Daz To Blender has been updated and is now accessed from the File->Send To menu.
You can find more information, instructions and tutorials to install and use the new bridge in the following places:
The main issue now s that it's onmy the same and old charachter that is imported to Blender. My new characters doesn't import.
Yeah.... Idk what happened but with the new updates, the environments tab is greyed out. Can't export environments with the bridge, only static mesh, animations, and skeletal mesh light up. Everything else is in grey and unclickable. How do I fix this? I have the environment loaded...
If you have your windows Documents folder on a different drive, in OneDrive or in a custom path, then this update may help you: https://github.com/daz3d/DazToBlender/releases
You need to manually install that fix for now, but we will try to get that posted to Daz Central as soon as we can. Thank you for your patience.
Sorry for the confusion. The environments option is currently disabled because we are still integrating it to use the new C++ framework. Only the actions mentioned in github documentation currently work: https://github.com/daz3d/DazToBlender (Static Mesh, Skeletal Mesh, Animations).
Please try the hotfix that I mentioned in my previous reply to you. I am hopeful that it will help you:
Yeah!! FINALLY!!!!! it works!! Ive try that before I reset my computer but did not work. I changed the exporting setting and maybe this what I was supposed to do!!
AMAZING!!
Thanks a lot for your help!
Hello
I have a problem with Daz to Blender
When i click on import new genesis figure do i get this message