Yay I got the DazToBlender thingie working !
ibr_remote aka infinity10
Posts: 469
First, I wanted to check if I could manually install the Blender part of the Bridge script to my custom Blender add-ons folder. That does not work, people, so don't bother ! It is hard-coded to the default location for Blender add-ons. Just let DIM Installer handle the installation. Follow the instructions provided at the Daz2Blender product page. Now, I show you what I get in this thread.
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So after I run the script in DSPro, I switch to Blender3D 2.8xxx
I use default workspace. So, where is this Daz2Blender tab ? You must do this first >>>
After you click on that almost invisible little thingie, you get this:
Click on that and you see a small window appear. Click on that to import your Genesis 3 or 8 prepared by Daz Studio pro in the previous step. You do not need to manage file locations of the assets, because it is all hidden from your view. The software will do everything. After a Very Long Time, you will see this:
But you do not see Genesis imported !! No worries ! In the hierarchy window, click on the topmost item of the imported figure. Then in Object mode, in the View options, choose Frame Selected. Your view will change to show the whole Genesis 3/8 figure. It imports very large, because I am using Blender default scale. But it does import !
Well, I suppose the rest is whatever you want to do with the asset inside Blender3D.
I do have one point for Daz3D engineers: Please correct this typo when you next re-compile the Bridge script for Blender:
I realise the thumbnails are so small.... I have uploaded the large versions to my gallery at Deviantart. If you need to check the details, please see here:
To find the drawer handle to open up the drawer of tabs where Daz2Blender is stored:
http://fav.me/de21nuh
To see where the Daz2Blender tab is among your installed add-ins (yours may differ from mine, but the location in the default workspace is in that location).
http://fav.me/de21o04
Press the tab and a small window pops up. Press the button inside the small window to load the Genesis 3 or 8 figure (which had been previously processed by the script inside Daz Studio).
The script will take a long time to work ! Be Patient, please. When it is done, you will see this in the hierarchy pane:
http://fav.me/de21o3k
BUT YOU CANNOT SEE THE FIGURE IN THE MAIN WINDOW ! Do not panic. The default scale of Blender3D is too small to show the Genesis 8 (or 3) figure. So do this:
Click on the top most item of the Genesis 8 (or 3) figure), then in Object mode, choose View, then choose Frame Selected. Ta-Da....
And you see:
http://fav.me/de21ofd
cehck how ironic
Somebody forgot to run the spellcehcker!
LOL, that typo is too fuggin ironic.
This will definitely come in handy, though - thank you! Only question now would be how to pull the same bridge tool into Bforartists (I only use pure blender for prepping projects to send to SheepIt since they don't support 2.9x which B4a is built on). If I figure that out, I'll add that to this thread.
I believe you would find that the typo pre-dates Daz' taking the project over. Since the code is open source it doesn't have to be fixed by Daz (though I suspect if people want to help with the English in the dialogues it would make more sense to get together and submit a comrehensive fix rather than run through the admin tasks invovled for a single typo).
Hey @seanr I use Sheepit too and I love it. If you find a workaround to the 500mb blender filesize with the Daz characters from this bridge, please let me know. It's not the end of the world to render the characters myself and the backgrounds with sheepit and comp them, but I'd love to do it all once if possible. I've got like 120K points right now saved up as a lot of nights I just turn it on to bank points for when I need them, so I want to have some fun!
I had to install the Blender add-on by hand, once I found where DIM placed it, so I'm not sure why it didn't work for you.
@brianmuffin I store myBlender3D preferences elsewhere but the Bridge installation insists on C User AppData Remote Blender etc etc . My Blender preferneces are not on C drive, you see.
Was not aware of the pre-dated coding. Anway, makes sense to fix everything all at one go, of course.
Well, it doesn't work very well and needs hundreds of hours of development time before it can be used, so perhaps a future version will not be so picky.