VP - Starship Bridge 10

MJ007MJ007 Posts: 1,683
edited December 1969 in The Commons

Hello all,

I am looking for a little help, and i hope to get it here.

I am interested in the Starship Bridge 10 product over at Rendo, but the promos for the product make the set look extremely toony. Has anyone used it in a render, or seen a render of it and was able to make it less "toony looking"?

I am trying to determine if it can suit my needs in hopes the promos were just poorly rendered and much better results can be achieved.

Thanks in advance!


-MJ

Comments

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    DAZ|Studio or Poser? I have some of those starship sets, and they're very nice quality, but the big problem is that the materials (and, unfortunately, the lights) are all set up only for Poser. The usual effect of this is a very "plastic" look to the models in D|S, which all need a bit of fixing to work properly. I'd love to have proper D|S materials and lights for them, I'm never quite sure if I'm doing the right things when I do my tweaking.

  • Arcane Von OblivionArcane Von Oblivion Posts: 149
    edited December 1969

    MJ007 said:
    Hello all,

    I am looking for a little help, and i hope to get it here.

    I am interested in the Starship Bridge 10 product over at Rendo, but the promos for the product make the set look extremely toony. Has anyone used it in a render, or seen a render of it and was able to make it less "toony looking"?

    I am trying to determine if it can suit my needs in hopes the promos were just poorly rendered and much better results can be achieved.

    Thanks in advance!


    -MJ

    Well I cant say I used the bridge 10, but I have used his original starship bridge. I am not done messing with this either myself. I used the Textures in combination with Uber lights (I don't know if im saying this right) to obtain what I felt were a better look for Daz Studio.

    NX_Bridge_small.jpg
    960 x 540 - 262K
  • MJ007MJ007 Posts: 1,683
    edited December 1969

    I use DS2.

    SpottedKitty, can you please share a few of your renders of the set so i can see your results? And what ver of DS are you using?

    Arcane, that render alone give me a little hope. It doesnt look so flat as promos. What version of DS did you use for that render?


    -MJ

  • Arcane Von OblivionArcane Von Oblivion Posts: 149
    edited June 2014

    MJ007 said:
    I use DS2.

    SpottedKitty, can you please share a few of your renders of the set so i can see your results? And what ver of DS are you using?

    Arcane, that render alone give me a little hope. It doesnt look so flat as promos. What version of DS did you use for that render?


    -MJ

    Well its DS 4.6. I don't know if the earlier versions of DS have that kind of Uber Lighting. I do want to point out that everything is due to lighting of the scene, That same scene if I rendered it using the Reality plugin would look even less tony. So at least for me, I believe that its all in the render system used along with the lighting. The actual composition of the Bridge itself was great (and that's the original (which the creator said should be called Starship Bridge 1)). So even if you buy it and its not great out of the box, you can tweak it with good lighting. ohh almost forgot, I used a texture set different from the one supplied. it was a free download to make it look more like the NX Enter priZe Bridge. Most of his bridges were based off of ST but I think he made the textures different for the store to keep away from labeling them as a ST Bridge

    curious Why not upgrade to DS 4.6?

    Post edited by Arcane Von Oblivion on
  • RiggswolfeRiggswolfe Posts: 905
    edited December 1969

    3-d-c over there also has a starship bridge that is, in my opinion, a very nice model.

  • MJ007MJ007 Posts: 1,683
    edited December 1969

    Well its DS 4.6. I don't know if the earlier versions of DS have that kind of Uber Lighting.
    It does. So no worries there.

    curious Why not upgrade to DS 4.6?


    - Plugin Compatibility
    - Previously rendered scenes not compatible with later versions of DS
    - Familiarity with UI

    just to name a few.

    -MJ

  • MJ007MJ007 Posts: 1,683
    edited December 1969

    3-d-c over there also has a starship bridge that is, in my opinion, a very nice model.

    It really is quite nice... as a number of his products are; but im in need of "alien" bridges and it is "too earthly looking" if you know what i mean.

    -MJ

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    MJ007 said:
    curious Why not upgrade to DS 4.6?

    - Plugin Compatibility
    - Previously rendered scenes not compatible with later versions of DS
    - Familiarity with UI

    just to name a few.

    -MJ

    Depends on what they are really. I have not tested all my old scenes but I have only had one not load right and it was a car that was messed up but not any figures or clothes. My oldest scene is from DS 1.4 and it loads along with the others from the same image. IMHO, the AoA advanced lights render a lot faster tehn uber lights and DS46 has a much more up to date version of 3Delight and it renders a lot faster as well. Not to mention is has a very fast geometry engine compared to DS2 (how fast it can load models). You should get the public beta via the DIM as it can be used with out installing and that way you can test it against what you need. The UI can be made to look almost like Ds2/3 except the icons are different. From my experiance, plugins that are just scripts will still run. DS will still read the older file formats just fine.

    I dont mean to take your thread off topic but I feel sorry that you're missing out on a lot of improvements.

    Anyways, I hope you can make the bridge look good for you. Perhaps using shaders that have a metailc look would help make it look better along with some shaders for plastics or cloth. Dont forget to use the diffuse texture for the screens on the ambient channel as well so it does not get washed out by lighting in the scene. For lighting I use to use a dome of distant lights all pointing inward as my ambient lighting and then used other lights for other effect. The dome was a total of 40 distance lights. This is the original dome it was made from by 3DU - http://www.3duniverse.co.za/store/product/?DAZ-Studio-Light-Dome - just load it by iteslf, parent them all to a null, shut off shadows and reduce the output to 3% then save it. Now load it back in so there are two copies and flip one null upside down and rotate it 15 degrees and save a new scene again. Now you can load it in when ever you want. It makes for good ambient lighting. His site says its for DS45 but I just double checked the file and its still the original from 2007 so it should be DS 1 or DS 2.

  • MJ007MJ007 Posts: 1,683
    edited June 2014

    Mattymanx said:
    Depends on what they are really. I have not tested all my old scenes but I have only had one not load right and it was a car that was messed up but not any figures or clothes. My oldest scene is from DS 1.4 and it loads along with the others from the same image. IMHO, the AoA advanced lights render a lot faster tehn uber lights and DS46 has a much more up to date version of 3Delight and it renders a lot faster as well. Not to mention is has a very fast geometry engine compared to DS2 (how fast it can load models). You should get the public beta via the DIM as it can be used with out installing and that way you can test it against what you need. The UI can be made to look almost like Ds2/3 except the icons are different. From my experiance, plugins that are just scripts will still run. DS will still read the older file formats just fine.

    Thats quite interesting as my experience was alot different.

    Mind you, I havent tried since DS3A, but a few plugins i did try, didnt work. A few i can recall of the top of my head were pwSurface & Replicate and a few shaders I use. I refuse to repurchase the equivalent product for the more up-to-date versions, so at this point, unless absolutely necessary, im sticking with DS2. As far as my scenes, none would load. I grew frustrated with trying to figure it out and just abandoned the whole upgrade scene and Im quite happy with where I am.


    -MJ

    Post edited by MJ007 on
  • MJ007MJ007 Posts: 1,683
    edited December 1969

    And thanks for the tip with the 3DU Light Dome. If i go with this set, imma definitely give it a try.


    -MJ

  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    I would like a more realistic starship bridge with daz mats. Hopefully someone will make one suitable for closeups someday. I find a lot of products are more suited for distance renders because of their lack of detail.

  • MattymanxMattymanx Posts: 6,902
    edited June 2014

    MJ007 said:
    Mind you, I havent tried since DS3A, but a few plugins i did try, didnt work. A few i can recall of the top of my head were pwSurface & Replicate and a few shaders I use. I refuse to repurchase the equivalent product for the more up-to-date versions, so at this point, unless absolutely necessary, im sticking with DS2. As far as my scenes, none would load. I grew frustrated with trying to figure it out and just abandoned the whole upgrade scene and Im quite happy with where I am.


    -MJ

    All Poseworks shaders owned by DAZ are updated for DS4. Replicate though not listed in the store is technically integrated as DS4 has the ability to duplicate items in the scene as is.


    And you're welcome. Had to stop and think for ma moment as to how I use to light things.

    Post edited by Mattymanx on
  • MJ007MJ007 Posts: 1,683
    edited December 1969

    Mattymanx said:
    All Poseworks shaders owned by DAZ are updated for DS4. Replicate though not listed in the store is technically integrated as DS4 has the ability to duplicate items in the scene as is.

    pwSurface2 was upgraded.... pwSurface was not... unfortunately.

    DS4 has the ability to replicate? Now I didnt know that... thats pretty cool. If i can run DS4 without it killing my existing DS2 setup, i just might consider giving it a try. Cant hurt.

    -MJ

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    MJ007 said:
    Mattymanx said:
    All Poseworks shaders owned by DAZ are updated for DS4. Replicate though not listed in the store is technically integrated as DS4 has the ability to duplicate items in the scene as is.

    pwSurface2 was upgraded.... pwSurface was not... unfortunately.

    DS4 has the ability to replicate? Now I didnt know that... thats pretty cool. If i can run DS4 without it killing my existing DS2 setup, i just might consider giving it a try. Cant hurt.

    -MJ

    It can co-excist with DS3 or DS2. Downloading the Beta from the Download Install Manager would be easiest as its intended to be ran without installing.

    and personally, pwS2 is better. However, DS46 comes with the new Subsurface Shader base by Ageofarmour. Does SSS and its free.

Sign In or Register to comment.