Eyeballs Aren't Rolling Right. Oh noes.

spearcarrierspearcarrier Posts: 686
edited December 1969 in Technical Help (nuts n bolts)

I exported a morphed Genesis 1 from DAZ into Blender, enhanced it, and imported to make a character morph. So far the morph works. Huzzah! I've been trying to figure it out for weeks.

The problem.

Even though I'm careful not to touch the eyeballs in any fashion when I get the morph in they won't roll properly. It never fails. At first i realized it was because I was accidentally scuplpting the sides. The mask option in Blender is crap so I finally had to resort to moving the eyeballs straight back out of the way in a straight trajectory without moving them to the side or angling them in any way and then putting them back again where I found them. I guess that could be it except they weren't moved up or down or sideways. Just frontwards and backwards. Logically this should mean that I could get the eyes set again.

There have been times I didn't move the eyeballs at all and barely touched anything and the eyes came back wonky and not rolling right.

So... how can I once I get the morph into DAZ get the eyes set straight again?

Cuz this is driving me crazy.

Comments

  • SylvanSylvan Posts: 2,711
    edited December 1969

    I had this problem in both Sculptris and Hexagon and in short: start over.
    Because relining is near to impossible.
    Save as often as you can and test your figure often.

  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Okay. Is there a tutorial that explains relining?

    I fixed the x and y axis in rigging and her eyes were working perfectly. So it would be great to better understand relining because even if I do next to nothing this happens.

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