Limit discussion split from Aiko 6 Discussion and Render Thread
CypherFOX
Posts: 3,401
Greetings,
So...this is something that has always confused me. Limits are there to manage how much the character can legitimately move. 90% of the time I answer 'No' when a pose asks to turn off limits. The main reason for that is that it becomes FAR too easy to completely bork a character (significant over-rotation of the forearm is a constant issue I run into if I disable limits) if you ignore the limits.Mattymanx said:EDIT: I just checked my files and the sword is not in her arm. Do you have limits turned on for G2F? I always shut off limits and pay no attention to them when making poses. Only other thing I can think of that would cause the sword to be in her arm would be the figure morph used. Thank you.
One of the reasons I loathed Poser when I first ran into it (long before DS) was that as I'd rotate an arm, or a leg, suddenly the whole thing would turn into a pretzel and I'd have to play some kind of Rubik's Cube kind of thing with the body parts to figure out how to make it look less like a fabric doll that fell into a gearbox.
IMO, limits are important, and poses shouldn't override them.
/rant...
That all said, FWIW, I think I've only had one pose that didn't work when I answered 'No' to turning off limits, and I don't blame the pose when it doesn't work the way I wanted in any case. I know I'm doing something the pose author hadn't necessarily intended.
-- Morgan
Comments
To each their own. I dont use limits cause they're not realistic limits in my eyes.
I always turn limits off. I find it to restricting.
The limits are often a bit too restrictive, but I leave them as much as possible and relax them a tad rather than turning right off if necessary.
Not only will I ALWAYS keep Limits On, I won't even buy any poses unless it specifically says they were created with Limits On. It's just too easy to rotate a shin or shoulder too much, and the times when you truly need to turn them off (for some yoga or more extreme poses) are rare, at least for me.
I would like a way to manually adjust the limits for more limber people and whatnot, but they seem fairly accurate to me.
Any chance a Mod could split the "limits" argument off into it's own thread?
There wasn't as much as I thought, but anyway - split the discussion of limits out from the A6 thread.
I, too, usually leave the limits on and am not to pleased with pose presets that break limits (especially if they do it for the twist rotation on the hand node of a figure -.-).
Thing is, while the limits may not be completely realistic, I often see people breaking limits and then going waaay beyond reality. To avoid this, for me, they are a way to restrict myself and while I do turn them off for single body parts at some point during many projects, it's usually a compromise after I tried everything else. And even then I am tend to be very careful with the sliders.
I leave limits on but allow the popup to show it's head so I can decide on a case by case basis.
Am I wrong, or missing a checkbox, but I thought in previous versions of Studio once you turned off limits for one pose via popup box, Studio turned them off period. I don't remember seeing the popop on each pose in versions prior to the last few. Perhaps it's a default change or something else I'm missing.