Sector 15 - Elevator Cover Trick
MJ007
Posts: 1,683
Back on the old forum, someone posted a trick on how to cover up the elevator plate and make the floor look like there is no elevator at all and match the rest of the floor. Does anyone remember how to do this, or who the poster was the showed how to do this?
-MJ
Post edited by MJ007 on
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I don't know the post or who the poster was, but I do have Sector 15 and fortunately the floor is made of a simple repeating tiled texture. So, one fix is to hide the raised portions of the elevator and the railings with Hide & opacity, and hide the Dark Steel bolts/ and Red LED thingies that are left orphaned using the Polygon Editing tool (lasso mode works best for me). That'll leave you with the lab with a hole in the floor, so the next step is to create a plane primitive, copy the floor texture and bump maps over on to that and place it over the section of floor that you need to replace. Then it's just a matter of play with the tiling sizes and offsets until you get an acceptable good match with the existing floor. I totally eyeballed it with this test I attached so it's not a dead on perfect replacement (and I just noticed that I missed one of the dark steel bolts as well,) but it should be enough to give you an idea.
You lost me at "Polygon Editting Tool". Is this a Poser thing? I render with DS2.3. Is there a similar alternative in DS2? Did you do this with ONE plane primitive?
Your results are amazing. I hope I can achieve similar results.
-MJ
Edit - whoops, I just caught that you wrote DS 2.3. I have no idea if that was in DS that far back. I use DS 4.6 .
Sorry, it's called the Geometry Editor Tool if you cursor over it... the icon looks kind of like a crayon over a square divided into four parts, and it should be nestled between the joint editor tool and the spot render tool. It's one of the most powerful tools in Daz Studio, as it lets you select individual parts of an objects mesh, which you can then regroup and modify in various ways without affecting other items that are part of the same original group. In this case I used it to selectively turn off the visibility of a few parts of an item where hiding by opacity would have caused other parts of the set, like the dark steel girders on the side of the set, to also disappear. There's a brief thread on it here: http://www.daz3d.com/forums/discussion/39322/ and video that covers some of the things you can do with it here: https://www.youtube.com/watch?v=k52wwyv234U Someone else can probably steer you to a better thread, but it's a tool that's best learned by using it..
Oh, and yes, that's just one plane primitive. Stonemason's sets are usually pretty easy to mod because he designs them so well.
I have nothing useful to contribute to this conversation, but...
I miss the old forums. :( I want the archives back!!!
Wait. Vicky has arms? And there's a RENDER BUTTON? My gosh, all this time I had no idea! Seriously, though, I agree wholeheartedly. In the absence of the HUGE wealth of knowledge in the old forums, the gaps in documentation are very, very noticeable now. :( Daz is getting better with documentation, but there's still a long way to go.