Is there a way to render/export a z-depth map

babel25babel25 Posts: 54
edited December 1969 in Daz Studio Discussion

Is there a way to render/export z-depth map that can be used to drive a DOF blur in photoshop or after effects?

I found a tute here http://lantios.deviantart.com/art/Z-Depth-Mask-Tutorial-in-DS3A-170794440 but it's for Daz 3. Anything easier in 4.6?

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    without buying anything else yes that would still be the way to do it...via Shader Mixer. If you have http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio then you can do it without the need to do it yourself. :)

  • babel25babel25 Posts: 54
    edited December 1969

    Tried the shader mixing tute in Daz 4.6. Step 5 has changed, the menu path is now bricks/functions/utility/variable [root context]. I've added a comment there about it.

    The zdepth function overrides normal rendering. How best might one get a matching normal render? Clone the camera? Turn something on/off to bypass the zdepth? It would be great if a normal rendering camera could update to match changes in the zdepth camera or vice versa.

    Also some alternative to tweak-and-render testing to set the min/max distances would be nice. Oddly they seem not to correspond at all to the cameras DOF distances.

  • prixatprixat Posts: 1,590
    edited December 1969

    I noticed a depth shader in the Shader Builder, but have not tried it yet.

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