Rawr Outfit on Genesis 2 Male?

Alley RatAlley Rat Posts: 391
edited December 1969 in The Commons

Would someone who has the Rawr outfit be so kind as to do a render with it on the Genesis 2 Male (or Jayden if you have it)? I am considering getting both Jayden and the outfit (for the hat and gloves mostly).

Thank you in advance

Comments

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Hmmm not hugely successful.

    When I autofit the hood, I did it as "headwear" originally....for some reason, couldn't get the movement morphs for the strings to work. Then I did it as "none". The fur is a bit stretched on the side there, and the strings a bit bent.

    Bit of stretching on teh tutu at front.

    Keep in mind I just did the basic autofit - someone may come along and got a better result with more fiddling.

    rawrrmale.png
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  • jakibluejakiblue Posts: 7,281
    edited December 1969

    The gloves do ok.

    This is the hood autofit to "headwear"....but I still can't get those strings to move.

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  • Alley RatAlley Rat Posts: 391
    edited December 1969

    Thank you, jakiblue. The stretching on the tutu isn't too bad, and I can probably make a fix morph for it. As for the strings, I'm not sure how I'd make them move, unless I rerigged them (not sure that'd be necessary yet, but it's an option). I really, really like this outfit and will probably pick it up soon for my guys.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    it's an absolutely gorgeous outfit and i'm in love with it. :D The movement morphs for the strings do work normally, but they seem to have lost their ability to do that via the autofit. I did try just loading it and parenting it to his head and that didn't take much fiddling at all actually.

  • Male-M3diaMale-M3dia Posts: 3,581
    edited December 1969

    Try the cross fitting tool on the outfit; it may have better results on the skirt and headwear.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Try the cross fitting tool on the outfit; it may have better results on the skirt and headwear.

    You've got me....where is the "cross fitting" tool? I haven't used that as yet :D

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Oh, this is disturbing :P.

    Are you sure you cannot move the strings through Parameters Tab?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    the simplest option might be to make G2F male
    they share mesh so an obj export of one can be a morph target for the other and you can add the uv mapping too, simply copy the uv dsf files in Data to the other one
    just use adjust rigging to figure after under edit.

  • DemonicaEviliusDemonicaEvilius Posts: 144
    edited June 2014

    I had actually tried to load the hood to G2M earlier :D lol ... OK So what I did was load it to G2M, when the box pops up hit CANCEL and voila all dials work :D (Pic to follow as I didnt grab it earlier) and then I guess parent to head? I didnt get that far lol

    EDIT: Sorry Jaki I see you already mentioned this method, doh! LOL

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    Post edited by DemonicaEvilius on
  • jakibluejakiblue Posts: 7,281
    edited December 1969

    thank you! I hadn't noticed that before in the store. :D

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    I had actually tried to load the hood to G2M earlier :D lol ... OK So what I did was load it to G2M, when the box pops up hit CANCEL and voila all dials work :D (Pic to follow as I didnt grab it earlier) and then I guess parent to head? I didnt get that far lol

    EDIT: Sorry Jaki I see you already mentioned this method, doh! LOL

    LOL :D :D Yep, just parenting it has the string movements all there working fine. :D

    I just found it odd cos I remember with the inital autofit, we did lose movement morphs, but that hasn't happened in a while now. I was curious why it was ONLY affecting the string movement morphs in the hood. All the others worked fine on the other pieces.

  • DemonicaEviliusDemonicaEvilius Posts: 144
    edited December 1969

    jakiblue said:
    I had actually tried to load the hood to G2M earlier :D lol ... OK So what I did was load it to G2M, when the box pops up hit CANCEL and voila all dials work :D (Pic to follow as I didnt grab it earlier) and then I guess parent to head? I didnt get that far lol

    EDIT: Sorry Jaki I see you already mentioned this method, doh! LOL

    LOL :D :D Yep, just parenting it has the string movements all there working fine. :D

    I just found it odd cos I remember with the inital autofit, we did lose movement morphs, but that hasn't happened in a while now. I was curious why it was ONLY affecting the string movement morphs in the hood. All the others worked fine on the other pieces.

    Not sure, it happens to me on hairs (maybe they are older hairs?) but no idea, thought it would have done it on the claws too? As I added extra bones for those aswell ... strange!

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