Clothing Created in DAZ - Poser Compatibility Issue

pucaleepucalee Posts: 0
edited December 1969 in Technical Help (nuts n bolts)

Hi,

I'm at the last step to complete my first distributable content (for more then a week - new issue rises everyday!).

Okay, my clothing looks perfect in DAZ Studio. I've created a bunch of morphs which works perfectly with G2F, such as Victoria 6 FBM, Gia FBM, Voluptuous, so on. There seems to be no problem with posing as well.

Now I've created Poser Companion File and tested the compatibility with poser. With zero pose, FBMs I've created seem to work properly. But as soon as I make some pose to the figure, I see poke holes here and there. I'm not an expert to Poser, but I couldn't find the equivalent of Smoothing Iteration or Collision Iteration in Poser? Of course morph edit can solve this, but I'm afraid market (which is Renderosity) won't accept a product with such a flaw (unless I make it only for DAZ Studio).

What am I missing to make my product Poser compatible?

Thanks in advance.

Comments

  • pucaleepucalee Posts: 0
    edited December 1969

    I looked into this issue intensively, and discovered that the G2F in Poser is slightly different from that in DAZ Studio. Especially shoulder and hip in Poser look thicker in certain poses. My clothing seems to work properly with DAZ's version of G2F model. Is this a known issue, or have I set something wrong for Poser's version of G2F?

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