Quixel DdO

RAMWolffRAMWolff Posts: 10,212
edited December 1969 in The Commons

Just discovered a new 3D painting solution that is a plugin for Photoshop called DdO and does some pretty cool stuff making texturing better than old fashioned PS texturing and less of a hassle than trying to learn a whole new paint program and it's UI.

Just Google Quixel DdO and you will find it. Not sure if it's cool to post a link to that here, I never can remember all the rules about that...

I think it's cool to post at least a YouTube vid: http://youtu.be/YyJJAp17K-Y

Comments

  • Miss BMiss B Posts: 3,071
    edited December 1969

    Looks great but, unfortunately, you need PS CS3 or higher to use it. Not everyone keeps their software updated every single time there's a new version released. ~sigh~

  • frank0314frank0314 Posts: 14,048
    edited December 1969

    Yes you can post a link. I use CS 6 so I'm looking into it

  • WilmapWilmap Posts: 2,917
    edited December 1969

    I've got CS4 but I can't get it to load properly, so can't try it out.

  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Frank0314 said:
    Yes you can post a link. I use CS 6 so I'm looking into it

    http://quixel.se/index

    Frank, full featured beta runs till sept I believe. ITs a big download

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Polycount forum with a thread dedicated to the suite: http://www.polycount.com/forum/showthread.php?t=132540

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    wilmap said:
    I've got CS4 but I can't get it to load properly, so can't try it out.

    Hi,

    Did you make sure and check to see if your video card is compatible or the drivers updated?

  • WilmapWilmap Posts: 2,917
    edited December 1969

    My son who works in IT has checked my PC and he can't find out why it won't load properly. I've given up on it.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Miss B said:
    Looks great but, unfortunately, you need PS CS3 or higher to use it. Not everyone keeps their software updated every single time there's a new version released. ~sigh~

    Ahhhh, so sorry to hear that B. I really enjoy your input where ever we meet up. Hopefully one day you can get upgraded but of course now stupid Adobe is only selling a cloud version of PS so looks like I may fall behind to on any upgrades because I REFUSE to pay them money for software used on a cloud based set up. No thank you!

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Hopefully he will get it figured out for you Wendy. That's a total bummer!

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Mattymanx said:
    Frank0314 said:
    Yes you can post a link. I use CS 6 so I'm looking into it

    http://quixel.se/index

    Frank, full featured beta runs till sept I believe. ITs a big download

    Yup, it's 1.5 Gigs. So make sure you have time to download and the room to install it. I think it comes with all four apps and all the textures and shaders you can shake a stick at!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    does it work with photoshop elements by any chance?

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    I have no idea on that one Wendy! :-(

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    Ddo is great! I know of two PA's who use it to texture their products.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    COOL. Who are they? Would they be willing to pop in and offer advice on how to get started?

  • frank0314frank0314 Posts: 14,048
    edited December 1969

    We are seriously considering. I love the way it does metal. Only downfall is it looks to be not very user friendly. A steep learning curve

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    RAMWolff said:
    COOL. Who are they? Would they be willing to pop in and offer advice on how to get started?

    I don't know if they'd be comfortable with me outing them ;-) I'll see if I can get one of them to pop in and offer some pointers.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Frank0314 said:
    We are seriously considering. I love the way it does metal. Only downfall is it looks to be not very user friendly. A steep learning curve

    From watching the video intro didn't look horribly hard to learn at all. PLUS it's a plugin for Photoshop so you have allot of familiar tools

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Thanks Jared! IF not no biggie but would be cool to hear from a person we support to pop in if they can! Gracias

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Hmmm, got it installed and not seeing how to evoke it from within Photoshop! Weird. Rewatched the YouTube vid and it just seems to be there on his screen. Hmmph

  • DZ_jaredDZ_jared Posts: 1,316
    edited December 1969

    Whenever I've used it I've actually launched the plugin with the desktop shortcut it creates when I installed it, rather than launching it within photoshop.

    When you launch it you will have to provide a few things. You need to provide the .obj file, you need to pass it at least one normal map. You also need to pass it a color map.

    A color map is something you create to distinguish different materials. It doesn't have to be too complex, and if the whole model is one material then your color map can be just one color.

    All of these maps should be 1:1

  • dfury0dfury0 Posts: 1
    edited June 2014

    I've used dDo quite a bit and I'm playing with the beta. The beta is buggy, so you might want to go for the legacy download if you don't want to hunt down crashes. dDo's quality of textures depends mostly on the input maps. It does best with at least a normal map and a color map. The color map tells ddo where the different materials on your model is. The normal map tells dDo where the high and low points are on the model so it can do ware and tear. dDo does even better if you include a tangent space normal map and a world space normal map. Ambient occlusion helps too.

    Because the results are so dependent on your maps, that is also where most of the difficulty in getting it to work right (besides just installing the thing and getting it to run) First off you will need a high geometry mesh to get details from. dDo is used most heavily in the game industry where high poly counts are taboo so they always bake their details down to the lowest possible polycount. For daz polycount isn't an issue so you could just use the ambient occlusion but I haven't done that yet and I haven't found a tutorial on it. .

    For baking the weapon of choice is a little free program called xnormal (http://www.xnormal.net/1.aspx). Here's a tutorial on getting perfect normal maps using xnormal. https://www.youtube.com/watch?v=kGszEIT4Kww . xnormal can also generate your world space normal maps. Quixel also has a program for adding detail to normal maps called nDo, which is really helpful.

    For a color map you can paint your UV's in photoshop or you can use a material manager in your 3d package (blender: http://www.blendswap.com/blends/view/68602 and http://jayanam.com/baking-colormaps-blender-ddo/ ) (maya: http://www.creativecrash.com/maya/script/ddo-material-manager ). dDo comes with a photoshop swatch to make manual painting easier. Just click on your desktop ddo icon to go to file location and you will find it in the directory tree under swatches.

    You want to make sure all of your maps are the same size (usually a power of 2 like1024x1024 and 2048x2048) and jpg's seem to have the least amount of problems for me. Once you have your maps ready it is time to ddo. For legacy tutorials watch their youtube videos here https://www.youtube.com/watch?v=YyJJAp17K-Y. For the newer version the quixel wiki has the best workflow advice. http://quixel.se/usermanual/quixelsuite/doku.php?id=start

    Post edited by dfury0 on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Thanks folks. Well never got a shortcut added to the desktop. SO I reinstalled the beta and at the end agreed for it to start and then up pops that little tool bar I saw in the vid. I then set it to auto start with Photoshop. Restarted Photoshop and hopefully that will cure that little issue.

    Thanks for the tips :-)

  • Sfariah DSfariah D Posts: 26,258
    edited December 1969

    I assume this is not about the dungeons and dragons online, yeah? I am trying to get the right site to load but having some difficulties. Right now just getting a white page but then I am at the library.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    I assume this is not about the dungeons and dragons online, yeah? I am trying to get the right site to load but having some difficulties. Right now just getting a white page but then I am at the library.

    Hah! Yea, looking up things about DDO tends to land me in RPG land too.
    Here's the actual site: http://www.quixel.se/
  • frank0314frank0314 Posts: 14,048
    edited December 1969

    DAZ_jared said:
    Whenever I've used it I've actually launched the plugin with the desktop shortcut it creates when I installed it, rather than launching it within photoshop.

    When you launch it you will have to provide a few things. You need to provide the .obj file, you need to pass it at least one normal map. You also need to pass it a color map.

    A color map is something you create to distinguish different materials. It doesn't have to be too complex, and if the whole model is one material then your color map can be just one color.

    All of these maps should be 1:1

    You can generate color maps in UVMapper

  • JoeQuickJoeQuick Posts: 1,704
    edited December 1969

    It seems to crash as soon as I hit the ddo button. I've tried installing it on both my windows 8 machine and my windows 7 machine. Both are running CS4.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    I think I heard it mentioned to make sure your Photoshop is totally up to date.

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