Introducing the all-new Daz to Unreal Bridge & native Unreal File Formats

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Comments

  • edited April 2021

    The bones dont get mapped properly and the legs go all spazzy when the character runs. Can adjust the bones but the bending of the stomach looks less than average.

    Dunno about the metahuman torso as its covered by a sweater.

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    Post edited by seegvisualizations on
  • If you hit AutoMap on the Genesis skeletons it will mess up the mapping.  If that's what happened the easiest fix is probably to get a clean copy of the skeleton.  https://davidvodhanel.com/daz-to-unreal-getting-a-clean-copy-of-the-skeleton/

    You don't need to hit AutoMap on the Genesis skeletons in Unreal, I saved out the mapping in them.

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