Phoebe HD - Big Face Morphs Problems!

TalZacTalZac Posts: 34
edited June 2014 in The Commons

I am getting big problems when trying to use face morphing on the Phoebe HD character,
I am trying to apply different expressions and almost every time the jaws sticks out of her face!
This cannot be good the problem does not appear on the original Victoria character.

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Post edited by TalZac on

Comments

  • TalZacTalZac Posts: 34
    edited June 2014

    Trying to use this product on phoebe HD seems total impossible…
    FangTastic for Genesis 2 Female(s
    http://www.daz3d.com/fangtastic-for-genesis-2-female-s
    I am getting very strange renders

    Almost none of the expression works without the jaws sticking out of her mouth!

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    Post edited by TalZac on
  • MattymanxMattymanx Posts: 6,902
    edited December 1969

    Every face morph is different and there is no way to make every expression work on every face morph.

    Have you tried using the Jaw adjustments under Pose controls to help compensate?

  • TalZacTalZac Posts: 34
    edited December 1969

    I will try this now, thanks :)

  • KeryaKerya Posts: 10,943
    edited December 1969

    Curiousity ... does that happen too with the
    /People/Genesis 2 Female/Characters/FWArt/Phoebe/!Morphs/Vampire Snarl Apply.duf
    ???

  • TalZacTalZac Posts: 34
    edited December 1969

    Mattymanx said:
    Every face morph is different and there is no way to make every expression work on every face morph.

    Have you tried using the Jaw adjustments under Pose controls to help compensate?

    Thanks!! This worked, i did not know of this function. Thanks Again!

  • TalZacTalZac Posts: 34
    edited December 1969

    Kerya said:
    Curiousity ... does that happen too with the
    /People/Genesis 2 Female/Characters/FWArt/Phoebe/!Morphs/Vampire Snarl Apply.duf
    ???

    No I do not think so, but most of the standard smile and other settings will show this problem also...

  • Cake OneCake One Posts: 381
    edited December 1969

    Trying to use this product on phoebe HD seems total impossible…
    FangTastic for Genesis 2 Female(s
    http://www.daz3d.com/fangtastic-for-genesis-2-female-s
    I am getting very strange renders

    Almost none of the expression works without the jaws sticking out of her mouth!

    Hello

    To avoid problems like that, FangTastic has a special morph called "Lower Back" (wich is located at the same place as all the FangTastic morphs (Actor >Head>Fantasy SciFi)

    You can use it anytime you need, on any character if you just need the jaw to go back at its normal position.
    This morph replaces the Genesis 2 basic jaw movement.

    Feel free to ask if you need any more help.

    C.

  • TalZacTalZac Posts: 34
    edited December 1969

    Cake One said:
    Trying to use this product on phoebe HD seems total impossible…
    FangTastic for Genesis 2 Female(s
    http://www.daz3d.com/fangtastic-for-genesis-2-female-s
    I am getting very strange renders

    Almost none of the expression works without the jaws sticking out of her mouth!

    Hello

    To avoid problems like that, FangTastic has a special morph called "Lower Back" (wich is located at the same place as all the FangTastic morphs (Actor >Head>Fantasy SciFi)

    You can use it anytime you need, on any character if you just need the jaw to go back at its normal position.
    This morph replaces the Genesis 2 basic jaw movement.

    Feel free to ask if you need any more help.

    C.

    I can not find this, is it in the shaping section? I can find how to modify the teeth but not "lower back"?

  • TalZacTalZac Posts: 34
    edited December 1969

    Found it now, searched for it with the filter in the paramters section :)
    Thanks!

  • TalZacTalZac Posts: 34
    edited December 1969

    It seems to be working now :) Thanks all for you help! Now I have learnt something new! :)

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  • Cake OneCake One Posts: 381
    edited December 1969

    Happy you could fix your problem with this specific head morph.

    Just for info, if anyones needs it again, it's here :

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