Product comments?

deleted userdeleted user Posts: 1,204
edited July 2014 in The Commons

I must be missing something. Normally when you sell a product online. They has a rating and comments section. Am I missing that? Or is there not one at all? I would like peoples feedback on some products. Sometimes they are not worth the money you put into them, other times you find a GREAT value. But there seems to be no way of letting others know what you think of it. Either that or I'm missing the feedback pages on the products I would like to buy, but unsure if its what I'm looking for...

Post edited by deleted user on

Comments

  • DAZ_Steve_2154153DAZ_Steve_2154153 Posts: 565
    edited December 1969

    The problem with actual per-product ratings is that they can be very subjective sometimes. But, we agree that there needs to be some way to know what is working well for people, and what can be done with a product. To that end, in the coming months you will be seeing some really exciting new functionalities on the site. these include such things as: Top gallery images that use this product (so you can see for yourself what people are doing and can do with it), as well as top selling and top trending products of various types and categories (so you can see what other people feel are some of the best, as well as the hottest new items of the ones you're viewing). I know this isn't exactly what you're asking for, but it does allow levels of insight and guidance about product that aren't there today, without allowing for some of the abuse and bias that can come into play with a simple rating system.

  • deleted userdeleted user Posts: 1,204
    edited July 2014

    DAZ_Steve said:
    The problem with actual per-product ratings is that they can be very subjective sometimes. But, we agree that there needs to be some way to know what is working well for people, and what can be done with a product. To that end, in the coming months you will be seeing some really exciting new functionalities on the site. these include such things as: Top gallery images that use this product (so you can see for yourself what people are doing and can do with it), as well as top selling and top trending products of various types and categories (so you can see what other people feel are some of the best, as well as the hottest new items of the ones you're viewing). I know this isn't exactly what you're asking for, but it does allow levels of insight and guidance about product that aren't there today, without allowing for some of the abuse and bias that can come into play with a simple rating system.

    I agree that renders by users, rather then by professionals is the best way to sell a product. In my eye it's misleading when a product was rendered by a professional on a high end computer to get the maximum results possible. Then posting that as the product...
    From an economic standpoint. I understand why its done like that, but honesty is the best policy. With honesty comes trust. And with trust comes respect, and respect always leads to more customers and happier customers.

    Post edited by deleted user on
  • KharmaKharma Posts: 3,214
    edited December 1969

    danwat801 said:
    DAZ_Steve said:
    The problem with actual per-product ratings is that they can be very subjective sometimes. But, we agree that there needs to be some way to know what is working well for people, and what can be done with a product. To that end, in the coming months you will be seeing some really exciting new functionalities on the site. these include such things as: Top gallery images that use this product (so you can see for yourself what people are doing and can do with it), as well as top selling and top trending products of various types and categories (so you can see what other people feel are some of the best, as well as the hottest new items of the ones you're viewing). I know this isn't exactly what you're asking for, but it does allow levels of insight and guidance about product that aren't there today, without allowing for some of the abuse and bias that can come into play with a simple rating system.

    I agree that renders by users, rather then by professionals is the best way to sell a product. In my eye it's misleading when a product was rendered by a professional on a high end computer to get the maximum results possible. Then posting that as the product...
    From an economic standpoint. I understand why its done like that, but honesty is the best policy. With honesty comes trust. And with trust comes respect, and respect always leads to more customers and happier customers.


    If you go over to the Art Studio forum and check out Novica's threads for her product reviews you can see tons of tips and renders showcased there and everyone is very helpful with tips and tricks and pros and cons of products. If there is a particular product you may like to see just ask if anyone has it and could show off a render of it, it is a great wealth of info :)

    http://www.daz3d.com/forums/discussion/38051/

  • RawArtRawArt Posts: 5,889
    edited December 1969

    danwat801 said:

    I agree that renders by users, rather then by professionals is the best way to sell a product. In my eye it's misleading when a product was rendered by a professional on a high end computer to get the maximum results possible. Then posting that as the product...
    From an economic standpoint. I understand why its done like that, but honesty is the best policy. With honesty comes trust. And with trust comes respect, and respect always leads to more customers and happier customers.


    All my promo shots are rendered in DAZ Studio, and unless otherwise stated the same is true for most if not all PA's. (Ether d/s or poser)

    We pa's work with the same tools you do.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    RawArt said:
    danwat801 said:

    I agree that renders by users, rather then by professionals is the best way to sell a product. In my eye it's misleading when a product was rendered by a professional on a high end computer to get the maximum results possible. Then posting that as the product...
    From an economic standpoint. I understand why its done like that, but honesty is the best policy. With honesty comes trust. And with trust comes respect, and respect always leads to more customers and happier customers.


    All my promo shots are rendered in DAZ Studio, and unless otherwise stated the same is true for most if not all PA's. (Ether d/s or poser)

    We pa's work with the same tools you do.

    All of my promos are rendered in DAZ Studio as well, and lately I always use Advanced Ambient lighting (every since it came out, almost). I don't do anything that a customer can't do and am happy to share render settings and lighting tips here in the forum or by private correspondence. None of us wants customers to produce -bad- renders of our products - that's not a good advertisement for us!

    As for having a "high-end" computer - I guess that depends on what you mean by that. I have a core i7 quad with 16 gb RAM as my main and the same on my laptop. You can get a quad core desktop machine with a 1 tb hard drive from Wal-Mart.com for around $500. That's rather cheap for a desktop computer. No, you won't be able to do much with a single-core built in 2001, but that's not a sane goal anyway.

  • scorpioscorpio Posts: 8,413
    edited December 1969

    Customers can also use a lot of postwork, so gallery images are often not a case of what you see is what you get, whereas as far as I'm aware, the promo images contain no or very minimal postwork, I don't know about other stores but I really do feel that you can 'trust' the promo images here.

  • SickleYieldSickleYield Posts: 7,634
    edited July 2014

    Customers can also use a lot of postwork, so gallery images are often not a case of what you see is what you get, whereas as far as I'm aware, the promo images contain no or very minimal postwork, I don't know about other stores but I really do feel that you can 'trust' the promo images here.

    We use some postwork for things like light beams and water splashes - sometimes effects that you can buy in the store, like Ron's Water brushes (I use these a lot!). DAZ does not allow the sort of postwork that would be deceptive about the product itself, as for instance, you can't postwork lighting in a lighting product, or water splashes in a water product.


    I used a water postwork brush in this image, and I don't feel that's deceptive when I'm selling the swim shorts. People don't think their images will instantly have water splashes from using my shorts any more than they think their characters will all turn into FWX Koichi (also shown here).

    The lighting in this one is literal and rendered, using mine and Marshian's Easy Godrays: Celestial Bodies, by the way.

    syswimg2m-pop02-daz3d.jpg
    1000 x 1300 - 1M
    Post edited by SickleYield on
  • SaiyanessSaiyaness Posts: 715
    edited December 1969

    I'm pretty lazy with postwork. I always hit Auto-Contrast (which is usually unnecessary) and Auto-Tone (which I always undo because it wants all of my human characters to be blue :p) and after I've tweaked levels/curves so things pop more, I'll sharpen the details, usually using a High Pass filter and that's more for the eyes. That's it. o_o

    AoA's Lights are just...*drools* They look so nice and render so fast. Heavenly!

    Love the idea of seeing products connected to artwork made with them! (Or something like that...) :)

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    It's a pretty good idea - the one with galleries. I'm not very over-the-fence regarding comments, but the concept of images showcasing the product is another smart marketing move by DAZ. If you expanded it into two categories - DAZ Galleries and DA - you'd gain even more recognition.

  • deleted userdeleted user Posts: 1,204
    edited July 2014

    Customers can also use a lot of postwork, so gallery images are often not a case of what you see is what you get, whereas as far as I'm aware, the promo images contain no or very minimal postwork, I don't know about other stores but I really do feel that you can 'trust' the promo images here.

    We use some postwork for things like light beams and water splashes - sometimes effects that you can buy in the store, like Ron's Water brushes (I use these a lot!). DAZ does not allow the sort of postwork that would be deceptive about the product itself, as for instance, you can't postwork lighting in a lighting product, or water splashes in a water product.


    I used a water postwork brush in this image, and I don't feel that's deceptive when I'm selling the swim shorts. People don't think their images will instantly have water splashes from using my shorts any more than they think their characters will all turn into FWX Koichi (also shown here).

    The lighting in this one is literal and rendered, using mine and Marshian's Easy Godrays: Celestial Bodies, by the way.

    Those are decent shorts. M4 or G2M? Also what program are you using? I'm trying to learn Marvelous Designer & Zbrush.

    Post edited by deleted user on
  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    danwat801 said:
    Customers can also use a lot of postwork, so gallery images are often not a case of what you see is what you get, whereas as far as I'm aware, the promo images contain no or very minimal postwork, I don't know about other stores but I really do feel that you can 'trust' the promo images here.

    We use some postwork for things like light beams and water splashes - sometimes effects that you can buy in the store, like Ron's Water brushes (I use these a lot!). DAZ does not allow the sort of postwork that would be deceptive about the product itself, as for instance, you can't postwork lighting in a lighting product, or water splashes in a water product.


    I used a water postwork brush in this image, and I don't feel that's deceptive when I'm selling the swim shorts. People don't think their images will instantly have water splashes from using my shorts any more than they think their characters will all turn into FWX Koichi (also shown here).

    The lighting in this one is literal and rendered, using mine and Marshian's Easy Godrays: Celestial Bodies, by the way.

    Those are decent shorts. M4 or G2M? Also what program are you using. I'm trying to learn Marvelous Designer & zbrush.

    Genesis 2 Male. I work exclusively with Genesis 2 in DAZ Studio at this time.

    I use Blender for modeling, UV mapping, morphing, and simpler displacement sculpts, and the GIMP and 3dCoat for texturing. I have Zbrush, but I prefer to use it for creature projects. I'm teaching myself to compose skins in BlackSmith3D because of its easy-to-use projection brush feature, but that's a maybe-in-future, not a currently-my-bread-and-butter process.

  • deleted userdeleted user Posts: 1,204
    edited December 1969

    danwat801 said:
    Customers can also use a lot of postwork, so gallery images are often not a case of what you see is what you get, whereas as far as I'm aware, the promo images contain no or very minimal postwork, I don't know about other stores but I really do feel that you can 'trust' the promo images here.

    We use some postwork for things like light beams and water splashes - sometimes effects that you can buy in the store, like Ron's Water brushes (I use these a lot!). DAZ does not allow the sort of postwork that would be deceptive about the product itself, as for instance, you can't postwork lighting in a lighting product, or water splashes in a water product.


    I used a water postwork brush in this image, and I don't feel that's deceptive when I'm selling the swim shorts. People don't think their images will instantly have water splashes from using my shorts any more than they think their characters will all turn into FWX Koichi (also shown here).

    The lighting in this one is literal and rendered, using mine and Marshian's Easy Godrays: Celestial Bodies, by the way.

    Those are decent shorts. M4 or G2M? Also what program are you using. I'm trying to learn Marvelous Designer & zbrush.

    Genesis 2 Male. I work exclusively with Genesis 2 in DAZ Studio at this time.

    I use Blender for modeling, UV mapping, morphing, and simpler displacement sculpts, and the GIMP and 3dCoat for texturing. I have Zbrush, but I prefer to use it for creature projects. I'm teaching myself to compose skins in BlackSmith3D because of its easy-to-use projection brush feature, but that's a maybe-in-future, not a currently-my-bread-and-butter process.

    Have you ever considered using the particle emitter for fuzzy surfaces, like fur coats and Russian hats?

  • MattymanxMattymanx Posts: 6,902
    edited July 2014

    Customers can also use a lot of postwork, so gallery images are often not a case of what you see is what you get, whereas as far as I'm aware, the promo images contain no or very minimal postwork, I don't know about other stores but I really do feel that you can 'trust' the promo images here.

    Thank you for your kind comments.

    As Sickle pointed out we have the same tools the customer does. I am a big fan of the Advanced lights by Ageofarmour and his SSS shader too. I dont have a super computer. My main system is nearly 7 years old

    Sickle, your shorts work very well on the girls too.

    Post edited by Mattymanx on
  • deleted userdeleted user Posts: 1,204
    edited December 1969

    your shorts work very well on the girls too.

    lolz...

  • SickleYieldSickleYield Posts: 7,634
    edited July 2014

    Mattymanx said:
    Customers can also use a lot of postwork, so gallery images are often not a case of what you see is what you get, whereas as far as I'm aware, the promo images contain no or very minimal postwork, I don't know about other stores but I really do feel that you can 'trust' the promo images here.

    Thank you for your kind comments.

    As Sickle pointed out we have the same tools the customer does. I am a big fan of the Advanced lights by Ageofarmour and his SSS shader too. I dont have a super computer. My main system is nearly 7 years old

    Sickle, your shorts work very well on the girls too.

    Well, that's not essential to me - there's not a shortage of shorts for girls like there is for guys - but I'm glad they're proving useful. ;)

    Danwat01: Nope. Blender's particles don't export properly to obj at this time, so it's not worth messing with it. If I was that crazy for fuzzies I'd do it with LAMH.

    Post edited by SickleYield on
  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    I used a water postwork brush in this image, and I don't feel that's deceptive when I'm selling the swim shorts. People don't think their images will instantly have water splashes from using my shorts any more than they think their characters will all turn into FWX Koichi (also shown here).

    A truly memorable one :coolgrin:! Apparently if you are selling a morph the customer doesn't care a bit about the environment you use it in.

  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    danwat801 said:
    I must be missing something. Normally when you sell a product online. They has a rating and comments section....

    "Normally" isn't really an accurate way to put it in this case. Of the four major 3D sites I frequent, only one has a comments section on products, and if you look at the comments section, most products have very few comments, if they have any at all.

  • deleted userdeleted user Posts: 1,204
    edited July 2014

    Mattymanx said:
    Customers can also use a lot of postwork, so gallery images are often not a case of what you see is what you get, whereas as far as I'm aware, the promo images contain no or very minimal postwork, I don't know about other stores but I really do feel that you can 'trust' the promo images here.

    Thank you for your kind comments.

    As Sickle pointed out we have the same tools the customer does. I am a big fan of the Advanced lights by Ageofarmour and his SSS shader too. I dont have a super computer. My main system is nearly 7 years old

    Sickle, your shorts work very well on the girls too.

    Well, that's not essential to me - there's not a shortage of shorts for girls like there is for guys - but I'm glad they're proving useful. ;)

    Danwat01: Nope. Blender's particles don't export properly to obj at this time, so it's not worth messing with it. If I was that crazy for fuzzies I'd do it with LAMH.

    My friend tried to make a hair wig with particle emitter boy what a mess he made. LOL!

    also, what is LAMH?

    Post edited by deleted user on
  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    danwat801 said:
    Mattymanx said:
    Customers can also use a lot of postwork, so gallery images are often not a case of what you see is what you get, whereas as far as I'm aware, the promo images contain no or very minimal postwork, I don't know about other stores but I really do feel that you can 'trust' the promo images here.

    Thank you for your kind comments.

    As Sickle pointed out we have the same tools the customer does. I am a big fan of the Advanced lights by Ageofarmour and his SSS shader too. I dont have a super computer. My main system is nearly 7 years old

    Sickle, your shorts work very well on the girls too.

    Well, that's not essential to me - there's not a shortage of shorts for girls like there is for guys - but I'm glad they're proving useful. ;)

    Danwat01: Nope. Blender's particles don't export properly to obj at this time, so it's not worth messing with it. If I was that crazy for fuzzies I'd do it with LAMH.

    My friend tried to make a hair wig with particle emitter boy what a mess he made. LOL!

    also, what is LAMH?

    http://www.daz3d.com/look-at-my-hair

  • deleted userdeleted user Posts: 1,204
    edited December 1969

    ooh yeah! ive seen it around... 50.00 is a bit steep is it worth it?

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    danwat801 said:
    ooh yeah! ive seen it around... 50.00 is a bit steep is it worth it?

    You can get the free player: http://www.daz3d.com/look-at-my-hair-free-player
    and there are loads of free presets for it here: http://www.furrythings.com/presets/

  • FistyFisty Posts: 3,416
    edited December 1969

    danwat801 said:
    I agree that renders by users, rather then by professionals is the best way to sell a product. In my eye it's misleading when a product was rendered by a professional on a high end computer to get the maximum results possible. Then posting that as the product...

    I render in DS or Poser, almost always with regular and uber environment lighting which is included with DS, or the also included comparable lighting in Poser. My post work is very minimal brightness/contrast in photoshop. I have a 2 1/2 year old I7 computer with 16 gigs of ram.

    In general people who render for the galleries are much better artists than I am.. I'm a craftsman, not an artist.. and the skills needed for good product creation are different than those needed for good renders.

  • KeryaKerya Posts: 10,943
    edited December 1969

    danwat801 said:
    ooh yeah! ive seen it around... 50.00 is a bit steep is it worth it?

    You could wait for a sale ...
    Another one is Garibaldi: http://www.daz3d.com/garibaldi-express-hair-system-for-daz-studio

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