Chroft apartment Bathroom... How to hide the walls?

Serene NightSerene Night Posts: 17,639
edited December 1969 in The Commons

I was looking to do a good sink shot with a bathroom product, but I can't for the life of me get a good camera angle, because the walls and ceiling aren't hideable.

Any tips on this?

http://www.daz3d.com/new-releases/chroft-apartment-bathroom

Comments

  • MistaraMistara Posts: 38,675
    edited December 1969

    use the poly selection tool, or grouping tool, to create a transparent texture mat zone?

  • vwranglervwrangler Posts: 4,885
    edited December 1969

    Actually, just use the surface selection tool and turn the opacity of the desired surfaces down to zero in the Surfaces tab. You'll also need to turn the NULL surface to zero. It's not ideal, but it's the way Chroft is designed to work.

  • ForbiddenWhispersForbiddenWhispers Posts: 1,434
    edited December 1969

    You don't really need to hide the walls to get a shot of the sinks to be honest with ya. But if you want to hide them, do as the others have stated here. We didn't make them able to be hid as it's achievable to get good shots without having to do so.

    Just use a camera focal length of 15. This should get you a good shot of the sink. There 'should' be a note in the read-me saying about camera angles. If it's not there, my apologies.

    The attached renders are 500 by 650 pixels, with a focal length of 15. The lighting shown is what comes with the Illuminations package.

    02.jpg
    650 x 500 - 205K
    01.jpg
    650 x 500 - 215K
  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    Hiding the walls will of course mess up the reflections. If the surfaces use the uberSurface shader, or if you change them to uberSurface, an alternative to a fish-eye lens is to turn Fantom off for the walls (and anything else you want to look through) so that they are invisible to the camera but, as long as you leave Raytrace on, still show in mirrors.

  • DaWaterRatDaWaterRat Posts: 2,885
    edited December 1969

    You don't really need to hide the walls to get a shot of the sinks to be honest with ya. But if you want to hide them, do as the others have stated here. We didn't make them able to be hid as it's achievable to get good shots without having to do so.

    Just use a camera focal length of 15. This should get you a good shot of the sink. There 'should' be a note in the read-me saying about camera angles. If it's not there, my apologies.

    The attached renders are 500 by 650 pixels, with a focal length of 15. The lighting shown is what comes with the Illuminations package.

    Those are great shots of the sink... but I'm not sure how good they'd be for pictures of people using the sink (or more accurately, the mirror behind the sink). I haven't picked up the product yet, so I don't want to say that you can't get a good picture of a person using the sink, just that those promo images don't show an angle that I think is particularly suited for showing a person at the sink.

  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    I wanted to do a shaving scene, and it was just too hard to get a good shot.

    Thanks for the responses. I guess I need more space in there to move around, and really want to be able to hide the walls and ceiling if I need too.

  • ForbiddenWhispersForbiddenWhispers Posts: 1,434
    edited December 1969

    I will not be beaten from this challenge!! This thing can be used for shaving...and stuff........ I shall prove it!!

    Here's a few shots and their camera settings, from different angles and the like..... Focal Length of the camera is 25mm, with a render size of 500 by 800 pixels.

    I'm using 'Mr Gray' ;-P

    Please pardon the lighting, I forgot to add the spot lights in.....

    Anyway......

    First shot is us viewing him on a side view..... second shot is viewing him from 'inside' the mirror', and third is us looking over his shoulder into the mirror. Fourth is another angle shot, which would make use of two people stood peering into the mirror.... Lastly, a closeup shot, of him checking himself out, is shot at a 40mm focal length. Image size 800 by 500 pixels.

    Sooooo it is possible. :cheese:

    05Shaving.jpg
    800 x 500 - 230K
    04Shaving.jpg
    500 x 800 - 218K
    03Shaving.jpg
    500 x 800 - 222K
    02Shaving.jpg
    500 x 800 - 71K
    01Shaving.jpg
    500 x 800 - 223K
  • MistaraMistara Posts: 38,675
    edited December 1969

    Hiding the walls will of course mess up the reflections. If the surfaces use the uberSurface shader, or if you change them to uberSurface, an alternative to a fish-eye lens is to turn Fantom off for the walls (and anything else you want to look through) so that they are invisible to the camera but, as long as you leave Raytrace on, still show in mirrors.


    awesome tip!

  • DaWaterRatDaWaterRat Posts: 2,885
    edited December 1969

    I will not be beaten from this challenge!! This thing can be used for shaving...and stuff........ I shall prove it!!

    Here's a few shots and their camera settings, from different angles and the like..... Focal Length of the camera is 25mm, with a render size of 500 by 800 pixels.

    Sooooo it is possible. :cheese:

    Well, you convinced me. :)

  • Serene NightSerene Night Posts: 17,639
    edited December 1969

    @ForbiddenWhispers:

    I bow before your extreme uberness at posing Mr. Gray at the sink with razor. =-) Great work! =-)

  • ForbiddenWhispersForbiddenWhispers Posts: 1,434
    edited December 1969

    @ForbiddenWhispers:

    I bow before your extreme uberness at posing Mr. Gray at the sink with razor. =-) Great work! =-)

    *raises eyebrow*. I'm still waiting for my reward cookie.......:-P

    On a serious note though, I'm glad to help.

  • edited September 2014

    not being able to hide walls or ceiling etc.. makes this really difficult to work with, why would you not simply make separate OBJs for the walls the Apartment is a giant box, i cant even do much with it taking it into max ....

    can i get a refund?

    Post edited by zen3dzen_f7e6e61b4f on
  • ForbiddenWhispersForbiddenWhispers Posts: 1,434
    edited December 1969

    bpzen said:
    not being able to hide walls or ceiling etc.. makes this really difficult to work with, why would you not simply make separate OBJs for the walls the Apartment is a giant box, i cant even do much with it taking it into max ....

    can i get a refund?

    To get a refund you'll have to contact DAZ yourself, as we don't handle refunds, sorry.

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