how to export figure from Daz to Poser
webster444
Posts: 1
How do we get a figure that has been set up originally in Daz Studio to Poser so that we can render in Reality from inside Poser. If someone could explain this in a blow by blow, it would be very helpful.
Thanks
Comments
A; Depends on the figure as Generation 4 backward can be opened in Poser no problem. If it is Genesis and beyond then you could have used the DSOn import module and set up the figure in Poser directly.
Or you could save the whole figure and clothing etc out as an OBJ and import that in to Poser but you would have a static prop and will not be able to move anything in Poser so if adjustments were needed you would have to adjust in DS and export again.
...I wonder if you can import an entire scene as a .obj into Poser to render in Firefly? .Or would that be too much to handle and cash Poser?
it would depend on A; the PC and B what version of Poser, 32 or 64 bit.
...i7, 12G RAM, to Poser Pro 2012 (64).
Would like to compare the difference.particularly since Firefly is supposed to handle GI better.
I wouldn't say Better, but easier yes. LOL I like Poser's IDL switch. Wish we had one in DS
...Aas I heard it is supposed to be faster than 3DL when using GI and IDL.
Posers IDL and GI is quite a bit faster. I almost always use it in Poser on high quality render settings.
Daz does good renders with the right settings, and I like it's area lights for things like monitor glow, led lights, neon and whatnot, but it is noticeably slower.
...well, I stopped sing GI and IBL (UberEnvironment) in 3DL because of the almost Reality/Lux render times I was seeing. One scene would have taken a minimum of 25 hours to render based on only 1% rendered completed after 15 minutes.
...and that was before it got to the real tough point where there were hair transmaps.
With AoA's Advanced Ambient and Spotlights, (including two uber volume cones) it only took about 14 minutes. The only downside is that is no GI so you have to "fake it" like LDP/LDP2 did. On the other hand, the Advanced Lights, offer different modes of surface flagging which lend themselves well for difficult lighting schemes (for example when two different lighting qualities are needed like for an interior scene that has a background visible through a window/opening).
Granted, this is not to say that one still won't encounter long render times in excess of several hours, however it is totally dependent on the "in scene" elements. I recently had a scene take just over 6 hours to render, however, it also had numerous plants with transmaps, five linear point lights (four in low opacity sphere primitives with HeroFX effects), Nerd3D's Fog Tool Deluxe (which had to be rendered in Shader hitmode or the boundaries of the fog planes would be visible), and refraction on a glass globe, All rendered through the EZ Volume Camera flagged to the five point lights and rendering ray depth set to 4. In UE This would have taken significantly longer.
About the only UE lights I pretty much use these days are the UberArea lights to create mesh lights for indoor and night scenes.
I am rendering a scene as of writing with AOA's Ambient, one DAZ Distant and UE2 GI with AO at 0%. No transmapped hair, image size 1767 x 2500 very high quality and it only took 4 hours on an i7 quad.
I suppose it depends on the render settings too as many use overkill settings and wonder why it takes so long. ;) I am not saying that is the case with you though as I don't know what your render settings are.
oh and before anyone tries what I am doing above don't bother as it was a test and to be honest the extra time rendering was a waste. There was no difference with UE2 GI or without. I don't know why at this stage.
...my settings are fairly basic, usually the only change from the defaults I use is the Shading Rate which I set to 0.2
To get the point lights to shine through the spheres and glass globe I needed to up the ray depth to 4. Unfortunately that also affected the Ambient and Distant light as well which is why the fog took so long to render. It's too bad there is no "flagging" option in the render settings.
I'm currently experimenting with scripted 3DL rendering as it is quicker when using GI an IBL. but it involves a lot of tweaking and apparently ignores effects cameras.
It would be interesting to see how long that same scene you tested takes to render without the UE GI.
...yup, GI is definitely a render hog with all those calculations.
I remember using LDP which employed something like 16 skylights and 16 ambient lights to simulate GI. Still took a lot of time to render especially with ray tracing, though not as long as UE does.
yep using AOA Ambient and UE2 GI doesn't work for some reason. The image looks the same with and without UE2 GI
What figure do you want to export?
DS cannot save pz3's so scene files are out. If you have everything the way you want it, you could export the whole scene out as an obj file, import it into Poser and render. Works but has it's drawbacks.
You can try to recreate your scene inside Poser. If your props have Poser core installers, just install them to whatever runtime you would install them to. If you're using duf files with PCF's, then the DSON importer should take care of the rest. Providing your system gets along with the DSON. Most systems do, some don't. If you are using less than Pro 2014, you may run into problems. P10 and lower can be prone to library lock.
Lastly, you can use the cr2 exporter to export the figure as a cr2 and import it into Poser. Since the forum thread for this is now inaccessible (old forum thread), I would suggest you check under tutorials. There is an excellent tutorial along with some python scripts that will walk you through this. However, this last has it's own issues. How much experience do you have actually hacking Poser files like the cr2? If you've never even opened one in a text editor, try one of the other methods first. Some exported cr2's import clean with few issues. Others require varying amount of clean up to correct internal errors.
Hi,
The original question interests me because I have Poser 10 as well as DAZ Studio. Within DAZ Studio I have Genesis/2 and some earlier figures and clothes. Some things I've bought also came with 'Poser Versions'.
I've not been able to figure out how to use these (non-Genesis) items from within Poser. Is there a way to see them from Poser and incorporate them into the Poser Content Library?
Or is it a case of manually shifting files around?
Apologies if this is basic and explained in a zillion places - I've looked for the answer to this when reading into the basics of Poser use but seemed to have missed it.
Hi icprncss,
Just as I submitted my post above, your answer to the OP appeared!
I'll try to digest what you've written (not any lack of info on your part - just my unfamiliarity with the technology).
I need to get my head around Poser's whole runtime thing! My DAZ Studio files were installed with DIM.
Thanks.
To the OP,
There is a version of Reality for DAZ Studio so you can export your scene directly to Lux Render and skip Poser all together.
If you still want to send it through Poser then the easiest thing you can do is to export the entire scene as a single OBJ file after everthing has been setup and load that into Poser.
What about exportring each clothinmg item from daz while it's satill on the figure?
My theory is the clothes should export with the figures morphs allowinmg them to fit on the figure in poser, I think exporting all the clothes with the figure confuses poser, one item at a time while it's on the figure should do the trick, I have not tried it I'm about to try it now.