Editing G2F Morphs
So I'm trying to make a character that utilizes only part of a morph, but I'm having a hell of a time figuring out how to do that. Specifically, I want everything but the head, because I don't like the changes it makes to the head which don't play well with other head/face morphs.
For some morphs, it seems like a fairly simple process because they come with both actor and head sliders, allowing you to dial actor to 1 and then head to -1 to bring it back to the normal Genesis 2 head. If there is no separate head slider, is it even feasible to do this somehow? I realize that all morphs, even for specific body parts, are technically full body morphs so there's no easy "only apply to X" button. Still, I'm kinda hoping that this comes up often enough that there's some info on how to do it (I tried searching, but didn't have much luck).
Comments
Select the Figures head only once the Full thing is applied. Check in the Parameters Options section to show all Hidden, find the head face morphs that are for the Body shape (should have file names that are related) and Zero just those. Once done (and if you can find them all) Save the now Body morph as just a Body Morph that has nothing to the Head at all linked in the saved morphs.
This is the only thing I know of that might work.
Unfortunately, when I try to look at the hidden parameters of specific body parts, I don't see any of the morphs used on the figure. I only see the morphs when the whole figure is selected. For the time being, I think I have kind of a workaround. Neither of the morphs I want to use really messes too much with the front of the neck, so I just.. chopped the head off of one G2F and planted it on the other one. Not perfect, but it'll do until I find a proper solution. I'll just have to hide the seam with high collars, hair, chin, etc.
I think what I might have to do is somehow copy Genesis 2's head and paste it on the morph's head in Hexagon, but I've had very little luck with morphs so far (every time I try to make one, it's only good for that session - if I load it later, the character turns into the Michelin Man, only made of giant rounded cubes instead of tires).
TriAx figures such as the Genesises are "single-skinned" - the mesh isn't, for rigging and morphing purposes, split into parts so we can't selectively adjust the morph on individual body parts unless it's created that way (by using sub-morphs). Unfortunately your options are pretty much what you are doing now or taking the morphed and unmorphed versions into a modeller and selectively applying the morphed version to the base to create a new morph that you can load in DS - I think Blender has the necessary functions to do this, and if the morph is not producing much change at the join it should be relatively simple (if there were significant differences you'd need to do a lot of tidying up) - I don't use Blender so I can't give detailed instructions.