Production Frame flipping all over the place
jack 4D
Posts: 28
Hi. I'm running Carrara v6.2.1 on a Mac Pro running OS X 10.6.8. Just installed the app today. For the most part it's running perfectly but every so often the Production Frame will lock up when I try to reposition it and instead, the camera will uncontrollably zoom in on the scene. Or if I am able to grab the Production Frame it will jump all over the place while I'm trying to move or resize it and my document becomes corrupted. Has anyone experienced this extreme quirky behavior and any suggestions as to what I might do to prevent it from happening? Thanks for reading.
Post edited by jack 4D on
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resizing it in the render room my usual choice, find it iffy at best grabbing corners in scenes unless just one figure or object framed
I do follow what you're talking about but unfortunately that isn't what's happening here. I'm not accidentally selecting an object instead of the production frame. Sometimes when I try to move it and grab a corner the frame is all of a sudden flipping around the scene, from top to bottom, right to left. Or if I try to resize it, it resizes in sudden jumps, or it won't move at all and the camera starts zooming in like crazy. Most of the time it is perfectly controllable but then, out of the blue, it starts acting whacky. Is this happening because I'm running v6 with Snow Leopard?
I am not a Mac user but know some earlier Carrara versions have compatibilty issues with later Mac version like Mountain lion I think
one of the Mac experts may know more.
I guess I'm a bit confused. You're not using the camera controls (pictured icons)? I can only resize the frame when grabbing the corners of the production frame.
Edited to add that if I grab the cross-hairs in the center I can move the frame around, bit it is more akin to using the 2D hand tool which is meant for more of an isometric view. The preferred method to aim the camera should be the camera tools in the screen shot.
The lag may have to do with your OpenGL settings in the Interactive Rnderer (little, circle up-arrow icon at top of window). The settings in that control panel are only for the 3D view of your scene and play no part in the render room settings.
I just checked, grabbing the cross hairs in the production frame and moving it around does nothing to camera position or orientation. It also doesn't generate any keyframes so is useless for animations. It's just a quick way to fine tune the render frame.
Ah.... I've wondered about that. I change the size of my production frame in Render Output and un-tick keep proportions, then back in Assembly, choose the camera, then I can grab the corners or move with crosshairs and the size will change as I wish and not just in scale.. I prefer to put in exact dimensions in the Output menu as I am doing book covers and page illustrations and want to see what will actually be included in the rendered project. That sets the size of the frame...then I just moved it with the crosshairs if too high or low, and keep the dolly on the axis settings I've chosen for the scene.
But I don't animate. And also, if I don't pay attention.... when I zoom in to fix something or change the camera dolly to do so, I am buggered unless I remember to save my original camera position so I can get back to it. It helps to lock the frame as well. I am doing test renders all the time so this is important to me.
If there's a way around this, I'd like to know!
:roll: Silene
It's not likely since C6 and C7 are no longer available for sale from Daz3D
Upgrade to C8 or 8.5
hope it helps :)
I missed the Carrara version and the OS X version. That's most likely where the wonkiness and scene corruption is coming from. I'm amazed that version of Carrara even launches with that OS X version. That's gotta be an Intel chip in your machine, and I'm not entirely sure Macs had moved to Intel chips when C6 came out.