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Comments
That's sweet!
What is the advantage of doing it this way as compared to using a vertex plane and then using this texture and bump map in a shader?
Here is my last WIP pics on this. My Depth, hair and original image. I'm rendering the final image one last time to add a texture to the limbs and one plant is leaving a perfect square hole through the background plants and it looks wierd when I do the DOF I photoshopped it out where the circle is, I fixed for my final render. I was testing my hair addition to the DOF image, plus I wanted a DOF effect on the spider and I think I got a good result.
You're doing an excellent job on depicting a macro scale!
thanks for the comments on the rats everyone - and the advice on the hair :) I had a go at draping it and it exploded all over the street - I'll give them a shampoo and low dry and see how they look :)
I would just give it a bit of brushing. Y'know, work out the tangles and rat's nests. ;-)
pimpy : the bend on the straw is amazingly effective,
Philemo: thanks for sharing that shader - so the big advantage is for the bump? for your second render of the mannequins maybe you could try a shadow pass and add that in to darken it a little - to give it more punch via tonal range?
kashyyyk, your spider is giving me the creeps :) The dof looks great, it really gives that effect of the macro shot
PS stezza, can you fit our Lord Mayor in there instead of the purple toy - if you do he might give you a paper bag with 10 grand in (sorry non Aussies it's an oz joke)
You call your Mayors, Lord Mayor? Glad we threw off the yoke of British tyranny back in the day. Keep up the good fight! You too shall overcome! ;-P
ha ha yes, we have a lord mayor one who allegedly sues you if you allegedly blink,
recently he has been err accused of allegedly bribing a local MP with 10,000 in a paper bag - so our mayor is going to the high court (200 grand plus) to have the law changed so that he can allegedly get out of the alleged bribery charge ...
je is a property developer who allegedly wants to build ;'huge' high rises in the middle of our heritage area,
he is one of those allegedly responsible for selling off a lot of parks to developers,
he is one of those allegedly who voted to sell our community art centre (40 plus studios) so that a huge apartment block can be built on it
he sacked our art gallery director because allegedly the director stood up to him...
I allegedly like our lord mayor a lot ...
in fact my image shows what the main street of my home town will look like i a few years if our allegedly lord mayor gets his alleged way
see http://www.newcastlestar.com.au/story/2469608/icac-update-andrew-cornwells-10000-mistake/?cs=1535
"I'm so glad we don't have corruption like that in our politics," said EP just before he choked on his own tongue. ;-)
Ouch! Very cool works going on in here!
I was able to finish the markerstones on foreground & then added a few duplicates and moved it around a bit. I think I might have enough depth in the shot now but I will sleep on it & see. Maybe tomorrow I can move on to trees & grass.
Very impressive work kashyyyk !
I like also much your panorama, especially the tree trunk in the front plane .
I'm modelling an ant... wip...
Hi Dudu,
Not sure it's not in accordance with the goal of this challenge. Anyway, I also use commercial items (there were some in the two former challenges). As far as I can see, the purpose behind this challenge is to promote Carrara, not the complete DAZ catalog. I think the PC challenge is more focused on that goal. I also try to play by the rules and have at least the two required Carrara built object.
Using freebies is more linked with the way I work than anything else. Usually, I see an image in my mind eye and try to reproduce it. If I don't have what I need in the paid content I already have (and I'm beginning to have a lot :-)), I try to find it on the web.
Sometime (but not with the challenges), it goes the other way round. I have a nice content and try to find an idea to use it.
For me, the advantage is in the self shadowing brought by having true geometry instead of faking it with bump map.
You can see below:
#1 using terrain
#2 associated shadow map
#3 no terrain
#4 associated shadow map
#3 is neater than #1 (there are resolution issue with my bump map), but, as it will be blurred by DOF, self shadowing is more important.
Actually, having starting to work on it gave me a lot of ideas, specifically if you associate an alpha map (thus not limiting yourself with rectangular shapes). for instance, I remember a recent post about a turf roof. I think you can achieve good results using terrain.
I'll try to post other examples.
Great looking WIPs from everyone. I've looked in the entries thread as well and those posted so far are excellent.
I haven't had much of a chance to work on mine but hopefully I can get time at the weekend to finish it up.
You're right. I've tried it and I prefer it that way. Nothing beats a true painter eye :-)
For me, the advantage is in the self shadowing brought by having true geometry instead of faking it with bump map.
You can see below:
#1 using terrain
#2 associated shadow map
#3 no terrain
#4 associated shadow map
#3 is neater than #1 (there are resolution issue with my bump map), but, as it will be blurred by DOF, self shadowing is more important.
Actually, having starting to work on it gave me a lot of ideas, specifically if you associate an alpha map (thus not limiting yourself with rectangular shapes). for instance, I remember a recent post about a turf roof. I think you can achieve good results using terrain.
I'll try to post other examples.
I agree that there may be situations in which the terrain modeler might provide a good substitute for a bump map, not just for terrains. I didn't do a very good job of executing the method (I had the shader rotated), but you are correct that It came up in the thatch roof thread that you mentioned, here. http://www.daz3d.com/forums/discussion/41844/P45
Excellent job, Philemo. The little wooden dolls are the perfect touch with the tools.
The reason for allowing content is that there are those that like to use it. It also shows DAZ that Carrara users use content in Carrara and just don't do everything from scratch. Hopefully DAZ 3D realizes that continuing to develop Carrara also encourages their core business.
Using Carrara made items is meant to educate the casual user about the depth of Carrara's feature set and hopefully demystify the tools. It's also to show that Carrara is much more than just a glorified Poser or Studio.
Hi EP,
What I wanted to say, it's that the fact of creating oneself the components of its scene is very productive for imagination and to show the power of the program.
The fact of using commercial items is a manner to boosting the creativity around them.
The same thing occurs in the musical composition, the manufacturers of synthesizers propose patterns and it's a base for the musicians to create their songs.
It's the artist who decide if he wants to really make a pure creation or quite simply to remain in the arrangement of things which he did not create itself.
In any event, it's the final result which counts for the generalt public !
Finished Ant and setting scene...
Great job modeling the ant!
That ant looks great! The scene looks like it will be really cool as well!
Pilemo, if I didn't mention it before, thanks for the great explanation on using the terrain.
Ugh! I was super busy yesterday doing things in three times the amount of time they should have!
Anyway, I just want to remind everybody that the submission thread closes this up-coming Friday, August 15, 2014. Voting then opens.
@ Diomede & EP thank you!
(I'm thinking to share my ant model to all the Carrara users on CarraraCafe when the challenge will be close. Hope enjoy it :)
And here the final image created with two images (background image created in Carrara using DOF and forward image created in Carrara using alpha channel) final image edited in Gimp
Hi Pimpy!
Excellent work !
I sought an ant at the beginning for my entry and I didn't find any…
I know now that I will have some for the next time.
They is a little unhappy which your ants are not more in value in your composition, considering the excellent work of modeling that you carried out.
Congratulation!
Hi Dudu, thank you very much and I know that the ants are not in value but in my mind was important not the single elements but the full scene :-)
Hi Pimpy. That is great. the only issue for me, is that the ant in the background is barely noticeable. Is there a way to provide a little accent light around the edges to help define the shape a bit?
Hi Pimpy. That is great. the only issue for me, is that the ant in the background is barely noticeable. Is there a way to provide a little accent light around the edges to help define the shape a bit?
I'll try to increase a little the two shape ligths( that I have in the scene) around the ant ...
Thanks EP