Morphs for slightly anthropomorphic characters
pwiecek
Posts: 1,577
All of the anthro characters (catgirls, Lycanthropes) I've seen morph the entire head when applied. I would like to be able to start with a pretty face and add a few details to make a furry character. I'm thinking something similar to Thorne/Sarsa's Pooklings for Gen 3 & 4.
Or the Kioki Furry morphs on Capsces site. http://www.capsces.com/capframe.htm
Despite the name, these morphs work on Aiko 3 as well as kioki.
Post edited by pwiecek on
Comments
Yeah, it's sad that Beth stopped making the incremental morph sets once the Genesis wave debuted. I always wondered why. It's not like she totally "bowed out" as she still releases ;pose" sets, but I can't find any items under her name that can be used to tweak the faces and/or the bodies for the various Genesis iterations. I would have been more tempted to finally "switch camps" had she done so.
Sincerely,
Bill
Maybe something like this could do?
https://www.daz3d.com/sy-skin-transform-for-genesis-8
https://www.daz3d.com/hfs-ultimate-shapes-bundle
This set has sliders to anthromorphize characters
I thought @Pwiecek would have responded so I did not say anything, But since he (she?) hasn't yet, I'll "butt in".
https://www.daz3d.com/sy-skin-transform-for-genesis-8
This appears to be a texture set 'blender" whereas Pwiecek (I suspect) is wanting "morphs" (alterations to geometry).
https://www.daz3d.com/hfs-ultimate-shapes-bundle
This, while certainly invaluable, is a kind of "all or nothing" deal. Sure, one can adjust the morphs to a "limited" strength, but most of them would affect the entire head (or body). Again, what I think Pwiecek wants is a set that has dozens or even hundreds of controls to adjust specific regions of the head, not the entire head. For example, Capsces' "Kioki for A3" had a dial labeled "muzzle cheeks" that filled out the geometry under the eyes and nowhere else. Another dial was labeled "muzzle" and stretch the geometry of the nose "bridge", the nose and the mouth region forward. Another was "muzzle bridge" that widened and squared off the "bridge" of the nose, again, nothing else. A separate dial would give A3 "cat lips", puffing out the region of the upper lip and under the nose while adding a "cleft". One could "mix & match" just these dials alone for a wide variety of effects, creating character like a "Dark Crystal" Gelfling or a "kemono" styled cat person. There doesn't (yet) appear to be any equivalent set(s) for the G8 figures.
Sincerely,
Bill
This might be an alternet option to body morph sliders:
https://www.daz3d.com/shape-splitter
https://www.daz3d.com/mara-hd-for-caryn-8 & https://www.daz3d.com/gage-for-tobyn-8-hd-for-genesis-8-male These two products seem to have similar matching appearances like ears and eyes. I'm not sure If you can mix them with the splitter but seems like an interesting idea.
Actually, though I like the CDI variant characters, they usually don't do this well. Oddly the one that did is a freebie and only for A3, Though it could be made to work on other V3 generation characters as well
That looks to be for textures, I'm looking for morphs
And I probably should have read Redfern's post first because it hits the nail squarely
I have been experimenting with mixing various shapes for Gen8. For instance, 50% HFS cat head and 50% Rawart's Catworld. Some good results on the head, but the partial or mixed bodies doesn't work. (Some of the packages don't have separate head/body morphs.). https://www.daz3d.com/shape-splitter will probably help with that. Still doesn't help with preserving the look
I'd settle for 4 or 5