Morphs for slightly anthropomorphic characters

pwiecekpwiecek Posts: 1,575
edited October 2020 in Product Suggestions

All of the anthro characters (catgirls, Lycanthropes) I've seen morph the entire head when applied. I would like to be able to start with a pretty face and add a few details to make a furry character. I'm thinking something similar to Thorne/Sarsa's Pooklings for Gen 3 & 4.

Or the Kioki Furry morphs on Capsces site. http://www.capsces.com/capframe.htm

Despite the name, these morphs work on Aiko 3 as well as kioki.

Post edited by pwiecek on

Comments

  • RedfernRedfern Posts: 1,593

    Yeah, it's sad that Beth stopped making the incremental morph sets once the Genesis wave debuted.  I always wondered why.  It's not like she totally "bowed out" as she still releases ;pose" sets, but I can't find any items under her name that can be used to tweak the faces and/or the bodies for the various Genesis iterations.  I would have been more tempted to finally "switch camps" had she done so.

    Sincerely,

    Bill

  • watchdog79watchdog79 Posts: 1,026

    Maybe something like this could do?

    https://www.daz3d.com/sy-skin-transform-for-genesis-8

  • https://www.daz3d.com/hfs-ultimate-shapes-bundle

    This set has sliders to anthromorphize characters

  • RedfernRedfern Posts: 1,593

    I thought @Pwiecek would have responded so I did not say anything,  But since he (she?) hasn't yet, I'll "butt in".

    https://www.daz3d.com/sy-skin-transform-for-genesis-8

    This appears to be a texture set 'blender" whereas Pwiecek (I suspect) is wanting "morphs" (alterations to geometry).

    https://www.daz3d.com/hfs-ultimate-shapes-bundle

    This, while certainly invaluable, is a kind of "all or nothing" deal.  Sure, one can adjust the morphs to a "limited" strength, but most of them would affect the entire head (or body).  Again, what I think Pwiecek wants is a set that has dozens or even hundreds of controls to adjust specific regions of the head, not the entire head.  For example, Capsces' "Kioki for A3" had a dial labeled "muzzle cheeks" that filled out the geometry under the eyes and nowhere else.  Another dial was labeled "muzzle" and stretch the geometry of the nose "bridge", the nose and the mouth region forward.  Another was "muzzle bridge" that widened and squared off the "bridge" of the nose, again, nothing else.  A separate dial would give A3 "cat lips", puffing out the region of the upper lip and under the nose while adding a "cleft".  One could "mix & match" just these dials alone for a wide variety of effects, creating character like a "Dark Crystal" Gelfling or a "kemono" styled cat person.  There doesn't (yet) appear to be any equivalent set(s) for the G8 figures.

    Sincerely,

    Bill

  • This might be an alternet option to body morph sliders:

    https://www.daz3d.com/shape-splitter

    https://www.daz3d.com/mara-hd-for-caryn-8 & https://www.daz3d.com/gage-for-tobyn-8-hd-for-genesis-8-male  These two products seem to have similar matching appearances like ears and eyes. I'm not sure  If you can mix them with the splitter but seems like an interesting idea.

  • pwiecekpwiecek Posts: 1,575
    Redfern said:

    Yeah, it's sad that Beth stopped making the incremental morph sets once the Genesis wave debuted.  I always wondered why.  It's not like she totally "bowed out" as she still releases ;pose" sets, but I can't find any items under her name that can be used to tweak the faces and/or the bodies for the various Genesis iterations.  I would have been more tempted to finally "switch camps" had she done so.

    Sincerely,

    Bill

    Actually, though I like the CDI variant characters, they usually don't do this well. Oddly the one that did is a freebie and only for A3, Though it could be made to work on other V3 generation characters as well

    Maybe something like this could do?

    https://www.daz3d.com/sy-skin-transform-for-genesis-8

    That looks to be for textures, I'm looking for morphs

  • pwiecekpwiecek Posts: 1,575

    And I probably should have read Redfern's post first because it hits the nail squarely

  • pwiecekpwiecek Posts: 1,575

    I have been experimenting with mixing various shapes for Gen8. For instance, 50% HFS cat head and 50% Rawart's Catworld. Some good results on the head, but the partial or mixed bodies doesn't work. (Some of the packages don't have separate head/body morphs.). https://www.daz3d.com/shape-splitter  will probably help with that. Still doesn't help with preserving the look

  • pwiecekpwiecek Posts: 1,575
    Redfern said:
     Again, what I think Pwiecek wants is a set that has dozens or even hundreds of controls to adjust specific regions of the head, not the entire head. 

    Sincerely,

    Bill

    I'd settle for 4 or 5

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