Studio Polygon Editor Question

Fragg1960Fragg1960 Posts: 356
edited December 1969 in The Commons

I've used the polygon editor several times (hidden the polygons) to make adjustments to clothing objects and saved the scene. When I reload the scene at some other time, all my polygon edits are gone and the object is back in its original state. Does the polygon visibility information not save with the scene? How can I do this--do I have to delete the polygons and then save the object separately? The reason I'd rather not delete the polygons is that some items don't react well to having polygons deleted and the mesh gets all spiky. I'd rather just hide them.

Comments

  • cosmo71cosmo71 Posts: 3,609
    edited July 2014

    Fragg1960 said:
    I've used the polygon editor several times (hidden the polygons) to make adjustments to clothing objects and saved the scene. When I reload the scene at some other time, all my polygon edits are gone and the object is back in its original state. Does the polygon visibility information not save with the scene? How can I do this--do I have to delete the polygons and then save the object separately? The reason I'd rather not delete the polygons is that some items don't react well to having polygons deleted and the mesh gets all spiky. I'd rather just hide them.

    maybe it would help if you select the polygons and create a new surface out of the selected polygons but don`t forget to inject the right texture to it if you want to show it later :) , this surface you can hide (opacity zero) and it will be hidden until you show it again :)

    Post edited by cosmo71 on
  • Fragg1960Fragg1960 Posts: 356
    edited July 2014

    Just to make sure that I understand you correctly. The way to make it work is to:

    1. Select the polygons I want to hide.
    2. Create a new surface out of them (do I need to group them first?) See the screenshot provided.
    3. Then they show up as a separate surface in the scene pane that I can then hide the visibility on.

    Is that the workflow? Never tried this before (didn't even know it could be done).

    DAZ_Surface.png
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    Post edited by Fragg1960 on
  • SzarkSzark Posts: 10,634
    edited December 1969

    here you go http://www.daz3d.com/forums/discussion/42088/ that should help you along. If not shout. ;)

  • cosmo71cosmo71 Posts: 3,609
    edited July 2014

    Fragg1960 said:
    Just to make sure that I understand you correctly. The way to make it work is to:

    1. Select the polygons I want to hide.
    2. Create a new surface out of them (do I need to group them first?) See the screenshot provided.
    3. Then they show up as a separate surface in the scene pane that I can then hide the visibility on.

    Is that the workflow? Never tried this before (didn't even know it could be done).

    here is step by step :) ups...my uploading fault, beginn with the forth image than up to image one, image 5 is the last one...grrrr do not now why daz do not show them as uploaded

    if you want the same texture for the the new polies as the default has, copy the default texture and past it to the "some polies" texture :)

    step5.jpg
    1441 x 996 - 332K
    step1.jpg
    1441 x 994 - 310K
    step2.jpg
    1427 x 990 - 296K
    step3.jpg
    1421 x 988 - 293K
    step4.jpg
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    Post edited by cosmo71 on
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    the very last image with "some polies" hidden :)

    step6.jpg
    1421 x 992 - 332K
  • NovicaNovica Posts: 23,887
    edited December 1969

    FYI, in my art studio thread, the first post has a link to a reference section. I have three or four links under Polygon Group editor, including the one Szark mentioned. Here's what Jaderail suggested:

    http://www.daz3d.com/forums/discussion/39322/#576570

  • Fragg1960Fragg1960 Posts: 356
    edited December 1969

    Thank you all for the links and tutorials. I read through everything, followed the directions and it worked perfectly (and I learned quite a bit in the process too). Appreciate the time you all put in to help me out. Thanks.

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    ...I've found this to be an indispensable tool for kitbashing and a nice way to get around my lackluster skill at modelling. It's results will vary from mesh to mesh dependent on the size and types of polys used as well as the complexity of the original mesh. On highly detailed meshes it can be rather painstaking to use as you will often have to make neighbouring and any intervening polys "invisible" first, but I still find it is well worth the extra effort in the end.

    Wish I could post some examples of just how far this can be "pushed" but not at home right now and all the pics are on my workstation.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Fragg1960 said:
    Thank you all for the links and tutorials. I read through everything, followed the directions and it worked perfectly (and I learned quite a bit in the process too). Appreciate the time you all put in to help me out. Thanks.

    nothing to thank for :) there was a time I have had nearly the same question on polygons :) and got an answer :)

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