Studio Polygon Editor Question
Fragg1960
Posts: 356
I've used the polygon editor several times (hidden the polygons) to make adjustments to clothing objects and saved the scene. When I reload the scene at some other time, all my polygon edits are gone and the object is back in its original state. Does the polygon visibility information not save with the scene? How can I do this--do I have to delete the polygons and then save the object separately? The reason I'd rather not delete the polygons is that some items don't react well to having polygons deleted and the mesh gets all spiky. I'd rather just hide them.
Comments
maybe it would help if you select the polygons and create a new surface out of the selected polygons but don`t forget to inject the right texture to it if you want to show it later :) , this surface you can hide (opacity zero) and it will be hidden until you show it again :)
Just to make sure that I understand you correctly. The way to make it work is to:
1. Select the polygons I want to hide.
2. Create a new surface out of them (do I need to group them first?) See the screenshot provided.
3. Then they show up as a separate surface in the scene pane that I can then hide the visibility on.
Is that the workflow? Never tried this before (didn't even know it could be done).
here you go http://www.daz3d.com/forums/discussion/42088/ that should help you along. If not shout. ;)
here is step by step :) ups...my uploading fault, beginn with the forth image than up to image one, image 5 is the last one...grrrr do not now why daz do not show them as uploaded
if you want the same texture for the the new polies as the default has, copy the default texture and past it to the "some polies" texture :)
the very last image with "some polies" hidden :)
FYI, in my art studio thread, the first post has a link to a reference section. I have three or four links under Polygon Group editor, including the one Szark mentioned. Here's what Jaderail suggested:
http://www.daz3d.com/forums/discussion/39322/#576570
Thank you all for the links and tutorials. I read through everything, followed the directions and it worked perfectly (and I learned quite a bit in the process too). Appreciate the time you all put in to help me out. Thanks.
...I've found this to be an indispensable tool for kitbashing and a nice way to get around my lackluster skill at modelling. It's results will vary from mesh to mesh dependent on the size and types of polys used as well as the complexity of the original mesh. On highly detailed meshes it can be rather painstaking to use as you will often have to make neighbouring and any intervening polys "invisible" first, but I still find it is well worth the extra effort in the end.
Wish I could post some examples of just how far this can be "pushed" but not at home right now and all the pics are on my workstation.
nothing to thank for :) there was a time I have had nearly the same question on polygons :) and got an answer :)