How do I achieve the wet skin effect for any skin?

jdavison67jdavison67 Posts: 645
edited December 1969 in The Commons

Has anybody figured out how to achieve the wet look on any skin?

I was thinking someone did a bodysuit or over suit that could do this...

I hate to remove the base skin to get the wet look.

Anybody seen anything like this?

JD

Comments

  • MistaraMistara Posts: 38,675
    edited December 1969

    you could copy the shader but keep the image maps of the character skin.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    If you have a bump and spec map for wet skin, you could, in theory, apply those to a Geometry shell. I am not sure how it would look, but it is the first thing I would try.

  • DZ_jaredDZ_jared Posts: 1,316
    edited July 2014

    You could use the Layered Image Editor. You can create your own spec maps, or use LIE editor presets.

    You should be able to use most of these presets on any spec map to create a wet skin. You may have to do manual adjustments for textures that use different UV's than the ones the presets are designed for.

    http://www.daz3d.com/wet-body

    Post edited by DZ_jared on
  • RenpatsuRenpatsu Posts: 828
    edited July 2014

    Typically layered shaders or geometry shells are used I think, though you can get decent effects just by using specular/reflection and bump/displacement, so that at least e.g. the diffuse is kept intact. The UberSurface2 shader allows a second layer for example, while the Jepe's Jewels And Tears V4/M4 products use some similar approach like the geometry shells (basically via a copy of V4/M4) and are easily transferable to the geometry shell approach.

    Layered shaders potentially depend on the UV mapping to be the same (UberSurface2 does anyway), the geometry shell can have a different UV set for sure. For skin quite a few good wet maps are in the store - for V4 UVs I actually still prefer the Orcamaid product.

    And, yes, LIE should also work by overlaying directly on image basis, again with the UV mapping to think about.

    Post edited by Renpatsu on
  • vwranglervwrangler Posts: 4,885
    edited December 1969

    It's worth noting that LIE presets built for Genesis don't necessarily work well or easily with Genesis 2. Apparently, it depends entirely on the product and how and when it was done. That's part of why Draagonstorm rebuilt and expanded the Instant Makeup product; the older version for the V4/V5 UVs didn't work on Genesis 2. And I haven't been able to get SimonWM's Wet Maps to work properly or easily on Genesis 2, either through the LIE presets or on a geometry shell; I've had to go in and place maps manually through LIE.

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