Getting animated character to one frame

Mosk the ScribeMosk the Scribe Posts: 888
edited December 1969 in Carrara Discussion

I have several characters from animated scenes.
I would like to take the character and wipe out all animation so I can use it in other scenes.

There are lots of body parts, however (like rThumb1 and lPinky2 etc etc - where I don't have values on the first frame for visibility, cast shadow, receive shadow, modifier, miscellaneous . . .

If I carefully go through, expanding every single body part and deleting extra keyframes while sliding lone key frames for a given parameter all the way back to 0 on the timeline, nothing breaks.

If I simply delete the black triangles in the timeline after time 0 - the figure breaks - gets distorted - becomes unusable.

Is there a simple way to
1) Make sure there's a value at time 0 for all necessary parameters
2) then delete all keys except at time 0?

(I tried creating NLA clips - but that is not removing the keys other than rotation x, y, z (not rotation mirror) and position

Thanks for any help. This problem has cropped up several times and I'd love an efficient fix or workaround.

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,199
    edited December 1969

    if it is C8,5 you can under animation memorize figure pose at point you want then restore at begining
    create a keframe at beginning
    after that can delete other keframes after
    deleting in first frame breaks the rigging

  • Mosk the ScribeMosk the Scribe Posts: 888
    edited December 1969

    Thanks for the help, but that doesn't seem to work either.

    I see some keyframes at 20 seconds for visible, cast shadows, and receive shadows that simply aren't present on my first frame at time 0.
    If I manually slide those keys from 20 sec to 0 sec then everything works fine (but that means opening every singly body part down to left index 1,2, and 3 to find all those key frames).

    Memorizing the pose (or memorizing the figure under animation tab), and then restoring at time 0 doesn't add those keys (even if I hit the Key Icon down toward the bottom next to the Animate button and play/stop, advance frame controls. And if I delete the keys at 20 seconds body parts start to go missing

    Do I need the Animate button toggled on (with white lettering) or off (I think) with black lettering (or do I have that reversed??)

    Anyone know what I'm doing wrong or have other suggestions?
    (tried figure tree pose memorize and restore as well, and have tried that selecting both top level of figure as well as model) -

    Any other way to make sure there's a keyframe added for every parameter at time 0?
    (and I do have most of Fenric's plugins if those could be of use)

    Thanks

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Don't you have the option of deleting all keyframes when creating an NLA clip? You could do that and then either discard or save the clip to your browser, but it should get rid of all the keyframes for the figure.

  • Mosk the ScribeMosk the Scribe Posts: 888
    edited December 1969

    I tried that and it's not working for some reason.

    In fact, just tried again (using both scene range and keyframe range) - with the delete selected and all body parts and morphs selected - and it's not deleting any keyframes.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Wow. That's weird. Works in C7.2 Pro. I'm at a loss.

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    To do it manually and without the figure distorting you should be safe deleting all the keyframes except the frame 0 or first keyframes. The operative word here is should! ;-)

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    Hi Mosk :)

    This sounds extemely wrong.

    if you have any keyframes on the timeline (for an animated group),. and you "Create an NLA master" clip,. then the "Default" setting should remove all of the keyframes from the timeline for that group,

    To help,.. I need more info :
    What figure or figures,.
    How are thay being loaded into Carrara,. EG: Directly from the Poser/DS runtime,. or from saved as carrara (objects/scenes) in the browser
    How is it grouped .. does the figure have haior / clothes and are they all one group or separate.

    Screenshots, of your Scene instance list and Sequencer timeline.

    To test if NLA master clip is deleting keyframes,. ..
    Try adding a couple of primitive objects to a new empty sceme,.
    Select all of the objecys and go to the "Animation " menu,. then choose Create animation group.

    that should group all the primitives and Add an NLA Track to the timeline fo that group.

    You can then create some keyframes by moving the primitives around in time,.
    then Use the NLA Tab to create a New Master clip.

    If that doesn't delete all of the keyframes and create an NLA clip in your'e (Scene / Clips) panel,.
    then you have a problem with Carrara.

    try re-installing Carrara.

    IF making an NLA clip (for the "primitives" exmple, above) does work, and deletes all of the Keyframes,. then the problem is with the figures, or Grouping.

    more info needed.

    :)

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